propositions deadbydaylight .pdf
À propos / Télécharger Aperçu
Nom original: propositions_deadbydaylight.pdf
Ce document au format PDF 1.5 a été envoyé sur fichier-pdf.fr le 07/09/2016 à 23:26, depuis l'adresse IP 86.242.x.x.
La présente page de téléchargement du fichier a été vue 634 fois.
Taille du document: 532 Ko (11 pages).
Confidentialité: fichier public
Aperçu du document
GAME DESIGN
Propositions for DEAD BY DAYLIGHT
By DELAHAYE ADRIEN
& MAS-MAURY LAURA
The main point of this document is to redefine the difficulty as a survivor and as a killer in Dead By
Daylight. We wanted to emphasize that those propositions are only here to increase the stress and
the immersion of the player through a more frightening gameplay.
Thank you for your attention.
1
RESUME
I.
Survivor’s modifications
1. Survivor’s characteristics
2. Survivor’s new perks
II.
Killer’s modifications
1. P
rohibit camping
III.
The balance
1. Delete the possibility to have the perks of the others survivors
and killers
2. Create an item’s list system
3. The Trapper
4. The Wraith
IV.
New feathers
1. Skins
2
GAME DESIGN P
ropositions for DEAD BY DAYLIGHT
I.
Survivor’s modifications
1. Survivor’s characteristic
For now, a survivor can see, thanks to a red light, when another survivor is laying on the ground or
when he is hooked. He can also see on the bottom left corner, the state of others survivors.
Our proposition is to remove those possibilities to make the game more realistic, adding others
abilities to balance the difficulty.
Removing those, the walkthrough would be more realistic. The player will be obligated to use his
senses more than before.
We assume that without the ability to know where your teammates are and what statues they
have, the gameplay would be too hard. It would be even impossible to succeed.
So here is our proposition, for a new definition of the player’s characteristics:
TO REMOVE
TO ADD
The panel showing survivors’ statues
Better audition: A survivor can hear his mates’ breath
within a range of 30m more than the killer
The red light around laying survivors
Empathy for everyone: A survivor can hear and see a
wounded survivor (hooked or not) within a range of 30m
The red light around hooked survivors
A survivor has a better audition than the killer.
To increase the experience: with headphones,
the player is able to know where does the
screams of a wounded survivor came from
“I got you!”: a survivor can try to remove another
survivor from the killer’ shoulder by jumping on him
(ONLY from his back and ONLY if his life is filled).
A quick time event will start for the survivor and the
killer. The quickest wins:
If the killer wins, the survivor who jumped gets injured
and can no longer jump on him
If the survivor wins, the killer will let go the held
survivor on the ground and will be dizzy.
3
2. Survivor’s new perks (propositions)
Owl vision
The survivor’s vision is now 20% brighter.
Cost 8000.
Last effort
Once been put on the ground for the first time, have the ability to push off the
killer as a last effort before death. If success, the survivor can run.
Cost 8000.
II.
Killer’s modifications
1. Prohibit camping
Recurrent problem: A player finally found a game and the killer finds him
quite quickly and then stands still around him. He does not move and just
camp ‘till the survivor dies. Other survivors come to bait the killer to
create a distraction but the killer looks at them and only cares about him
dying on that hook.
It can get quite frustrating.
We mean, these killers have a dull experience and so have the survivors. This is a serious problem
while you are playing online. We have a proposition which could be really an easy solution that we
called: “the madness zone”:
It will have a “madness’ zone” around the hooked survivor. If the killer stays too close (32 meters)
and too long (10 seconds) next to a hooked survivor, he will have a penalty. Here are some
examples of penalties for each killers:
KILLER
The Trapper
PENALTY
Consuming by his unhealthy pleasure of
victory, his view is feeling with blood. He can’t
see anything except blood and can not attack.
4
The Wraith
Wanting death more than nothing, he is
overtaking by spasms: his head is shaking. He
has no more control of his vision and his arms.
Hillbilly
Taken by a moment of insanity due to the
flowing blood, he turns on his chain saw and
run to the “madness’ zone”’s frontier.
The Nurse
The pain of the survivor makes her crazy, she
teleports herself to the frontier of the
“madness’s zone”.
To cancel the penalty, the killer must turn his back to the hooked survivor and leave the
“madness’ zone”.
So the survivors have a chance to save their companion. It won’t have an impact on killer who
doesn’t camp at all, it will force the killer to move around and bring some movement in the game.
And as you know, you gain more xp by making every survivors bleed than hooking the first guy you
caught.
III.
The balance
1. Delete the possibility to have the perks of the others survivors
and killers
After playing a lot of hours on your game, we have come across a few issues in the balance
system. Most survivors tend to have all the same layout:
Sabotage
Leader
SprinT
Self-care
Each player has at least two of those perks after playing more than 40 hours with the same
character.
Regardless of the skill of the killer, having four survivors with those perks turns the tide really
quickly and put the killer in a hopeless situation.
5
Exemple of my own experience:
I started the game (for example, with the trapper), did the regular patrols around the generators
and placed some traps. I spotted a survivor. I almost attacked him but that survivors used the sprint
perks and gain a few meters ahead. I can still see that survivor but that gave him a nice advantage.
While this is going on a generator has been activated.
I had two choices: to go to the generator to keep hunting the first survivor that I can still see up
ahead or leave him. After a few planks and a nice little chase another generator gets activated.
Three generators left for the survivors.
I got a bit lucky and after tricking the survivor I hitted him and now he is bleeding. He got the boost
after the hit, gained a few meters and then the Sprint perks get activated once more and you
completely lose track of where he is. After searching like a madman you notice he self-cared. And
another generator got activated.
After that, I wanted to replaced some traps. But I noticed there are no more of them: they were all
disarmed with Sabotage.
Luckily, I caught a survivor but there were no more hooks either. All broken with Sabotage. I was in a
hopeless situation. End of the game.
A single survivor having this perks is great. It’s like a bait buying time for the others. But all the
survivors having this ability breaks totally the balance.
Here is a sketch of the vicious circle that it creates:
6
If the Trapper can’t have Hillbilly chainsaw, why Meg Thomas can have the Self-Care ?
Choosing a character is choosing his abilities. You recognize yourself in the gameplay. Choosing
Claudette is choosing the responsibility to help everyone.
There is no purpose and no reason to have the perks of the others.
By letting everybody having the skills of everybody, it kills the game and the personality of each
character.
2. Create an item’s limit system
Having an overflow of the same item is not fair for the killer. It does unbalanced the game.
Adding a limit system for the items would provide it.
For example: I joined a game. 2 players have already 2 tool boxes. I joined with 1 too: the game
asks me to change my item because we reached the limit for this game.
“The game reached the limit of Tool Boxes . Please use another item.”
The number on the list below will show the maximum available stuff for survivors:
ITEMS
MAXIMUM PER GAME
Tool Box
2
First Aid
2
Flashlight
3
Skeleton Key
1
Map
3
7
3. The Trapper
In our opinion, the trapper is for now the weakest killer. Especially due to the problems we
emphasized before:
He has his traps to compense his slow speed.
But sometimes he does not have any traps left to help him due to the Sabotage or the over
number of Tool boxes.
The trapper is slower than the others killers and once he does not have any traps he his rubbish.
Since the survivors can’t sabotage the Wrath’s Bell or the Hillbilly’s Chainsaw, why can they sabotage
the Trapper’s traps?
Here are some solutions we found:
Canceled the possibility to Sabotage the traps.
Or create a “silent disarmed” to replace the Sabotage. The killer won’t notice when a trap is
disarmed.
4. The Wraith
It is only our opinion, we know that you must have thought about it a lot. But we think that the
Wraith is too much powerful. He is faster than the other killers and plus he can put a survivor on
the ground with only 2 hits.
Most of the time, when an average player uses this killer, it is impossible to escape from him.
The Wraith hits you once, you try to run and hide but this is quite impossible. He is too fast! He
overtakes you easily and then you’re on the ground (if the killer is not a camper you will maybe
have a chance to do something else in the game).
That is why we propose a few ways to make him more balanced:
TO ADD
A less powerful: The Wraith will need to hit 3 times
a survivor to put him on the ground (instead of 2)
TO CHANGE
His speed: make it a less faster
8
IV. New feathers
1. Skins
Let’s pretend you changed like we suggested the teachable perks.
Survivors and Killers can no longer teach perks for the others and
are unique.
You could add some few marks or skins to be bought for some
bloodpoints.
People would go crazy and keep playing just to have them or a
specific one (especially us!).
9
Thank you very much for reading. We took time analysing your game and we are having a blast so
far. We hope we brought some good points and hopefully this will make the game be even better
than it is.
You found a very original idea and did a great job thank you for making this game.
We really hope one day we get the chance to contribute to a game like this.
Thank you once again.
Delahye Adrien
& Mas-maury Laura
To keep in touch:
add.delahaye@gmail.com
masmauryl@gmail.com
10
Sur le même sujet..
ground
killers
killer
trapper
survivor
hooked
sabotage
survivors
around
perks
after
traps
others
having
player