Marvel Trading Card Game Manual PSP .pdf



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6.688"
Konami Digital Entertainment, Inc., 1400 Bridge Parkway, Redwood City, CA 94065
© 2006 Konami Digital Entertainment, Inc. “Konami” is a registered trademark of KONAMI CORPORATION.
MARVEL, The Incredible Hulk, Spider-Man, the X-Men, the Avengers, the Fantastic Four and all related Marvel
characters are © and trademarks of Marvel Characters, Inc., and are used with permission. Super Hero(es) and
Super Villain(s) are co-owned registered trademarks. Copyright © 2006 Marvel Characters, Inc. All rights reserved.
www.marvel.com. Licensed by Marvel Characters, Inc. Upper Deck Entertainment, Vs. System, and the card
hologram are trademark or registered trademarks of The Upper Deck Company, LLC. © 2006 The Upper Deck
Company, LLC. All Rights Reserved. GameSpy and the “Powered by GameSpy” Design are trademarks of GameSpy
Industries, Inc.

3.375"

3.375"
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CONTENTS
GETTING STARTED
SETTING UP
A CALL TO ACTION
THE GAME SCREEN
BASIC GAME FUNCTIONS
CREATING A PLAYER PROFILE
MAIN MENU
GAME OPTIONS
SINGLE PLAYER
MULTIPLAYER
AD-HOC GAMES
LAN GAMES
ONLINE GAMES
ONLINE GAME OPTIONS
TUTORIALS
PUZZLES
DECK EDITOR
CARD GAME RULES
SEQUENCE OF PLAY
CARD TYPES
CARD POWERS
ATTACKING
THE CHAIN AND PRIORITY
NOTES

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ULUS-10196

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GETTING STARTED

SETTING UP

m
MENUS

Directional buttons
D
S

Set up your PSP® (PlayStation®Portable) system according to the
instructions in the manual supplied with the system. Turn the system
on. The power indicator lights up in green and the home menu is
displayed. Press the OPEN latch to open the disc cover. INSERT the
Marvel Trading Card Game disc with the label facing away from the
system, slide until fully inserted and close the disc cover. From the
PSP® system’s home menu, select the Game icon and then the UMD
icon. A thumbnail for the software is displayed. Select the thumbnail
and press the S button of the PSP® system to start the software.
Follow the on-screen instructions and refer to this manual for
information on using the software.

Move Cursor/Highlight
Back/Undo
Confirm/Select

START

Exit

IN-GAME
Analog stick
Directional buttons
D
A
F
S
> (Hold/Release)
< (Hold/Release)
SELECT
START

Up/Down: Scroll card text
Move cursor/highlight
Back/Undo / Hide/Un-hide dialog (tutorials)
Pass/Done
Set active tab on Card Details View
Confirm/Select
Toggle ATK/DEF numbers on playfield
View Chain Details (toggle)
Expand/Collapse Event Log
Pause Game

NOTICE: Do not eject a UMD™ while it is playing.

DECK EDITOR
Memory Stick Duo™

Analog stick

Warning! Keep Memory Stick Duo media out of reach of small children, as the
media could be swallowed by accident.

Directional buttons

To save game settings and progress, insert a Memory Stick Duo into
the memory stick slot of your PSP® system. You can load saved game
data from the same memory stick or any Memory Stick Duo
containing previously saved games.

D Back/Undo
F
S
>
<
SELECT

2

START

Up/Down: Scroll card text on card detail view
Left/Right: Move column highlight
Up/Down: Move highlight (up/down)
Right: Add 1 of highlighted card to deck
Left: Remove 1 of highlighted card from deck
Back
Save Deck
Sort by selected column
Select
Change Deck
Editor Options Menu
Toggle
Library/Deck/New Card View
Deck Statistics and Analysis

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A CALL TO ACTION

THE GAME SCREEN

PLANET EARTH.
A mostly useless hunk of rock in a small and otherwise unremarkable
solar system. Inhabited by worthless humans, while self-proclaimed
“heroes” offer a meager defense against petty, small-minded villains
with unimaginative schemes and ambitions.
Still, it is a planet not entirely without…potential. With the
proper…adjustments…this could be a planet worth ruling.
And heaven help anyone who gets in my way—hero or villain.

CARD INFORMATION TABS
There are four information displays available on the Card Details View, each of
which is represented by a tab below the card image. To cycle through the
tabs, press F.
Displays the card’s text.

Displays the card’s team affiliations (characters only).

Displays the card’s modifiers

Lists the counters currently on the card (characters only)

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BASIC GAME FUNCTIONS
• Viewing Cards: Use the d-pad to move the cursor over a card.
The details of the card appear on the left side of the screen.
• Selecting Cards: Move the cursor onto the card and press S.
• Choosing a Card Action: Select the card and then select an action
form the card action menu. Cards with available actions glow green.
• Passing: Press A.
• Canceling Actions: Press D. (You cannot cancel actions after their
effects are on the chain.)
• Changing the Card Details: Press F to see additional information
about the highlighted card.
• Viewing the KO’d Piles: Move the cursor onto the KO’d pile
and press S.
• Scrolling/Expanding Rows: To view cards that are off-screen, move
the reticule to the edge of the screen in the direction of the card and
continue moving in that direction. The rows automatically scroll or
expand as required. (Your rows and the opponent’s rows scroll
separately.)
• Collapsing Rows: To collapse a row, move the reticule to the opposite
edge of the screen and continue moving in that direction. (Your rows and
the opponent’s rows collapse separately.)

CREATING A PLAYER PROFILE
When you first start the game, you are asked to create a player profile.
You can play without creating a profile, but your progress will not be saved.
To create a profile:
1. Highlight and select an empty profile slot.
2. Select Create on the profile dialog.
Active profiles are marked with the VS logo.
You can create new profiles by selecting Profiles from the Main Menu.

6

MAIN MENU
The following options are available from the Main Menu.
• Single Player: Play through the epic Story Mode or play a one-off match
versus the AI in Challenge Mode.
• Multiplayer: Play a local and online multiplayer matches and participate
in online tournaments.
• Profiles: Create and delete player profiles.
• Tutorial: Become a VS expert as you learn the game through a series of
unlockable interactive tutorials.
• Puzzles: Try your hand at a series of challenging puzzles that will hone
your VS skills.
• Options: Set the game options.
• Credits: View the game credits.

GAME OPTIONS
To open the Game Options menu, select Options from the Main Menu.
The controls on this menu allow you can adjust the following:
• Autopass Level: Set the level of passing in the game. The higher the level
of auto-pass, the faster the game plays, but the fewer opportunities you
have to play plot twists and other effects.
• Manual: No auto-passing. You must manually pass on every effect
and phase.
• Low: Auto-pass on draw effects and empty chains, except attack
proposals and attacks.
• Medium: Auto-pass on draw effects, empty chains, and your own
effects (except your own attack proposals). (Default)
• High: Auto-pass on all effects.
In all auto-pass modes, play pauses to allow you to play a phase/step-specific
effect if one is available.
• Music Volume: Set the volume of the background music.
• Effects Volume: Set the volume of the sound effects.
• Battle Animations: Toggle the card battle resolution animation on
and off.
• Phase End Alerts: Toggle the “are you sure” warnings at the end of
each phase/step on and off.
• Auto Order: Toggle the auto order function on and off. (When you are
required to return cards to the deck in any order or select the order in
which triggered effects go on the chain, the game automatically
chooses the order for you.)
To save your changes, select Back and then select Yes on the
confirmation dialog.

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SINGLE PLAYER
To start a single player game, select Single Player from the Main Menu.

STORY MODE
In the Story Mode game, you face off against the greatest heroes and most
evil villains in the Marvel Comics universe, in an epic story that unfolds with
each new battle. To start a new Story Mode game:
1. Select New Game from the menu. (Select Load Game to continue a
game in progress.)
2. Choose whether or not you wish to play the initial tutorial. This tutorial
teaches the basics of the game, so if you’re not familiar with the VS
system, you should take the time to play it.
3. Choose a path. You can play as either Heroes or Villains. Each path
shows the story from a different point of view and offers different
opponents, cards, and challenges. After you choose one path, you
must see it through to the end—you cannot go back and choose the
other path. However, you still get the opportunity to play the path you
don’t select here after you have completed the chosen path.
After choosing your path, the first chapter of the story unlocks. Each chapter
has a number of missions, and each mission consists of one or more battles.
To unlock the next mission, you must complete all of the battles in the
current mission. To unlock the next chapter, you must complete all of the
missions in the current chapter.
You start the game with a single deck of 60 cards, but you have the
opportunity to use the points you earn in Story Mode to purchase additional
cards to add to your single player card library.

STORY MODE REWARDS
Each time you successfully complete a battle in Story Mode, you receive
points, cards, multiplayer avatars, and other unlockable items. Use the
points you earn to purchase new cards in the single player card store and
build up your card library. The more cards you have, the better your can
make your decks.

SINGLE PLAYER
CHALLENGE MODE
Challenge Mode allows you to play one-off matches against AI opponents that
you select. Initially, there are three Challenge Mode opponents, each with a
different deck and different ability level. Additional Challenge Mode opponents
are unlocked and become available as you defeat opponents in Story Mode.
1. Select Challenge Game from the Single Player menu.
2. Select the deck you want to use. You can use any of your saved single
player Story Mode decks in Challenge Mode. If you have not started a
Story Mode game, you can choose from either the Hero or the Villain
starter deck. (These decks are not editable, and are not a part of your
card library.)
3. Select an opponent.
4. Select a play mat to serve as your screen background. There are four
play mats initially available. Additional play mats unlock as you play the
Story Mode game.
5. Select Start Match.

DECK EDTOR
You can access the single player deck editor from the Single Player menu,
the Challenge Mode menu, and from the Opponent Select screen in the
Story Mode game.
See the Deck Editor section later in this manual for details on the deck editor.

CARD STORE
In the single player Card Store, you can spend the points you earn in Story
Mode to purchase packs of cards to add to your library. There are seven
different card packs, one for each chapter.
Each pack contains five cards. Each chapter’s cards are drawn from a
different card pool, so they are all different. The card packs also differ by path
(Hero or Villain). When you start a new chapter, the card pack for that chapter
becomes available.
When you purchase a card pack, your new cards are viewable in the New
Cards section of the deck editor.

UNLOCKABLES
The Unlockables shows you your current Story Mode point total and
provides a summary of all of the items you have unlocked in the game.
You can also view the Story Mode cut scenes you have unlocked from
here.

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MULTIPLAYER
The multiplayer game allows you take on live opponents locally (Ad-hoc and
LAN) or online through GameSpy. In the online game, you can participate in
matches and tournaments against opponents all over the world.
For ad-hoc and LAN games, you use the cards you accumulate in the single
player Story Mode. Online games do not allow you to use cards from the
single player game. Online cards are purchased in the online card store.
There are initially three avatars and play mats available in all multiplayer
modes. Additional avatars and play mats are unlocked as you play through
the Story Mode game.

AD-HOC GAMES
The ad-hoc game option allows you to play games against other PSP
players. The ad-hoc Game menu has the following options:
• Name: Your username. To enter a new username, select Name, enter a
new username, and then select Enter.
• Connect: Select this option to host or join an ad-hoc game.
• Deck Selection: Use the left and right d-pad controls to cycle through
your decks. The deck you select here is the deck you use in the ad-hoc
game.
• Options: Select this option to set your multiplayer options. After you set
the options, select Multiplayer Menu to return to the ad-hoc Menu.
• Select Avatar: Select the avatar you want to use in the game. Use
the left and right d-pad controls to cycle through your available
avatars.
• Select Play Mat: Select the play mat (screen background) you want
to use. Use the left and right d-pad controls to cycle through your
available play mats.

HOSTING AND JOINING GAMES
Selecting the Connect option from the ad-hoc Menu opens the Game Lobby
screen.
• If you are hosting the game, select Create Game on the Lobby
screen.
• If you want to join a game, highlight the name of the game you want to
join and select Join Game on the Lobby screen.

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MULTIPLAYER
LOCAL AREA NETWORK (LAN) GAMES
The LAN game option allows you to play games against other players over a
local area network. The LAN Game menu has the following options:
• Name: Your LAN username. To enter a new username, select Name, enter
a new username, and then select Enter.
• Connect: Select this option to host or join a LAN game.
• Deck Selection: Use the left and right d-pad controls to cycle through your
decks. The deck you select here is the deck you use in the LAN game.
• Options: Select this option to set your multiplayer options. After you set the
options, select Multiplayer Menu to return to the LAN Menu.
• Select Avatar: Select the avatar you want to use in the game. Use the
left and right d-pad controls to cycle through your available avatars.
• Select Play Mat: Select the play mat (screen background) you want to
use. Use the left and right d-pad controls to cycle through your available
play mats.

HOSTING AND JOINING GAMES
Selecting the Connect option from the LAN Menu opens the Game Lobby
screen.
• If you are hosting the game, select Create Game on the Lobby screen.
• If you want to join a game, highlight the name of the game you want to
join and select Join Game on the Lobby screen.

ONLINE GAMES
The online game option lets you play games across the Internet and to
participate in user-created and sponsored tournaments with players all over
the world. To create an online account and take advantage of the game’s
online features, you must have an Internet connection.
To play an online game, select Multiplayer from the Main Menu, and then
select Online Game. The Online Game menu includes the following options:
• Name: Your online username. To enter a new username, select the
username, type a new username, and press Enter.
• Log On: To log on to your online account, select Log On, type your
account password, and then select Enter.
• Create User: Select this option to log onto the game web site and
create a new user account.
• Offline Deck Editor: Select this option to open the deck editor to view
your online card library and your online decks. (Your single player
library and decks are not available for online play.)
• Multiplayer Menu: Return to the Multiplayer Menu.

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MULTIPLAYER
REGISTERING FOR AN ONLINE ACCOUNT
To create a new online account, you must have an available Internet
connection.
1. Select Create User on the Online Game menu.
2. When your web browser opens, it automatically connects to the
Marvel Trading Card Game web site.
3. Follow the instructions on the web page to enter your information and
create your account.

LOGGING ON
To log on to your account:
1. On the Online Game menu, enter your username.
2. Select Connect.
When you log on, your online account information, including your card
library and your online deck information are synchronized. If there are any
differences between your online library and decks and those stored in your
game profile locally—if you edited your decks offline, for example—you are
prompted to overwrite either the online profile or your local profile.

MULTIPLAYER
ONLINE GAME OPTIONS
When you log on, the Online Gateway
menu opens. To disconnect and return to
the Online Game menu, press D.
The Online Gateway menu offers the
following options:
• Rank Zone: Play single
matches against other players
to improve your game ranking.
• Practice Zone: Play single matches against other players online for fun
and practice. The games you play in the Practice Zone don’t affect your
game ranking.
• Sponsored Tournament: If you are currently participating in a
sponsored tournament, select this option to find opponents and play
matches in that tournament.
• User Tournament: If you are currently participating in a user-created
tournament, select this option to find opponents and play matches in
that tournament.
• Tournament Page: Opens your web browser and displays the Tournament
Page, where you can join an existing tournament or set up one of your own.
• Card Trading: Opens your web browser and displays the card trading
page, which allows you to trade cards with other players.
• Store: Opens your web browser and displays the online card store, where
you can buy booster packs to increase your card collection.

STARTING A RANK ZONE GAME
To start a Rank Zone game:
1. Select Rank Zone.
2. Select the deck that you want to play with.
3. When you are ready to play, select Ready. The game automatically
matches you up with another player who is waiting to play a
ranked match.

STARTING A PRACTICE ZONE GAME
To join a Practice Zone game, select the deck you want to play with and
then do the following:
1. Select Practice Zone from the Online Gateway menu to enter the
Practice Zone Lobby.
2. To join a game, highlight the name of the game you want to join
and select Join Game.

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MULTIPLAYER
To host a Practice Zone game, select the deck you want to play with and do
the following:
1. Select Practice Zone from the Online Gateway menu to enter the
Practice Zone Lobby.
2. Select Host Game.
3. Set your game options, and then select Ready. This posts your game
on the Practice Zone Lobby list. When an opponent joins your game,
the game automatically starts.

PLAYING IN TOURNAMENTS
You can play in up to two tournaments simultaneously—one user-created
tournament (a tournament created by another player) and one sponsored
tournament (a tournament created by Konami or another official game
sponsor).
There are two different online tournament formats:
• Sealed Deck: Each player in the tournament purchases five booster
packs from the online store and creates a deck of 30 or more cards
from those packs.
• Constructed Deck: Each player creates a deck of 60 or more cards
from their personal card library.
Your tournament decks are stored separately in the deck editor for the
duration of the tournament. You cannot edit these decks when the
tournament is in progress.
Note that one card—Overload (MOR-206)—is banned from tournament play.
Tournament play consists of a series of games over a period of time
determined by the tournament’s creator. Tournaments are ranked, nonelimination events. Every time you complete a match, your ranking changes
based on whether you win or lose. The player with the highest ranking at the
end of the tournament wins.
Special rules and restrictions for individual tournaments are listed on the
Tournaments page online.
To join a tournament game:
1. Log on to the Marvel Trading Card Game web site and select
Tournaments.
2. Select the tournament you’re interested in from the list of available
tournaments.
3. Select Join to join the tournament.
4. The names of the tournaments you are participating in are on the
Online Gateway menu.

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MULTIPLAYER
To play a tournament game:
1. On the Online Gateway menu, select the name of the tournament that
you want to play in.
2. Select Ready on the tournament lobby screen. You are automatically
matched up with another tournament player who is ready to play.

CREATING A USER-SPONSORED
TOURNAMENT
To create a user-sponsored tournament, select Tournament Page from the
Online Gateway menu. This opens your web browser and takes you to the
Create New Tournament Page on the game web site.
The first step in creating a tournament is to select the Tournament Type
(Constructed or Sealed). Then, complete the remaining information for your
tournament.
Constructed Deck tournament options are as follows:
• Tournament Deck: The deck you want to use in the tournament.
• Min Participants: The minimum number of people who can join.
• Max Participants: The maximum number of people who can join.
• Start Date: The date and local time that the tournament begins.
• End Date: The date and local time that the tournament ends.
Sealed Deck tournament options are as follows:
• Sealed Deck Type: The card set that all players will use in the
tournament.
• Number of Packs: The number of card packs each player must
purchase in order to participate in the tournament.
• Min Participants: The minimum number of people who can join.
• Max Participants: The maximum number of people who can join.
• Start Date: The date and local time that the tournament begins.
• End Date: The date and local time that the tournament ends.
After you complete all of the information, select Create Tournament.
Your new tournament is then listed on the Tournaments page so that other
players can join.

CHAT
In the Rank Zone, Practice Zone, and tournament lobbies, there is a chat
feature that allows you to chat with other players who are in the lobby. To
chat, press F to bring up the keyboard screen. Type your message and
then select Enter to send the message and close the keyboard screen.
Chat messages are broadcast to all players who are currently online in
the lobby where you are chatting.

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MULTIPLAYER
PLAYER RANKING
When you create a new account, you are assigned a player ranking.
Everyone starts with the same ranking. Your overall ranking increases or
decreases every time you play a game in the Rank Zone. Your ranking
increase or decrease is based on the ranking of your opponent. For example,
defeating an opponent with a higher ranking causes a larger increase in
your ranking than would defeating an opponent with a ranking lower than
yours.
Rankings are also generated for tournament play. Every player starts the
tournament with the same ranking, and rankings increase and decrease
every time you play a game in the tournament. Tournament rankings are
tracked only inside of the tournament—they do not affect your overall
ranking.
Ranks of all players are displayed on the Marvel Trading Card Game web
site. Select rankings are also displayed in the online lobby screens.

ONLINE STORE
To open the Online Store, select Store from the Multiplayer Gateway menu.
In the Online Store, you can purchase card booster packs and starter sets to
build your online card library. The cost (in points) of each item is posted
along with its image. To buy an item, select Buy next to the name of the item
you want to purchase.
All transactions on the Marvel Trading Card Game web site are conducted
with points. To purchase points, select the Buy More Points link on the
Online Store page.

TUTORIALS
Each chapter of the Story Mode game has an associated tutorial. The initial
tutorial, which is available from the start of the game, teaches you everything
you need to get started—even if you are new to the VS universe. An additional
tutorial unlocks each time you unlock a new chapter of the game. These
advanced tutorials teach you additional game rules as they are introduced in
the Story Mode game. After you complete the instructional portion of the
tutorial, you have the option to complete the match against the AI.
To play a tutorial, select Tutorial from the Main Menu, and then select the
tutorial you want to play. You can also start a tutorial when you are prompted
to do so at the start of a new chapter.

PUZZLES
Most tutorials have a number of associated puzzles that are designed to test
your knowledge of the rules taught in the tutorials. Complete the puzzles to
earn points that you can use to purchase card packs in the single player Card
Store.
The puzzles unlock with each tutorial. To play a puzzle, select Puzzles from the
Main Menu or the Tutorial menu, and then select the name of the puzzle you
want to play.
In each puzzle, you start at the beginning of your Build Phase. Your goal is to
win the game in one turn using the cards you have.

THE MARVEL TRADING CARD GAME
COMMUNITY WEB SITE
The Marvel Trading Card Game community web site
(http://www.marveltcgonline.com) is the official online gathering place for
players. Here, you can track player rankings, learn about upcoming
tournaments, and get helpful tips on game strategies and decks. You can
also log on to your online account directly from the web site to trade and
purchase cards, create and join tournaments, and manage your account
from any PC or other device with an Internet connection.

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DECK EDITOR
You can create and save customized decks using the Deck Editor. You can
access the Deck Editor from the following menus:
• Single Player Menu
• Battle Select Screen (Story Mode)
• Challenge Mode Menu
• Multiplayer Ad-Hoc Menu
• Multiplayer LAN Menu
• Multiplayer Online Menu (accesses your online card library)
When you open the Deck Editor, the library view lists all of the cards that are
currently in the card library you are accessing. You can toggle between the
library view, the deck view, and the new card view (which shows cards
you’ve just purchased at the card store).

DECK EDITOR
DECK EDITOR OPTIONS
To open the editor Options screen,
press <. The following options
are available:
• Empty Deck: Remove all cards
from the current deck.
• Revert Deck: Reset the
current deck to the last saved
version.
• Name Deck: Change the name of a current deck
• Toggle View: Toggle between
the Library, Deck, and New Cards view.
• Filter Settings: Open the Filter Settings menu.
• Deck Statistics and Analysis: Analyze your current deck.
• Deck Editor Help: Display a control map for the Deck Editor.
To select an item on the Options list, highlight it and press S. To return to the
Deck Editor screen, press D.

FILTER SETTINGS

The Deck Editor displays the following information:
• Deck: The deck you are currently editing.
• Char: Number and percentage of characters in the current deck.
• PT: Number and percentage of plot twists in the current deck.
• Equip: Number and percentage of equipment cards in the current deck.
• Loc: Number and percentage of locations in the current deck.
• Name/Version: The name and version of the card.
• Team/Type: The card’s team (for characters) or type (for other types
of cards).
• C: The card’s cost.
• The card’s attack value.
• The card’s defense value.
• D/L: The number of this card in the current deck (D) and in the library (L).
Press the < to access a help menu that explains the deck editor’s
controls.

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You can sort the Deck Editor list by Name/Version, Team/Type, Cost, Attack,
and Defense by highlighting the column header you wish to sort by and
selecting it.
The Filter Options window
allows you to select the cards
you want visible in the Deck
Editor list. You can toggle the
filter options on and off by
highlighting the option and
selecting Change.
The first column allows you to
set filters for card type and
rarity. The second column allows you to filter by card set. The third column
allows you to filter by card characteristics.

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DECK EDITOR
CARD LIBRARIES AND DECKS
The game has two distinct card libraries—one for local play and one for
online play.

CARD GAME RULES
This is a brief introduction to the rules and game play of the VS system card
game. Although these instructions will provide you with the basics needed to
get started, we encourage you to play the in-game tutorials for a more
advanced view of the game.

LOCAL (SINGLE PLAYER/LAN/AD-HOC) CARD LIBRARY AND DECKS
The card library used in Story Mode, Challenge Mode, LAN, and ad-hoc
games is accumulated by playing games in Story Mode.
When you select a path in the Story Mode game, you get an initial starter
deck of 60 cards that is tailored to the path you select (Hero or Villain). Use
the points you acquire during the Story Mode to buy cards in the single
player Card Store.
You can build and save up to five (5) decks for local play. An additional two
decks (Hero Starting Deck and Villain Starting Deck) are available for play in
Challenge Mode, LAN, and ad-hoc games. These decks cannot be edited
and are not a part of your card library.
Cards and decks in the local library cannot be used in online games.

ONLINE CARD LIBRARY
The card library used for online play consists of cards that you purchase in
the online card store.
When you activate a new online account, you receive a starter deck that is
automatically added to your online library. As you purchase additional cards
in the online store, they are added to your online library.
You can build and save up to five (5) constructed decks for online play. There
are two additional deck slots available that are used exclusively for
tournament decks (one for sealed-deck tournaments and one for
constructed deck tournaments).
You can edit your online decks while you are offline. When you log in, the
system synchronizes the local copies of your online decks with those saved
in your online account.
Cards and decks in the online library are not available for play in single
player or local multiplayer games.

DECK BUILDING GUIDELINES

20

Building and refining decks are the keys to success. As you obtain more
cards, you can create new decks that are stronger and better suited to
specific opponents. Every deck you build must have:
• A minimum of 60 cards (30 for sealed deck tournaments)
• A maximum of 80 cards.
• No more than 4 copies of each equipment, plot twist
or location.
• No more than 4 copies of a character with the same
version. (Characters with the version “Army” are unlimited.)

STARTING THE GAME
When the match begins, the game randomly selects a player. The selected
player decides who goes first on Turn 1.
Each player starts the game with 50 endurance points. The game ends when
one player’s endurance total falls to 0 or below at the end of a turn. The player
with the highest score at the end of the game wins.
At the start of the game, you are dealt four cards. You can keep these cards or
you can “Mulligan”—put the cards on the bottom of your deck in any order
and draw four more cards.

SEQUENCE OF PLAY
Each turn is divided into a series of phases and steps.
1. Draw Phase: Both players draw two cards.
2. Build Phase: The player with the initiative on the
current turn completes the following three steps in
order, then the other player completes the same
three steps:
• Resource Step: Choose a card from your hand
and place it in your resource row, face down.
• Recruit Step: Each resource in your resource
row generates one point. You can use these
points to recruit characters and equipment.
• Formation Step: Arrange your characters
anywhere in your front and support rows.
3. Combat Phase: Starting with the player who has
initiative, each player completes their attack step.
• Attack Step: Each of your characters can attack.
(See Attacking.)
4. Recovery Phase: Each player can recover one
stunned character that they control. All other
stunned characters are placed in their owners’ KO’d pile. Ready all
exhausted cards.
Before starting the next turn, the game checks to see if either player is at
zero endurance or below. If so, the player with the highest score is
declared the winner.

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CARD GAME RULES

CARD GAME RULES
EQUIPMENT

CARD TYPES

Your characters can be equipped with these cards to gain new abilities or
increase the abilities and statistics they already possess. Like character cards,
equipment cards are recruited by paying a number of resource points equal to
their recruit cost.

There are four types of cards in the game:

CHARACTERS
Name
Version
Recruit Cost
Team
Attack (ATK)
Defense (DEF)
Flight
Range

PLOT TWISTS

Threshold Cost
Card Type

Ongoing

Game Text

These are the heroes and villains who fight for you. Characters are recruited
by paying a number of resource points equal to the character’s recruit cost.
Characters are unique—if you recruit a character with the same name as a
character you already control, the character in play is KO’d. Each player can
control one copy of a character with the same name.
Characters with the version “Army” are exceptions to this rule. You can
recruit as many Army characters with the same name as you want.

22

Plot twists are situations that affect the characters in the game or the state of
the game in general. You can play plot twists from your hand or from your
resource row (when they are face-down). In order to play a plot twist, you
must have a number of resources in play that is equal to or greater than the
card’s threshold cost. Playing plot twists doesn’t cost you any resource points.
You can play a plot twist whenever you have priority (it is your turn to do
something).
When you play a plot twist from your hand, it is placed in your KO’d pile when
it resolves. When you play one from your resource row, it remains there,
face-up, and still counts as a resource.
Ongoing plot twists have continuing effects as long as they remain face-up
in your resource row. The effects of face-up plot twists that are not
ongoing are ignored after they resolve.

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CARD GAME RULES
LOCATIONS
Locations are places in the Marvel universe. Like plot twists, they can affect
characters and the state of the game. Locations can only be played (flipped)
when they are face-down in your resource row. In order to flip a location
card, you must have a number of resources in play that is equal to or greater
than the card’s threshold cost. Flipping locations doesn’t cost you any
resource points. You can play a plot twist whenever you have priority (it is
your turn to do something).
Like characters, locations are unique. If you flip a location face-up while you
control a face-up location with the same name, you must KO the existing
location.

CARD POWERS

CARD GAME RULES
ATTACKING
When it is your attack step, your characters can attack. Each character’s
attack is resolved separately (except in the case of a team attack as described
later).

WHICH CHARACTERS CAN ATTACK?
• Ready characters in your front row.
• Ready characters in your back row that have range.

WHO CAN YOU ATTACK?
• Unprotected characters that are not stunned. (When a support row
character is immediately behind a front row character, the support row
character is protected and cannot normally be attacked until the protecting
front row character is stunned.)
• Protected characters that are not stunned (if the attacker has flight).
• Your opponent. You attack your opponent directly if they control no
characters or if all of their characters are stunned.

Ready

DECLARING AN ATTACK

Exhausted

Stunned

The game text on characters and locations represents the cards’ powers.
When the text includes an arrow, that means you can choose when to use
that power. Anything before the arrow represents the power’s cost. The
text after the arrow describes what happens when you pay the cost.
If the cost is activate, your card must be ready in order for you to use
the power. When you pay the activate cost, the card turns sideways.
When a card is sideways, it is exhausted.
When a card is stunned, all of its game text is inactive. Game text on
face-down cards that are not stunned is also inactive until the card is
flipped face-up.

24

1. Select the character with whom you want to attack, and then select Attack
from the character’s card action menu.
2. Select the character you want to attack.
3. If you want to declare a team attack (see below), select each of the other
attackers in the team in turn, and select Team Attack from their card action
menus.
4. Pass.
When both players have passed on the attack declaration, the attack is valid
and the attacker exhausts. Both players must then pass on the combat in order
to resolve it.

RESOLVING COMBAT
The amount of endurance loss you and your opponent receive as a result of
combat is determined as follows:
1. If the attacker’s ATK is greater than or equal to the defender’s DEF, the
defender becomes stunned. The defender’s controller loses endurance
equal to the stunned character’s recruit cost. This is called stun damage.
2. If the attacker’s ATK is greater than the defender’s DEF, the defender’s
controller loses endurance equal to the difference. This is called
breakthrough damage.
3. If the attacker’s DEF is less than the defender’s ATK, the attacker
becomes stunned. The attacker’s controller loses endurance equal to
the stunned character’s recruit cost.
Obviously, all three of these situations can result from a single attack.

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CARD GAME RULES
TEAM ATTACKING
Two or more characters with the same team affiliation can participate in a
team attack. When resolving a team attack, the ATK values of all of the
attackers are combined and compared to the DEF value of the defender. If
the combined ATK is greater than or equal to the defender’s DEF, the
defender stuns and the defender’s controller takes stun damage. However,
no breakthrough damage is ever applied in a team attack.
The defending player in a team attack chooses one of the attackers to stun
back. If the defender’s ATK is greater than the DEF of the chosen attacker,
the attacker stuns and its controller takes stun damage.

REINFORCEMENT
In response to an attack, a ready support row character can be used to
reinforce an adjacent defender (one that is on either side or directly in front
of it) with the same team affiliation. To reinforce, select the card with which
you want to reinforce and then select Reinforce from the card action menu.
The reinforcing character exhausts.
When a defender is reinforced, it can still stun and inflict stun damage.
However, all breakthrough damage from the attack is blocked.

POWERING-UP
You can power-up an attacker or defender by discarding a character card
with the same name from your hand. The powered-up character gets +1 ATK
and +1 DEF for each power-up until the end of the current attack.
To power-up an attacker or defender, select the card you want to discard for
the power-up, and then select Power-Up from its card action menu.

26

CARD GAME RULES
THE CHAIN AND PRIORITY
Most actions in the game
generate effects—for example,
drawing cards, recruiting
characters, playing plot twists,
and declaring attacks.
Whenever an effect is generated
by an action you initiate, the other player can respond by playing actions of
their own. The game uses a timing system known as the chain to keep track of
and resolve the effects generated by player actions. When an effect is
generated, it becomes the first “link” in the chain. Each effect played in
response becomes another link. When you and your opponent have finished
playing effects (both of you pass without adding to the chain), it’s time to start
resolving the effects on the chain. Starting with the last (most recent) effect on
the chain, each player passes to resolve the effect. More effects can be added
during resolution as well.
Putting effects on the chain is governed by the rules of priority. When you have
priority, you have the option of playing an effect or passing.
• When a new phase begins, the player with initiative on the current turn
has priority.
• When a new step begins, the player whose step it is has priority.
• When an effect resolves from the chain, priority is given to the player
whose step it is.
When you put an effect on the chain, you retain priority. You can continue
playing effects until you pass. When you pass, your opponent gets priority.
You can examine the effects that are on the chain at any time by selecting the
View Chain Detail control. As you highlight each chain effect, the card
generating the effect and the target(s) of the effect are displayed.

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Page 28

NetBSD

NOTES

28

The communications function of this product includes software developed by the
NetBSD Foundation, Inc. and its contributors. For a complete list of contributors
please see http://www.scei.co.jp/psp-license/pspnet.txt


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