Rules UrbanOperations V1.pdf


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BASIC RULES
1. Introduction
1.1 About the designer
Infantry officer Sébastien de Peyret has worked for many years
on a game system which smoothly simulates all the effects of urban
combat. He has built on his reflections during his various postings
as instructor at Saint-Cyr, the French officers’ academy, as well as
operational training chief of the Sissonne urban warfare training
centre (CENZUB). At this site, the French army trains all of its units
for urban warfare, using very realistic methods and with a team of
instructors with expertise recognised at the international level.

2. Game presentation
2.1 Components

1.2 Overall game concept

• 1 rulebook
• 3 campaign books
• 16 double-sided scenario aid cards
• 2 double-sided maps and 1 river map
• 1 double-sided underground aid card
• 2 ten-sided (D10) dice
• 1 double-sided aid card and 1 single-sided aid card
• 156 rectangular blocks : 82 Green and 74 Red
• 2 sticker sheet
• 4 cylinder blocks
• 1 double-sided counter sheet
• 142 playing cards

Urban Operations is a tactical level wargame. The rules are designed to recreate operations in an urban environment, through
campaigns ranging from World War II to the present day. The first
campaigns published in this boxed version are contemporary.
The rules are divided in two sections:
• Basic rules, which add more realism and complexity, are detailed after the basic rules
• Advanced rules, which are explained in specific paragraphs
following the basic rules
The game takes into account:
• limitations arising from the urban infrastructure on movement and firing weapons
• friendly fires and collateral damages
• the need to coordinate the effects provided by the different
units (artillery, engineers, armoured vehicles, foot etc.) at
the player’s disposal
• the fog of war factor, represented by the use of blocks
• external elements independent of the two enemies (population, unexploded ordnance, hazardous substances, obstacles)

2.2 Number of players
Urban Operations uses two opposing sides. Each player commands one combined-arms company team. The game is typically
played with two players, but is also designed to have a multiplayer
mode.

1.3 Goal of the game
The aim of each player is, in a given number of turns, to complete the objectives assigned by the scenario. As a result of the number
of victory conditions achieved by the players, a game can end up in
a total or partial victory for one of the two sides, or an undecided
situation if neither of the sides managed to impose its will.
Those victory conditions may be controlling buildings, controlling parts of the battleground or destroying enemy units. Some actions, especially collateral damage among civilian populations, may
result in the lowering of the victory level.

« French soldiers in Afghanistan »
The cover of the box was made from a
photograph provided by Thomas Goisque
(http//www.thomasgoisque-photo.com)
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