merwyrm .pdf


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THE MENAGERIE (max 30%)
Merwyrm (780) pts
single model
M WS BS

S

T

W

I

A

Ld

6

6

6

6

4

5

8

5

-

0-1 Units per Army
Monster, 60x100mm base

Armour:
Innate Defence (3+)
Special Rules:
Strider (Water)
Regeneration (5+)
Poisoned Attacks
Caudale Strike: Nominate one non-special Close
Combat Attack from a model part with this special
rule before rolling to hit. This attack has +2 Strengh.
Abyssal Aura: Enemy units in base contact with one
or more models with this special rule suffer -3
Initiative, both to a minimum of 1. If he is in Water
Terrain, the model gains Distracting & Hard Target
special rules.
Cthulhu (1500) pts
single model
M WS BS

S

T

W

I

A

Ld

6 (6)

7

7

7

5

5

10

6

1

One of Kind

Armour:
Innate Defence (5+)
Special Rules:
Strider (Water)
Regeneration (6+)
Fly (6)
Unbreakable
The Size Above: A model with this special rule
must make a Stomp, provided that the target unit
has not Towering Presence special rules.
Mind Controle: Enemy units in base contact
with the model suffer -2 Leadership. Any model
fighting in a Challenge against the model has to
take a Leadership Test. If this test is failed, the
enemy model must reroll successful to-wounds
rolls for the duration of that Round of Combat.

Monster, 100x150mm base

Magic:
Wizard Master
Generates 4 spells from Cosmology


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