Wall sdric .pdf
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The Simple Wall expansion (Sdric)
20 wildling/WW, 3 Giants
6 Archer/Knights, 12 NW Recruit/Knights.
The wall board
The new board must be added alongside the normal board on the side of the Wall. The wall is 6 additional locations (3 wall
fortification and 3 wildling villages)
Shadow tower is a Stronghold
Castle Black is a Fortified City
Eastwatch is a Stronghold
Fist of First men connected to Shadow tower
Craster’s keep is connected to Castle Black
Hardhome is connected to Eastwatch
At the beginning of the game, place 1 NW recruit (2 Hit, 2 SP) on each fortifications. These Troops are the initial garrison of the
3 wall's fortifications.
Only NW brother can be in charge of a wall fortification. A NW brother taking the charge of a wall fortification takes control of his
If you are in charge of a wall fortification your Hand limit is 4 card and you can add 2 GD to your wall bid.
No one can control/move/attack a Wildling village.
Hear Ye Phase :
Before the LC election :
1.2.1/ News from the Wall :
If no wall fortification is under attack,
In summer,roll once 1d6+1d3
in autumn, roll twice 1d3+1d3
In Winter, roll thrice 1d6+1d3
Theses roll which represents the news from the Wall
The NW brother with the largest army of NW troops (more SP than any other NW brother) can reroll once per turn one
of the dice.
15 : Add wildlings/WW equal to the D6 in the wildling village indicated by d3.
6 add a giant instead (5 Hp, 5 hit + cunning), if no giant available then add 5 wildlings/WW in the wildling village
1f Fist of First men or Shadow tower if Shadow tower fortification has been destroyed
3f hardhome or Eastwatch if Eastwatch fortification has been destroyed
If a wall fortification is under attack
Do not roll dice and instead add a giant in the wildling attacking army, if no giant are available. All the Giant in wildling
villages immediately join the attack.
In winter or if only Castle Black remains, White Walker replace all the wildlings (Flip token, 3 hit+3 SP) white Walker have the
Storm attribute. Giant stays Giant.
All Wildling and WW have the cruel attribute and are always considered with a Leader even if this Leader is not materialized
and do not bring an extra SP.
1.2.2/ Lord Commander election :
+ can not leave the wall
+ can force NW brother to join the wall
+ once per game can declare a great ranging.
+ can take the charge of Castle Black if he wishes to.
PURCHASE Phase :
Contribution to the defense of the Wall :
same as NWE except that the money is then converted into Troops that they send to the NW. You can not bid troops already
on the wall.
Troops are attributed to any NW brother on the wall or any garrison.
Brother will command those troops until he dies, leave the wall, give it to another NW brother or as garrison. If a player does not
want to give the troops to a brother, he can give them to any garrison in 1 of the 3 wall fortification.
NW recruits and NW Archer cost 2 GD and can be upgrade in Knight for 1 GD (flip the token)
NW do not have any Champion.
As NWE, GD that can not be spend end up for the LC.
Lords taking the black and the wall
As NWE + can be in charge of a wall fortification
Note : A NW brother on the wall will not be able to purchase NW recruit for free as you can purchase only if you do not control
any NW troops. However if he is in charge of a wall village he add 2 GD to his wall bid and can have one additional card in
Phase 5 : Movement
Wildling move (before all player)
If the number of units in a village is equal or more that 7, the wildlings move to the connected wall village to attack it next phase.
In autumn, If Mance has not been defeated and white Walker has not replaced the Wildling, then Mance, 1 Giant and 2 Wildling
join the attack. If no Giant is available then take 3 Wildlings instead of the Giant.
If the Knight’s King has not been defeated and the season tracker is in Winter, then the Knight King,1 Giant and 2 White
Walkers join the attack. If no Giant available then take 2 White Walker instead of the Giant.
If the wildling reserve is empty, all planned attack are stop and all the wildling moves to the castle black to attack it.
No card can be played against Mance and the Knight King.
Player move :
All Wall fortification are connected to all village in westeros but cost all your movement to go from Westeros to the wall and vice
You can move from the wall to any village in westeros only if you obtain permission of the village controller in westeros.
You can move from any village in westeros to the wall and you do not need permission of the wall fortification controller.
A NW brother leaving the wall leave only with one NW troops and cannot leave if that empty the fortification. the remaining
Troops are the garrison and the new controller of the fortification obtain this troops.
A NW brother leaving for another fortification can move with all or some of his NW troops. He cannot leave if that empty the
fortification. He gives control to the troops he leaves to any other NW brother present. If no NW brother are present, the
remaining Troops are the garrison and the new controller of the fortification will obtain this troops.
Any NW brother not in charge of a wall fortification must move to any fortification under attack.
You can never attack/move in wildling village.
Phase 6 : Battles
If any Noble attack a wall Fortification, he immediately becomes an outlaw and even alone can not be in charge of a wall
Fortification. He can however choose the new NW brother in charge.
In this case of an attack from westeros army, regular rules apply and all the NW brother do not have to fight for the fortification.
The NW Brother controlling a besieged castle can try to sally out and attack the wildlings.
Phase 7 : Battles of the Wall
After the normal combat Phase, a NW Battle Phase takes place.
In this Phase, if any of the fortifications is attacked, the controller of the Castle is the leader of the battle. If no controller the
Noble occupying this castle with the most SP, tie are break by first in turn order. Otherwise no Leader.
Then for each village under attack, the enemy Troops (wildlings or WW) attack the wall if they canceled the defense bonus
(Secret Passage or Giant). If not, they wait for next turn to attack.
Resolution of the Battles :
Each Battle is resolved as normal westeros Battles. The garrison defend itself even without Noble. Wildling and WW are always
consider with a Leader. They never surrender and ask for a truce only if they do not have any dice to attack the fortification.
All the westeros and NW army in the fortification regroup their SP to calculate their number of combat dice. Regular rules apply.
The NW brother in charge of the fortification is the leader and if no NW brother the Noble with the most SP army (first in turn to
At the end of a Battle on the Wall :
If no more enemies are attacking the Castle, and Mance or the Knight King has been defeated the leader can attribute
a defender of the wall title (1VP). If no Leader no defender of the wall can be attributed.
If the NW lost the Battle, the Castle is destroyed, the wildling or WW Army that won the Battle stay and the fallen wall
fortification is now considered as a wildling village.
Same malus as NWE.
The wall Titles are not voluntary transferable nor inheritable.
If Castle Black is destroyed by wildlings and/or white walkers: the game is lost, even if Players have enough VP to
claim a solo or Alliance victory.