# KOVAX ANGLAIS 2014 .pdf

Nom original: KOVAX ANGLAIS 2014.pdf
Titre: BENOKBA Gérard
Auteur: GERARD

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OGL42@YAHOO.FR

RESEARCH EDITOR

Let me introduce you to the game company Kovax that I have created.
It is a dice game based on color combinations and points, which caters
to a wide audience (9 years and adults).

Would you might be interested in this publishing project?

Let me introduce you to the game company Kovax that I have created.
It is a dice game based on color combinations and points, which caters
to a wide audience (9 years and adults).

Would you might be interested in this publishing project?

lol
I am French and I do not speak English so I ask you to make a big
effort to understand my game rule I translated via software lol
thank you

OGL42@YAHOO.FR

PRESENTATION OF THE GAME

OGL42@YAHOO.FR

OGL42@YAHOO.FR

MAIN RULES OF THE GAME
The principle of the game(set,play) is to try to obtain a maximum of points by trying to realize the
combinations(overalls) of colors.
The winner will be the one who will have added up the largest number of points at the end of the
part(party).
· On the sheet(leaf) of game(set,play), there is a combination(overall) joker represented by 3 white
squares (CF 1).
If the player obtains 3 identical colors, he(it) will have the possibility of scoring the points of the
combination(overall) joker (CF 2). The value in points of the combination(overall) joker is reckoned in
the same way as the others.
· Every player, during his tour(ballot) has right(straight) maximum in three thrown(launched) of dice.
· The thrown(launched) first one is necessarily made with three dice.
· second and the third thrown(launched) is made in the choice of the player, with 1, 2 or 3 dice.
A combination(overall) realized to the thrown(launched) first one brings back(reports) 3 times its
value in points that you register in the compartment of the column earnings(gain) (CF 3)
correspondent.
· A combination(overall) realized to the thrown(launched) second brings back(reports) twice its value
in points that you register in the compartment of the column earnings(gain) correspondent.
· A combination(overall) realized in the third thrown(launched) brings back(reports) 1 time its value in
points when you register in the compartment of the column earnings(gain) correspondent.
· If no combination(overall) was realized at the end of 3 thrown(launched) of dice, the player has to
register the value 0 in the compartment earnings(gain) of his choice which he cannot replay
afterward.
· For reasons of strategy, the player can refuse a realized combination(overall) and will register the
value 0 in a compartment blank(virgin) earnings(gain) of his choice.
· All the realized combinations(overalls)

VARIANT 1 OF the GAME(SET,PLAY)
Another way of playing KOVAX:
The rule(ruler) remains identical, set apart that the players register in the compartment TOTAL (CF 4)
of the PUT column a number of points, which will be identical for all.
· Example: if the players decide to play a score of 200 points, they have to all register 200 in the
compartment TOTAL of the PUT column.
Then, every player registers in compartments PUTTING (MISE) in front of every combination(overall)
(CF 5) the value in no sound choice.
Knowing that all of the stakes has to correspond all in all of the column.
So, the players will have necessarily no same putting in front of the combinations(overalls) of colors.
In summary, in the main rule(ruler) points are pre-established, whereas in the variant 1, it is the
players who decide to assign the value

VARIANT 2 OF the GAME(SET,PLAY)
The variant 2 consists in choosing to play with the principles of the main rule(ruler) or the variant 1,
but unlike these, when a player in made his thrown(launched) of dice and when he(it) registers
his(its) points in front of the successful combination(overall) or should the opposite occur, 0 in front
of a combination(overall) that he(it) has not played yet; and well the opposite players have to all
register 0 on the same combination(overall) which they cannot replay any more and so on.
Of this been a part is faster, but more attractive.

NAME

NAME

NAME

NAME

POINTS
MISE GAIN MISE GAIN MISE GAIN MISE GAIN
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20

TOTAL

40
25
25
25
25
20
20
20
20
15
15
15
15
10
10
10
10
10
10
10
350

DO(THROW) TO PRINT TO PLAY
CUT SQUARES(EDGES) TO STICK ON YOUR DICE

NAME

NAME

NAME

NAME

POINTS
MISE GAIN MISE GAIN MISE GAIN MISE GAIN
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20

TOTAL

40
25
25
25
25
20
20
20
20
15
15
15
15
10
10
10
10
10
10
10
350

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