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Army List
LORDS
Vermin Daemon 400pts (One of a Kind)
single model
M WS BS

S

T

W

I

A

Ld

Vermin Daemon

8

8

4

6

6

5

9

5

8

Monster 75x50mm base

Vermin Daemon Exalt

9

8

4

7

6

5

10

6

9

Monster 100x75mm base

Special Rules :

Options :

pts

Otherworldly, Daemonic Instability,

May have the Not a Leader special rule

free

Multiple Wounds (D3).

May take 3 Dark Shards

30

May become a
Magic :

Level 2 Wizard Apprentice

25

Level 1 Wizard Apprentice.

Level 3 Wizard Master

90

Level 4 Wizard Master

120

Become Vermin Daemon Exalt*

150

*(0-1) Grand Armies only

Must chose one of the following upgrades or become Vermin Daemon Exalt :
Bonus

Paths of Magic

Schemer

Pathmaster, +1 Leadership

Path of Ruin

Plague Bringer

Resistant, +1 Attack

Path of Disease

Deceiver

Lightning Reflexes, +1 Initiative

Path of Shadows

Thunderer

Innate Defense (5+), +1 Strength

Path of Ruin

Shaper

Swiftstride, +1 Movement

Path of Wilderness

Vermin Daemon Exalt

Path of Ruin,
Pathmaster, Resistant, Lightning Reflexes,
Disease, Shadows
Innate Defense (5+), Swiftstride, Warp-Flame
or Wilderness

Warp-Flame : Shooting Weapon. Range 12”, Quick to Fire, Multiple Shots (1D6), Magical
Attacks, Flaming Attacks, Toxic Attacks.

SPECIAL
Wolf Rats 80pts
5 models, may add up to 15 models for 20pts / model
M WS BS

S

T

W

I

A

Ld

8

4

3

2

4

2

6

3

-

War Beast 25x50mm base

Vermin Special Rules :

Options :

pts

Safety in Numbers

May upgrade one model to a Champion

10

Special Rules :
Immune to Psychology
Augmentations : Each unit of Wolf Rats must be given one of the following choices (written
on the Army List) : Lightning Reflexes, Poisoned Attacks, Magical Attacks & Armour
Piercing (1), Impact Hits (1).

SPECIAL
Weapon Team 65pts
single model
M WS BS

S

T

W

I

A

Ld

5

3

3

2

4

2

5

3

3

Infantry 25x50mm base

Armour :

Options :

pts

Heavy Armour

Must take a single weapon:
Rotary Gun

free

Vermin Special Rules :

Naphtha Thrower

free

Safety in Numbers, Callous,

Globe Launcher

free

Brood’s Courage (RatsatArms,

Meat Grinder *

free

Vermin Guard)

Tunnel Machine **

free

*A Weapon Team carrying a Meat Grinder gains
Innate Defence (4+), War Platform and changes
its base to 40x40mm. It can only join units of
RatsatArms, and loses Insignificant when it does
so.

Special Rules :
Insignificant

Tag Along : If a model with this
special rule is within 3” of a
nonfleeing RatsatArms or Vermin
Guard unit, it gains Ward Save (4+)
against Ranged Attacks.

**A Weapon Team carrying a Tunnel Machine
gains Skirmishers, Vanguard, Scout, Ambush,
War Platform and changes its base to 20x40mm.
It can only join units of Gutter Blades, and loses
Insignificant when it does so and can reroll the
dice for Ambush.

Armoury
Close Combat Weapons
Tunnel Machine
Type: Hand Weapon. A model with a
Tunnel Machine gains Impact Hits (1D6+1)
and Grinding Attacks (1D6+1).
These Impact Hits and Grinding Attacks
are resolved at Strength 3 with Armour
Piercing (3).

RARE
Black Gang (One of a Kind) 130pts
3 models
M WS BS

S

T

W

I

A

Ld

6

4

3

2

6

2

7

5

5

Infantry 20x20mm base

Weapons :

Options :

pts

Paired Weapons, Throwing

Exchange Throwing Weapons for a Sling

free

Weapons

May take a Tail Weapon

15

May gain any of the following:
Vermin Special Rules :

Lethal Strike 10

15

Safety in Numbers, Callous

Scout and Ambush

15

Multiple Wounds (D3) *

75

Special Rules :
Skirmishers, Vanguard, Lightning
Reflexes, Ward Save (5+), Poisoned
Attacks

*Affects only mundane Close Combat and
Shooting Weapons


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