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Vampiric Bloodlines
Bloodline of Sea Cursed (30 / 10 pts)
The Vampire gain Devastating Charge and generates spells from the Path of Necromancy or
Heaven. If the Vampire is not wearing any Armour (excluding Mount’s Protection and Innate
Defence), it gains Strider (Water). The Vampire may take a Pistol (6 pts) or Handgun (12 pts).
Blood Ties : Zombies
Ancient Blood Power : Abyss Lord (65 pts)
All models in your army gains Strider (Water) and may re-roll failed Dangerous Terrain tests.

Blood Powers
Independent or Sea Cursed
Master of Black Powder (45 pts)
The bearer’s unit ignores all shooting modifiers to hit.
Quartermaster (30 pts)
The bearer’s unit must reroll Charge.

Magical Items
Magical Weapons
Gold Blunderbuss (40pts)
Shooting Weapon. Range 12”, Strength 5, Armour Piercing (1), Multiple Shots (1D3).
In Close Combat a Ratlock Pistol counts as Paired Weapons.

CORE
Zombies 55 pts
20 models, may add up to 40 models 3 pts/model
M
4

WS BS
1

1

S

T

W

I

A

Ld

Invocation

3

3

1

1

1

2

2D6+3

Infantry 20x20mm base

Undead Special Rules:

Options :

pts

Undead, Ashes to Ashes

May upgrade one model to each of the following:
Musician

10

Standard Bearer

10

Blood Ties (Sea Cursed) options :
May take (one choice only) :
Paired Weapon

1 / model

Pistol

2 / model

Handgun

3 / model


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