wizardspells.pdf


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Chill Touch
Level

1

Range

Touch

Duration

Varies

Casting time

1 action

Save

Will vs. check

Manifestation

Roll 1d4: (1) your hands glow blue; (2) your hands turn black; (3) you emit a strong odor
of corruption; (4) your hands appear skeletal.

General

This necromantic spell delivers the chill touch of the dead. You must spellburn at least 1
point when casting this spell.

1 11

Lost. Failure.

12 13

Your hands are charged with necromancy. On the next round, the next creature you at
tack takes an additional 1d6 damage. Un dead creatures take an additional +2 points of
damage.

14 17

As above, and you gain a +2 bonus to the attack roll.

18 19

As above, and your hands stay charged with negative energy for 1 turn. During that
time, you can continue to touch enemies and inflict damage.

20 23

As above, and your touch also inflicts 1d4 Strength damage.

24 27

Your touch inflicts an additional 2d6 damage plus an additional 1d4 points of Strength
loss. You receive a +4 bonus to the attack roll, and the effect continues for 1 turn.

28 29

As above, and the spell’s duration is 2 turns.

30 31

As above, and you receive a +6 bonus to the attack roll.

32+

As above, and the spell’s duration is 1 hour.

DCC RPG Open Beta, June 2011
Page 106