LISTE EARLY RUS COE version UK .pdf



Nom original: LISTE EARLY RUS COE version UK.pdf
Auteur: CRAIG

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Early Rus « Era of the Princes » 950-1100.
This army encompasses early Rus armies.
A Rus army must include a General and may recruit mercenaries of the following type :
Varangians, Magyars, Pechnegs, later Khazars, Balkan Bulgars, Macedonian and byzantine
dynasties, and Danish Vikings.
Stratégie : 3

Climat : fertile

Sélection de l'armée :
Commandement : Must include a general
May include up to 2 sub-commanders.
Corps d'armée : Must include at least 2 units of infantry.
Support :
May include up to 4 support units.
Tirailleurs :
May include up to 3 skirmish units.
Alliés :
Varangians, Magyars, Pechnegs, later Khazars, Balkan Bulgars, Macedonian
and byzantine dynasties, and Danish Vikings.

COMMAND
General
TITRE

DL

ML

A

TRAITS

POINTS

KING

9+2

9+2

3

60

VOEVODO

8+1

8+1

1

Army general, Heroic leader.
May be mounted.

Free

Up to 2 sub-commanders
TITRE

DL

ML

A

TRAITS

POINTS

TYSIATSKI

8+1

8+1

1

Heroic leader.

55\65

CORE
Druzhina Malaïa
ORDER

MR

Models per unit : 6-15
SHOOT

ATTACKS

HTH

ARM

KILL

HITS

DL

ML

PTS

Open
20
4
1
4
4
4
1
7
8
41
Hand weapons, Long spears, shields and light armours.
Fearsome, Warhorses, Shock cavalry.
May have heavy armours instead of light upgrading ARM to 3+, but reducing MR to 18, at a
cost of 3 pts per model.
May add composite bow at a cost of 2 pts per model.
May add javelins at a cost of 1pt per model.
May be drilled at a cost of 2 per model.
May be steady at a cost of 3 per model.
City Militia
ORDER

Models per unit : 15-32
MR

SHOOT

ATTACKS

HTH

ARM

KILL

HITS

DL

ML

PTS

Closed
10
4
1
3
6
4
1
7
8
9
Hand weapons, Long spears, shields.
Mixed Formation, Shieldwall.
May be upgraded to DL and ML 7 and equipped with Light Armours (ARM 5+) at a cost of 4 pts
per model.
Up to half of the models in the unit may exchange spear for composite bows at a cost of 1 per
model.
May add javelins at a cost of 1pt per model.

Varjazi (Varangians & Rus warriors)
ORDER

MR

SHOOT

ATTACKS

Models per unit : 12-32
HTH

ARM

KILL

HITS

DL

ML

Closed
10
4
1
3
5
4
1
7
8
Weapons:
Hand Weapon
Armour:
Light Armour, Shield
Special Rules: Mixed Formation, Shieldwall, Vengeful
Upgrades : May add javelins at a cost of 1 pt per model.
May add throwing or long spears at a cost of 1 pt per model. All
Hirdmen in the army may take one option; you may not have one unit
take throwing spears and another take long spears.

PTS

18

The unit may upgrade to include two handed axes or heavy hand
weapons at a cost of 1 pt per model (all models pay for the upgrade).
This entitles a quarter of the front rank attack dice to be with the
weapon upgrade.*
Up to 2 models per unit may be upgraded to berserkers at a cost of 9
pts each. They simply each contribute one extra attack die each. They
are otherwise treated as normal hirdmen.
For example, if a unit had 9 attacks, 2 would be with the upgraded weapon. The
player must decide to use this option or not before any dice for combat are
rolled.



Mounted Varjazi
ORDER

MR

Models per unit : 8-15
SHOOT

ATTACKS

HTH

ARM

KILL

Open
20
4
1
3
4
4
Weapons:
Hand Weapon
Armour:
Light Armour, Shield
Special Rules: Fearsome, Impetuous Cavalry, Vengeful.

HITS

DL

ML

PTS

1

7

8

30

SUPPORT
Northern Tribal Warriors

Models per unit : 20-40

ORDER

MR

SHOOT

ATTACKS

HTH

ARM

KILL

HITS

DL

ML

PTS

Closed or
Open

10

4

1

3

6

4

1

6

6

10

HTH

ARM

KILL

HITS

Weapons: Long Spear, Hand Weapon
Armour: Shield
Special Rules: Warband
Upgrades: None
Tribal Cavalry
ORDER

MR

Models per unit : 6-15
SHOOT

ATTACKS

DL

20
4
1
2
6
4
1
5
Weapons: Hand Weapon, Javelins
Armour: None
Special Rules: None
Upgrades: May add bucklers upgrading ARM to 5+ at a cost of 2 pts per model.
May exchange javelins for self bows at no cost.
Skirmish

Nomad Cavalry

ML

PTS

5

16

Models per unit: 6-12

ORDER

MR

SHOOT

ATTACKS

HTH

ARM

KILL

HITS

DL

ML

PTS

Open or
Skirmish

20

4

1

3

6

4

1

7

7

20

Weapons: Hand Weapon, Composite Bow
Armour:
None
Special Rules: Feigned Flight

Upgrades:

May add shields upgrading ARM to 5+ at a cost of 2 pts per model.
May add javelins at a cost of 1 pt per model.
May add throwing spears at a cost of 2 pts per model.
For every unit of nomad cavalry in the army there must be a unit of tribal
cavalry.

SKIRMISH
Javelinmen
ORDER

Models per unit : 8-15
MR

SHOOT

ATTACKS

HTH

ARM

KILL

HITS

DL

ML

SKIRM
12
4
1
2
N\A
4
1
5
6
Weapons: Javelins, Improvised Weapon
Armour:
None
Special Rules:
None
Upgrades:
Javelin armed skirmishers may add a hand weapon and buckler,
improving ARM to 6, at a cost of 1 pt per model.
Skirmishing Archers
ORDER

MR

SHOOT

PTS

8

Models per unit : 8-15
ATTACKS

HTH

SKIRM
12
4
1
2
Composite Bows, Improvised Weapons.

ARM

KILL

HITS

DL

ML

PTS

N\A

4

1

6

6

9

ALLIES (20% of the army)
Up to 2 Sub-commanders.
Up to 1 unit of Viking Raiders.
Up to 1 unit of Viking Scout Cavalry.
Up to 1 unit from the Magyars, Pechnegs, later Khazars, Balkan Bulgars, Macedonian and
byzantine dynasties, and Danish Vikings lists.


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