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steam tank .pdf


Nom original: steam_tank.pdf

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SUNNA'S FURY (max 30%)
Steam Tank 345 pts

0-1 Units per Army

single model
This unit counts both towards Sunna's Fury and Imperial Armoury
M WS BS S
T W
I
A Ld
Steam Tank

*

-

-

6

6

7

3

-

-

Crew (1)

-

3

4

3

-

-

3

1

7

Special Rules:
Towering Presence
Unbreakable
Terror

Chariot 50x100mm base

Options:

pts

The Crew must choose a Weapon (one choice only):

Steam Engine: The Steam Tank have
Random Movement & Grinding Attacks
special rules. The Steam Tank’s
remaining Wounds dictates the value of
its Random Movement & number of
Grinding Attacks, as well as the Range
of the Steam Weapon. A Steam Tank
may choose not to move and can never
Pursue or Overrun.

Handgun

free

Repeater Pistol

20

Repeater Gun

20

Long Rifle

20

The Steam Tank must choose a Steam Weapon* (one choice only):
Steam Hammer

free

Steam Mortar

15

Steam Rocketeers

30

Steam Volley Gun & Steam Breath

50

Steam Powered Cannon & Steam Breath

75

Steam Fighting Plateform

165

Current number of Wounds

Movement

Grinding Attacks

Steam Weapon Range

5-7 Wounds

D6, 2D6 or 3D6

2D3

42"

3-4 Wounds

D6 or 2D6

D3+1

30"

1-2 Wounds

D6 or 2D6

D3

18"

Steam Hammer

Steam Mortar

Steam Rocketeers

Armour:
Innate Defence (1+)

Armour:
Innate Defence (4+)

Special Rules:
Impact Hits (+1)
Grinding Attacks (+1)

Steam Tank Weapon:
Steam Tank Weapon:
Catapult (4) Artillery Weapon:
Catapult (2) Artillery Weapon:
Strength 2[5], Armour Piercing (1) Strength 4, Multiple Wounds (D3) and
and [Multiple Wounds (D3)].
Flaming Attacks.

Steam Volley Gun
& Steam Breath

Steam Powered Cannon
& Steam Breath

Armour:
Innate Defence (2+)

Armour:
Innate Defence (2+)

Special Rules:
Breath Weapon
(Strength 2, Armour Piercing (3))

Special Rules:
Breath Weapon
(Strength 2, Armour Piercing (3))

Steam Tank Weapon:
Volley Gun (2D6*2) Artillery
Weapon:
Strength 4, Armour Piercing (1).

Armour:
Innate Defence (4+)

Steam Fighting Plateform
Armour:
Innate Defence (3+)

Fighting Platforme: The Crew must
become "Crew (5)" and may purchase
any number of mundane Shooting
Weapons available to him rather than
Steam Tank Weapon:
just one of each type. The Crew gains
Cannon Artillery Weapon:
Weapon Master, Flail, Great Weapon
Strength 2[7], [Armour Piercing (2)], and Halberd. All menbers of the Crew
[Multiple Wounds (D3)].
must use the same mundane Close
Combat and/or Shooting Weapons.


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