Manual.pdf


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License

3

SUMMARY

4

Credits

5

Welcome

6

The Main Interface

7

1. Edit time Vs Run time
2. The Workspace Toolbar

8
8

3. The Property Toolbar

12

4. The Storyboard Editor

13

5. The Frame Editor

15

6. The Objects

21

6.1. The Picture Editor

21

6.2. The Animation Editor

24

6.3. The properties of the Active Object

29

6.4. Object inventory

40

7. The Event Editor

43

8. The Expression Editor

58

9. The Event-list Editor

62

Appendices

65

1. Global events and behaviors

65

2. The qualifiers

67

3. Fast loops

68

4. Creating a scrolling game

69

5. Editing the data elements of an application

71

6. Extensions

73

7. The runtime options

75

8. The debugger

77

9. Creating your standalone application

79

Notes

81