anais simonnet resume .pdf


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Anaïs Simonnet
3D Game Art Student
simonnet.anais@gmail.com
+33 781 516 216
Valenciennes, France

Portfolio :
https://asimonnet.artstation.com

PROFILE
Game art generalist student with a specialization in character art and good 3D
environment skills. Strong interest for PBR, 3D scan and any kind of innovation bringing
realism to real-time rendering. Curious, quick learner, and highly adaptable team worker
with problem-solving skills.
Currently looking for a 3 to 4 months internship from June to September, eventually
aiming to break into AAA industry.
EDUCATION
2013 - 2018

Master’s Degree in Management & Game Art
Rubika Supinfogame, Valenciennes
3rd year thesis : Physically Based Rendering theory and how does it
changes the texturing process for the artists. Researches on BRDFs,
gamma, and rendering in general.

PDF on request, French only

Student projects : 1 to 2 weeks game prototypes, often in partnership with
French studios, including Enigami and Gameloft, in groups of 6 to 20.
2010 - 2013

French High School Degree in Literature with honors
Pablo Neruda, Saint Martin d’Hères

EXPERIENCE
2013
June-August

3D Game art intern
Intelligent Systems Research Center
University of Ulster, Northern Ireland

Reference letter on request

Project: A serious-game intended to introduce young people to the jobs
existing in the TV industry.
- Multi-cultural student team, inducing self-managing and communication.
- Realistic low-poly environment modeling and texturing of a TV studio,
using existing data and references.
- World building and lighting in Unity 3D. The main challenge was to use
the minimal processing resources necessary.

SKILLS
-

Character sculpting, high and low poly (Zbrush, Mudbox, Topogun)
Environment and hard surface modeling (3DS max)
Procedural texturing (Substance Designer, Substance Painter), hand-painted texturing
(Photoshop, 3D coat)
Physically-based rendering theory and applications
Pattern design and cloth simulation (Marvelous Designer)
Level building (Unreal Engine 4, Unity 3D)
Character concept art (Photoshop, traditional)

LANGUAGES
French – Native
English – Fluent (C2 Level)
Japanese – Beginner
Italian – Beginner

HOBBIES
Video Games
League of Legends playing and following e-sport, story-rich action-adventure/RPGs/firstperson shooters.
Literature
Sci-fi and fantasy novels, French classics, scientific vulgarization, philosophy,

But also game-jams, dress-making, PC modding and pen-and-paper role-playing games !


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