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Magical Items
Magical Weapons
Break wall (80 pts)
Type: Hand Weapon. Attacks made with this weapon have
Armour Piercing (6) and Crush Attack speciale rule.
Vendetta's rapier (65 pts)
- Models on foot only.
Type : Paired weapon. Attacks made with this weapon
have Armour piercing (2) and Lightning Reflexes.
Automated Crossbow (55 pts)
Shooting Weapon. Range 30", Strength 5, Unwieldy,
Multiple shots (1D3+1).
Magical Armour
Jovian's Golden Armour (90 pts)
- Cannot be taken by models with Towering Presence.
Type: Heavy Armour. The wearer is immune to Lethal
Strike and ignores the effects of Multiple Wounds.
However, his Initiative is reduce to 1.
Dead mask (50 pts)
- Models on foot only.
Type: None (6+ Armour Save).
The wearer gains Distracting speciale rule.

Drake Jewel (70 pts)
The bearer’s model gains Fireborn and Hard Target.
Arcane Items
Golden Staff (65 pts)
The bearer gain Stupidity and must generate spells from
Path of Alchemy. The bearer may reroll the first failed
Dispel Attempt in each Magic Phase.
Magical Standards
Standard of Courage (50 pts)
The bearer's unit gains Immune to Psychology.
Bear's Standard (50 pts)
The bearer's unit may reroll any 1's To Hit in Close
Combat.
Porcupine Icon (25 pts)
One use only. Iron Legion only. Must be activated at any
turn of Close Combat Phase. During this turn all attacks
against the bearer's unit lose Force bonuses due to
mundane weapons.

Enchanted Items

Army Organisation
Characters

Core

Special

Arsenal
&
Ammunition

Dogs of War

Menagerie
&
Curiosities

Max 40%

At least 25%

No limit

Max 35%

Max 40%

Max 20%