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Fantasy Battles
The 9 th Age

Iron Crowns
Army Wide Rules
Army Special Rules
Armoury
Magical Artifacts
Quick Reference Sheet

Characters
Core
Special
Arsenal & Ammunition
Dogs of War

Army Rules
Fan-made

Army Wide Rules
Keeper of Coin: Global rule
Paymaster counts as Battle Standard Bearer with the following exceptions:
– it has a range of 6"
– cannot purchase Banner Enchantment
– an army are not limit at One of a Kind model
At the end of any phase in which a model with this rule is removed as a casualty, all friendly model parts (except
mounts) on the table gain Hatred special rule, must always pursue or overrun whenever possible, adds +1 to their
pursuit distances and it becomes Disrupted until the end of the next Player Turn.

Army Special Rules
Soldier of Fortune: Global rule
Characters cannot join units with this rule.
More Money for Us: Global rule
Units composed entirely of models with this special rule may ignore the Leadership penalty for units that are at 25% or
less of their starting number when performing a Rally Test as long as a Paymaster is alive.
Adapted to their Size: Shooting rule
A model with Size: Large increases its Shooting Weapon Range by 6”.
A model with Size: Gigantic increases its Shooting Weapon Range by 12 ” and gains Multiple Wounds (D3), Armour
Piercing (6), Penetrating.

Armoury
Pike: Melee Weapon
Attacks with a Pike gain Fight in Extra Ranks (2) and +1 Armour Penetration and if allocated towards a Charging
model, an additional +1 Armour Penetration. Close Combat Attacks from model parts wielding a Pike gain +2 Agility
and Parry special rule in the first Round of Combat provided they are not Charging and are not engaged either in their
Flank or Rear. A model using this weapon cannot simultaneously use a Shield against Melee Attacks
Buckler: Melee Weapon
The wielder gains +1 Attack Value and Parry special rule when using this weapon.
Light Crossbow: Shooting Weapon
Range 16”, Strength 4, Quick to Fire, Armour Piercing (1).
Pavise: Suits of Armour
A model with this upgrade gain Innate Defence (3) & cannot March Rate.

Magical Artifacts
Weapon Enchantments
Break Wall (XX pts)
Great weapon enchantment
Attacks made with a Weapon with this Weapon
Enchantment gain +2 Armour Penetration, Magical
Attacks and Devastating Blow (D3, Clipped Wings).
Swiftness Blade (XX pts)
Hand Weapon, Paired weapon or Halberd enchantment
Attacks made with a Weapon with this Weapon
Enchantment gain +4 Agility and Magical Attacks.
Vendetta's Rapier (XX pts)
Paired weapon enchantment
Attacks made with a Weapon with this Weapon
Enchantment gain +1 Armour Penetration, Magical
Attacks and Lightning Reflexes.
Pike of Iron (XX pts)
Hand Weapon enchantment
- Infantry only
Attacks made with a Weapon with this Weapon
Enchantment gain Magical Attacks and count as Pike (see
armoury).
Automated Gun (XX pts)
Pistols enchantment
Shooting made with a Weapon with this Weapon
Enchantment gain Multiple shots (1D3+1).

Shining Shield (XX pts)
Shield only
The wearer gain Distracting. However, his Offensive Skill
is reduce to 3.
Dead mask (XX pts)
Suits of Armour only
- Model on foot only
The wearer gains +1 Armour Save and Horrib.
Trinkets
Drake Jewel (XX pts)
Dominant
The bearer’s model gains Fireborn and Hard Target.
Lucky Coin (XX pts)
0-2 Per Army
One use only. If's your turn who are the Active Player,
you may reroll one dice.
Golden Staff (XX pts)
Dominant
The bearer gain Stupidity, must generate spells from Path
of Alchemy and may reroll the first failed Dispel Attempt
in each Magic Phase.
Banner Enchantments
Standard of Courage (XX pts)
The bearer's unit gains Immune to Psychology.

Armour Enchantments
Golden Armour (XX pts)
Suits of Armour only
- Cannot be taken by models with Towering Presence
The wearer is immune to Lethal Strike and ignores the
effects of Devastating Blow. However, his Agility is
reduce to 1.
Iron Plates (XX pts)
Suits of Armour only
- Model on foot only
The model gain Impact Hits (D3).

Bear's Standard (XX pts)
The bearer's unit may reroll any 1's To Hit in Close
Combat.
Regiment of Renom's Banner (XX pts)
0-3 Per Army
- Units with Soldier of Fortune special rule only
One use only. Must be activated at any turn of Close
Combat Phase. During this turn the bearer's unit gain
Stubborn.

Army Organisation
Characters

Core

Special

Arsenal
&
Ammunition

Dogs of War

Max 40%

At least 20%

No limit

35%

45%

CHARACTERS ( max 40% )
Size Standard
Type Infantry
Base -

Condottieri
- pts
Global

single model
Adv

Mar

Dis

4

8

9

HP

Def

Res

AS

Spe

Human Merchant Prince

3

4

4

4+

-

Plate Armour

Exil Half-Elf

3

5

3

6+

-

Light Armour

Great Khan Gnoll

3

4

4

6+

-

Light Armour

Half-Dwarf Stinking Rich

3

5

5

4+

-

Plate Armour

General Demi-Ogre

4

4

5

5+

-

Heavy Armour

Att

Off

Str

AP

Agi

Human Merchant Prince

3

5

4

1

5

Exil Half-Elf

3

6

4

1

6

Great Khan Gnoll

3

5

4

1

4

Half-Dwarf Stinking Rich

3

6

4

1

3

General Demi-Ogre

4

5

5

2

3

Defense

Offense

Model Rules
More Money for Us, Racial Trait

Options

pts

Mounts Options

Magical Artifacts........................................................up to
Shield..................................................................................
One choice only:
Paired Weapons........................................................
Great Weapon...........................................................
Pistols (4+)...............................................................

XX
XX

One choice only:
Barding Horse....................................................... XX
Winged Lion......................................................... XX
Enslave Drake....................................................... XX

XX
XX
XX

pts

Model Rules
Racial Trait: Global Rule
Each Condottieri must choose one of the following upgrades & if this model is your General, himself and all models taken from
core, except Freelancers, gain a Additional Special Rule (at no additional cost).
Choise per Army

pts

Base

(0-2) Human Merchant P.

XX

20x20mm

Barding Horse, Winged Lion

(0-1) Exil Half-Elf

XX

20x20mm

Barding Horse, Enslave Drake gain +1 Agility

(0-1) Great Khan Gnoll

XX

20x20mm

Barding Horse

gain +1 Offensive Skill

(0-1) Half-Dwarf Stinking R.

XX

20x20mm

On foot only

gain +2 March Rate

(0-1) General Demi-Ogre

XX

40x40mm

On foot only

gain Fearless special rule

Enslave Drake

Mounts Options

Additional Special Rule:
gain +1 Defensive Skill

Size Gigantic
Type Beast
Base 50x100mm

One of Kind

This mount counts towards Dogs of War, while the combined model counts towards Characters.
Global
Defense
Offense
Enslave Drake

Adv

Mar

Dis

Model Rules

6(7)

(12)16

C

HP

Def

Res

AS

Spe

6

C

6

3+

-

Att

Off

Str

AP

Agi

5

5

6

3

3

Fly (7/16)
Innate defense (4)
Breath Weapon (Strength 4, Flaming Attacks)

Paymaster

0-2 Choice per Army

XX pts
Global
Defense
Offense
Paymaster

single model
Adv

Mar

Dis

4

8

8

HP

Def

Res

AS

Spe

3

4

4

4+

-

Att

Off

Str

AP

Agi

3

4

4

1

4

Size Standard
Type Infantry
Base 20x20mm

Model Rules
More Money for Us, Keeper of Coin
Plate Armour

Options

pts

Mounts Options

Magical Artifacts........................................................up to
Shield..................................................................................
One choice only:
Halberd.....................................................................
Pistols (4+)...............................................................

XX
XX

One choice only:
Barding Horse....................................................... XX
Winged Lion.......................................................... XX
Strongbox..........…................................................ XX

Strongbox
Global

XX
XX

0-1 Choice per Army
Adv

Mar

Dis

4

8

C

HP

Def

Res

AS

Spe

5

C

5

5+

-

Att

Off

Str

AP

Agi

Guard (4)

1

4

4

1

3

Battle Focus, Halberd

Chassis

-

-

5

2

-

Inanimate, Impact Hits (D6)

Defense
Offense

pts

Size Large
Type Construct
Base 60x100mm

Model Rules
More Money for Us, Towering Presence, Horrib, War
Platform, Gold for the Brave
Innate defense (2)

Model Rules
Gold for the Brave: Global Rule
The model receive +D3 to their side’s Combat Score. All units within 12" of a friendly non-fleeing model with this special rule may
receive +1 to their side’s Combat Score.

Size Standard
Type Infantry
Base 20x20mm

Hireling Wizard
XX pts
Global
Defense
Offense
Hireling Wizard

single model
Adv

Mar

Dis

Model Rules

4

8

7

HP

Def

Res

AS

Spe

3

3

3

6+

-

Att

Off

Str

AP

Agi

1

3

3

0

3

More Money for Us, Wizard Adept, Gold Lust

Must select spells from(choose one):

Alchemy

Witchcraft

Light Armour

Model Rules

Cosmology

Pyromancy

Options
Magical Artifacts
Wizard Adept....................................................up
to
Wizard Master...................................................up
to

Gold Lust: Hereditary Spell
Casting Value - X Range 18"
Type - Augment
Duration - Lasts one Turn
The target gains may reroll its failed Armour Saves. Units
friend or foe within 12” of the target gain Stupidity.

pts

Mounts Options

XX
XX

One choice only:
Barding Horse....................................................... XX
Winged Lion (Wizard Master only)...................... XX

Magic Options

pts

May become Wizard Master

XX

pts

Size Standard
Type Infantry
Base 20x20mm

Guild Assassin
XX pts
Global

Defense
Offense
Guild Assassin

single model
Adv

Mar

Dis

Model Rules

4

8

9

HP

Def

Res

AS

Spe

3

6

4

6+

-

Att

Off

Str

AP

Agi

3

6

4

1

6

More Money for Us, Not A Leader, Lethal Strike, Poisoned
Attacks, Professional Courtesy
Light Armour
Paired Weapons

Options

pts

Model Rules

Magical Artifacts........................................................up to
One choice only:
ThrowingWeapons( 2+)............................................
Light Crossbow (3+).................................................
Pistols (4+)................................................................

XX

Professional Courtesy: Guild Assassin cannot join (or be
deployed in) units that contain another Guild Assassin. Guild
Assassin may perform Make Way moves even when they are
in base contact with an enemy model.

XX
XX
XX

Optional Model Rules
Guild Assassin may take one of the following upgraded, if he do that then all Guild Assassin in the army must be upgraded with the
same upgraded (at no additional cost).
Guild of Hunter:
Attack Attribute - Melee
The model gain Devastating Blow (2,
Beast)*

Guild of King Slayer:
Attack Attribute - Melee
The model gain Devastating Blow
(D3,Character)*

Guild of Shadows:
Global Rule
The bearer gain Scout & Ambush.

*affects only mundane Close Combat and Shooting Weapons

Companion in Misfortune 0-1 Choice per Army
XX pts

single model

Size Standard
Type Infantry
Base 40x40mm

This unit is counted both towards Characters and Dogs of War.
Global
Defense
Offense

Adv

Mar

Dis

4

8

9

HP

Def

Res

AS

Spe

4

4

4

5+

5+

Att

Off

Str

AP

Agi

*

5

4

1

5

Companion in Misfortune

Model Rules
More Money for Us, Not a Leader, Hard Target, Fearless
Innate Defence (2), Aegis (5+)
Motley Armament

Model Rules
Motley Armament: Melee Weapon
Attacks made with this weapon gain +1 Strength the wielder
gains Random Attacks (2D3+1).

Must choose one of the following upgrades:
The Prelate & the Inquisitor: Global Rule
Attacks made with this upgrades gains Divine Attacks, Hatred
and the model gain Magic Resistance (2).
The Seeker & the Marshal: Attack Attribute - Melee
Attacks made with this upgrades gains Lethal Strike, Magical
Attacks and Flaming Attacks.

CHARACTERS MOUNTS
Size Standard
Type Cavalry
Base 25x50mm

Barding Horse
Global
Defense
Offense

Adv

Mar

Dis

7

14

C

HP

Def

Res

AS

Spe

C

C

C

5+

-

Att

Off

Str

AP

Agi

1

3

3

0

3

Barding Horse

Winged Lion
Global
Defense
Offense
Winged Lion

Model Rules

Mount’s Protection (2)
Restraints

0-2 Choice per Army

Adv

Mar

Dis

7(8)

8(18)

C

HP

Def

Res

AS

Spe

4

C

5

6+

-

Att

Off

Str

AP

Agi

3

4

5

2

4

Size Large
Type Beast
Base 50x75mm

Model Rules
Fly (8/18), Towering Presence, Horrib
Innate defense (1)

CORE (at least 20%)
Iron Phalanx
XX pts + XX pts/model
Global

15 – 50 models

Adv

Mar

Dis

4

8

7

Defense

HP

Def

Res

1

3

3

5+

-

Offense

Att

Off

Str

AP

Agi

1

3

3

0

3

Iron Phalanx

Size Standard
Type Infantry
Base 20x20mm

Model Rules
More Money for Us, Scoring
AS

Spe
Heavy Armour
Pike
Command Group Options

pts

Unit Leader.........................................................................
- replace all its weapons whit Pistol...................................
Musician.............................................................................
Standard Bearer..................................................................
- Banner Enchantment up to...............................................

20
free
20
20
XX

Mixed Phalanx
XX pts + XX pts/model

15 – 25 models

Size Standard
Type Infantry
Base 20x20mm

This unit is counted both towards Core and Arsenal & Ammunition.
Global

Adv

Mar

Dis

4

8

7

Defense

HP

Def

Res

1

3

3

5+

-

Offense

Att

Off

Str

AP

Agi

1

3

3

0

3

Mixed Phalanx

Model Rules
More Money for Us, Scoring, Weapon Master
AS

Spe
Heavy Armour
Spear, Crossbow (4+)
Command Group Options

pts

Unit Leader.........................................................................
- replace all its weapons whit Pistol...................................
Musician.............................................................................
Standard Bearer..................................................................
- Banner Enchantment up to...............................................

20
free
20
20
XX

Marksmen
XX pts + XX pts/model

10 – 20 models

Size Standard
Type Infantry
Base 20x20mm

This unit is counted both towards Core and Arsenal & Ammunition.
Global
Defense
Offense
Marksmen
Options

Adv

Mar

Dis

Model Rules

4

8

7

HP

Def

Res

AS

Spe

1

3

3

6+

-

Att

Off

Str

AP

Agi

1

3

3

0

3

More Money for Us, Scoring

pts

One choice only:
Pavise........................................................... X/mod.
Accurate*...................................................... X/mod.

*If a Marksmen unit selects this option, then all Marksmen in
the army (without Pavise option) must be upgraded with the
Accurate option.

Light Armour
Crossbow (4+)
Command Group Options

pts

Unit Leader.........................................................................
- replace all its weapons whit Pistol...................................
Musician.............................................................................
Standard Bearer..................................................................
- Banner Enchantment up to...............................................

20
free
20
20
XX

SPECIAL (no limit)
Chest Guards
XX pts + XX pts/model
Global

Defense
Offense
Chest Guards

15 – 40 models

Adv

Mar

Dis

4

8

8

HP

Def

Res

AS

Spe

1

4

3

4+

-

Att

Off

Str

AP

Agi

1

4

4

1

3

Size Standard
Type Infantry
Base 20x20mm

Model Rules
More Money for Us, Scoring, Bodyguard (Paymaster), Protect
the Gold
Plate Armour
Halberd
Command Group Options

pts

Unit Leader.........................................................................
Musician.............................................................................
Standard Bearer..................................................................
- Banner Enchantment up to...............................................

20
20
20
XX

Model Rules
Protect the Gold: Global Rule
If a Paymaster join a unit with this rule, unit may roll an additional D6 when taking Discipline Tests and discard the highest roll.

Freelancers

0-4 Units per Army

XX pts + XX pts/model

5 – 15 models

Size Standard
Type Cavalry
Base 25x50mm

Freelancers units of 8 or more models count towards Core.
Global

Adv

Mar

Dis

7

14

8

HP

Def

Res

AS

Spe

1

3

3

3+

-

Att

Off

Str

AP

Agi

Rider

1

4

4

1

3

Barding Horse

1

3

3

0

3

Defense
Offense

Model Rules
More Money for Us, Scoring, Rascal & Drunkard

Options

pts

One choice only:
Great Weapon...............................................
Morning Star (counts as Paired Weapons)...
Cavalry Hammer (counts as Halberd)..........
Lance & Shield.............................................

X/mod.
X/mod.
X/mod.
X/mod.

Heavy Armour, Mount’s Protection (2)

Restraints
Command Group Options

pts

Unit Leader......................................................................... 20
Musician............................................................................. 20
Standard Bearer.................................................................. 20

Model Rules
Rascal & Drunkard: Global Rule
A model with this rule gains Frenzy (Rider only) and a unit which consists entirely of models with this rule gains Fury (Rider only).

Swordsmen

0-4 Units per Army

XX pts + XX pts/model

8 – 15 models

Size Standard
Type Infantry
Base 20x20mm

A unit with Pistols option additionally counts towards the Arsenal & Ammunition Category.
Global
Defense
Offense
Swordmen

Adv

Mar

Dis

4

8

7

HP

Def

Res

AS

Spe

1

4

3

6+

-

Att

Off

Str

AP

Agi

1

4

3

0

4

Options

Model Rules
More Money for Us, Skirmishers, Strider (Ruins)

pts

Light Armour

Command Group Options

One choice only:
Buckler.......................................................... X/mod.
Throwing Weapons (3+)............................... X/mod.
Pistols (4+).................................................... X/mod.

pts

Unit Leader......................................................................... 20
Musician............................................................................. 20
Standard Bearer.................................................................. 20

Highwayman

0-2 Units per Army

XX pts + XX pts/model

5 – 10 models

Size Standard
Type Cavalry
Base 25x50mm

A unit with Bow or Light Crossbow options additionally counts towards the Arsenal & Ammunition Category.
Global

Adv

Mar

Dis

9

18

7

HP

Def

Res

AS

Spe

1

3

3

5+

-

Att

Off

Str

AP

Agi

Rider

1

3

3

0

3

Racehorse

1

3

3

0

3

Defense
Offense

Options
One choice only:
Buckler..........................................................
Light Lance & Shield...................................
One choice only:
Bow.(3+).......................................................
ThrowingWeapons( 3+)................................
Light Crossbow (3+).....................................

Model Rules
More Money for Us, Fast Cavalry
Light Armour, Mount’s Protection (1)

Restraints

pts

Command Group Options

X/mod.
X/mod.

Unit Leader......................................................................... 20
Musician............................................................................. 20
Standard Bearer.................................................................. 20

X/mod.
X/mod.
X/mod.

pts

Gargant of Iron

0-3 Units per Army

XX pts

single model

Size Gigantic
Type Infantry
Base 50x100 mm

A model with Pavise & Crossbow option additionally counts towards the Arsenal & Ammunition Category.
Global

Defense
Offense
Gargant of Iron
Options

Adv

Mar

Dis

Model Rules

7

14

8

HP

Def

Res

AS

Spe

7

3

5

6+

-

Att

Off

Str

AP

Agi

5

3

6

3

3

More Money for Us, Adapted to their Size, Giant's Rage, Iron
Discipline
Light Armour

pts

One choice only:
Buckler.......................................................... XX
Pike............................................................... XX
Pavise & Crossbow (4+)............................... XX
Model Rules
Giant's Rage: Attack Attribute - Melee
For each Health Point the model currently has below, it gains +1 Attack Value.
Iron Discipline: Globale Rule
When taking Discipline Tests for Rally Tests, all units within 12" of a friendly non-fleeing model with this special rule may receive
the ability to roll one additional D6 and remove the highest D6 rolled Tests.

Arsenal & Ammunition (Max 35%)
Galloper Guns

0-2 Units per Army

XX pts

single model

Global

Adv
8

8

7

Defense

HP

Def

Res

AS

Spe

5

2

4

5+

-

Att

Off

Str

AP

Agi

Rider (3)

1

3

3

0

3

Horse (1)

1

3

3

0

3

Restraints

Chassis

-

-

4

1

-

Inanimate, Impact Hits (D3)

Offense

Mar

Dis

Size Large
Type Construct
Base 50x100mm

Model Rules
More Money for Us, Run and Shoot
Light Armour, Mount’s Protection (1)

Model Rules
Run and Shoot: Damage Rule
A Galloper Guns that only Pivots (and moves no further) during its owner’s Movement Phase ignores the to-hit modifier from
Moving and Shooting in the next Shooting Phase.
Cannon (4+): Can be fired as either:
- Canon
- Volley Gun

Range
36”
12”

Shots
1
2D6

S
2[7]
3

AP
0[6]
3

Flying-men

0-2 Units per Army

XX pts + XX pts/model

3 – 5 models

Global

Special Rules
[Devastating Blow (D3, Clipped Wings)]
-

Adv

Mar

Dis

2(8)

2(16)

7

HP

Def

Res

AS

Spe

2

2

4

5+

-

Att

Off

Str

AP

Agi

Rider

1

3

3

0

3

Light Crossbow (4+)

Flying Machine

-

-

-

-

-

Inanimate

Defense
Offense

Size Large
Type Cavalry
Base 40x40mm

Model Rules
More Money for Us, Skirmishers, Flying machine
Light Armour, Mount’s Protection (1)

Command Group Options

pts

Unit Leader......................................................................... 20
Model Rules
Flying machine: Global Rule
A model with this rule gains Fly (8/16) and Sweeping Attack (D3 Strength 4 hits for each Flying Machine in the unit).

Cooking Pot Launcher

0-2 Units per Army

XX pts

single model

Global
Defense
Offense
Servant

Adv

Mar

Dis

4

4

8

HP

Def

Res

AS

Spe

5

1

4

-

-

Att

Off

Str

AP

Agi

3

2

3

-

4

Size Standard
Type Construct
Base 60 round

Model Rules
War Machine, Cooking Pot
Move or Fire

Model Rules
Cooking Pot: Damage Rule
Catapult (4+): Can be fired as either:
- “Hot soup” Catapult (4)
- “Cold soup” Catapult (4)

Range
12-48”
12-48”

Shots
1
1

S
3
3[6]

AP
6
0[3]

Axe Thrower

0-1 Units per Army

XX pts

single model

Global
Defense
Offense
Servant

Adv

Mar

Dis

3

3

9

HP

Def

Res

AS

Spe

5

2

4

-

-

Att

Off

Str

AP

Agi

3

4

3

-

2

Special Rules
Metalshifting
[Devastating Blow (D3)]

Size Standard
Type Construct
Base 60 round

Model Rules
War Machine, Axe Thrower
Move or Fire

Model Rules
Axe Thrower: Damage Rule
Volley Gun (4+):
- Volley Gun

Range
30”

Shots
3D6*2

S
4

AP
2

Special Rules
-

Dogs of War (Max 45%)
Norse Pit-fighters

0-4 Units per Army

XX pts + XX pts/model

8 – 15 models

Global

Defense

Offense
Norse Pit-fighters

Adv

Mar

Dis

4

8

7

HP

Def

Res

AS

Spe

1

3

3

5+

4+

Att

Off

Str

AP

Agi

1

4

3

0

3

Options

Size Standard
Type Infantry
Base 25x25mm

Model Rules
More Money for Us, Soldier of Fortune, Light Troops, Hard
Target, Fearless

pts

Light Armour, Shield, Aegis (4+)*
* Can only be used against Close Combat Attacks.
Gladiator Weapons
Command Group Options

Nets......................................................................... XX

pt

Unit Leader......................................................................... 20

Model Rules
Nets: Global Rule
At the start of each Round of Combat, choose one unit in base
contact with a unit carrying Nets. The target unit suffers -1
Defensive Skill. A unit can only be affected by Nets once per
phase. A unit using this rule cannot simultaneously use a Shield
against Melee Attacks .

Gladiator Weapons: Melee Weapon
The bearer gains Weapon Master. This weapon may be used as
Hand Weapon & Shield, Paired Weapons, Spear & Shield,
Great Weapon or Halberd.

Halflings

0-2 Units per Army

XX pts + XX pts/model

10 – 5 models

Size Standard
Type Infantry
Base 20x20mm

This unit is counted both towards Dogs of War and Arsenal & Ammunition.
Global

Defense
Offense
Halflings

Adv

Mar

Dis

Model Rules

4

8

8

HP

Def

Res

AS

Spe

1

2

2

5+

-

Att

Off

Str

AP

Agi

1

3

3

1

4

More Money for Us, Soldier of Fortune, Strider (Forest),
Skirmishers
Light Armour, Shield
Bow (3+), Quick to Fire
Command Group Options

pts

Unit Leader......................................................................... 20
Musician............................................................................. 20
Standard Bearer.................................................................. 20

Privateer Dwarfs Goldseeker

0-3 Units per Army

XX pts + XX pts/model

10 – 25 models

Size Standard
Type Infantry
Base 20x20mm

A unit with Flintlock Pistols option additionally counts towards the Arsenal & Ammunition Category.
Global
Defense
Offense
Privateer Dwarfs Goldseeker

Adv

Mar

Dis

3

9

9

HP

Def

Res

AS

Spe

1

4

4

-

-

Att

Off

Str

AP

Agi

1

5

4

1

2

Options

Model Rules
More Money for Us, Soldier of Fortune, Scoring, Ambush

pts

Command Group Options

One choice only:
Paired Weapons............................................ XX/mod.
Great Weapon............................................... XX/mod.
Flintlock Pistols (4+).................................... XX/mod.

pts

Unit Leader......................................................................... 20
Musician............................................................................. 20
Standard Bearer.................................................................. 20

Model Rules
Flintlock Pistols:
- Shooting Weapon
Range 6”, Strength 4, Quick to Fire, Armour Piercing (2), Multiple Shots (2).
- Melee Weapon
Model with this weapon replace their normal attacks with 2 Attacks always resolved at Strength 4, Armour Piercing (2).

Raiders Elves

0-2 Units per Army

XX pts + XX pts/model

5 – 10 models

Size Standard
Type Infantry
Base 20x20mm

This unit is counted both towards Dogs of War and Arsenal & Ammunition.
Global

Defense
Offense
Raiders Elves
Options

Adv

Mar

Dis

Model Rules

5

10

8

HP

Def

Res

AS

Spe

1

4

3

5+

-

Att

Off

Str

AP

Agi

1

5

3

-

5

More Money for Us, Soldier of Fortune, Lightning Reflexes,
Hatred (Dread Elves, Sylvan Elves, Highborn Elves), Scout,
Skirmishers, Poisoned Attacks

pts

One choice only:
Paired Weapons............................................ XX/mod.
Great Weapon............................................... XX/mod.
Shield............................................................ XX/mod.

Light Armour, Elven Cloak (Innate Defence (1))
Light Crossbow (2+)
Command Group Options

pts

Unit Leader......................................................................... 20
Musician............................................................................. 20
Standard Bearer.................................................................. 20

Mercenary Ogres

0-3 Units per Army

XX pts + XX pts/model

3 – 6 models

Size Large
Type Infantry
Base 40x40mm

A unit with Pistols option additionally counts towards the Arsenal & Ammunition Category.
Global

Defense
Offense
Mercenary Ogres

Adv

Mar

Dis

6

12

8

HP

Def

Res

AS

Spe

3

3

4

5+

-

Att

Off

Str

AP

Agi

3

4

4

1

2

Options

Model Rules
More Money for Us, Soldier of Fortune, Scoring, Avalanche
of Iron, Adapted to their Size

pts

Heavy Armour

Command Group Options

One choice only:
Paired Weapons............................................ XX/mod.
Great Weapon............................................... XX/mod.
Pistols (4+).................................................... XX/mod.

pts

Unit Leader......................................................................... 20
Musician............................................................................. 20
Standard Bearer.................................................................. 20

Model Rules
Avalanche of Iron: Global Rule
Model with this special rule gains Impact Hits (1) & are immune to the effects of Horrid.

Gnolls Raiders

0-2 Units per Army

XX pts + XX pts/model

5 – 15 models

Size Standard
Type Cavalry
Base 25x50mm

A unit with Bow option additionally counts towards the Arsenal & Ammunition Category.
Global

Adv

Mar

Dis

9

18

7

HP

Def

Res

AS

Spe

1

3

3

4+

-

Att

Off

Str

AP

Agi

Rider

1

3

3

0

3

Light Lance

Dark wolf

1

3

3

0

3

Restraints

Defense
Offense

Options

Model Rules
More Money for Us, Soldier of Fortune , Fast Cavalry,
Opportunist (rider only)

pts

One choice only:
Bow.(4+)....................................................... XX/mod.
ThrowingWeapons (4+)................................ XX/mod.

Light Armour, Shield, Mount’s Protection (1)

Command Group Options

pts

Unit Leader......................................................................... 20
Musician............................................................................. 20
Standard Bearer.................................................................. 20

Model Rules
Opportunist: Melee Rule
When fighting an enemy unit in the enemy’s flank or rear, model parts with this special rule gain a +2 Offensive Skill modifier as
long as their unit is not also attacked in the flank or rear.

Orcs Marauder

0-3 Units per Army

XX pts + XX pts/model

10 – 20 models

Size Standard
Type Infantry
Base 25x25mm

A unit with Crossbow options additionally counts towards the Arsenal & Ammunition Category.
Global

Defense
Offense
Orcs Marauder

Adv

Mar

Dis

4

8

7

HP

Def

Res

AS

Spe

1

4

4

5+

-

Att

Off

Str

AP

Agi

1

4

4

1

2

Options

Model Rules
More Money for Us, Soldier of Fortune, Scoring, Born to
Fight

pts

Heavy Armour

Command Group Options

One choice only:
Paired Weapons............................................ XX/mod.
Great Weapon............................................... XX/mod.
Crossbow (4+).............................................. XX/mod.

pts

Unit Leader......................................................................... 20
Musician............................................................................. 20
Standard Bearer.................................................................. 20

Model Rules
Born to Fight: Melee Rule
Model parts with this special rule gain +1 Str and +1 AP in the first Round of Combat. This effect persists unless the unit with such
Model part lost the previous Round of Combat.

Cursed Cohort

0-1 Units per Army

XX pts + XX pts/model

20 – 30 models

Global
Defense
Offense
Cursed Cohort

Adv

Mar

Dis

4

8

6

HP

Def

Res

AS

Spe

1

2

3

5+

-

Att

Off

Str

AP

Agi

1

3

3

-

2

Size Standard
Type Infantry
Base 20x20mm

Model Rules
Soldier of Fortune, Scoring, Cursed
Light Armour, Shield
Death Sword
Command Group Options

pts

Unit Leader......................................................................... 20
Musician............................................................................. 20
Standard Bearer.................................................................. 20
Model Rules
Cursed: Global Rule
Model with this special rule gains Immune to Psychology,
Unstable, Horrid, Hatred (Vampire Covenant, Undying
Dynasties) and the only Charge Reaction can make is Hold.

Hell Sword: Melee weapon
Hand Weapon. Attacks made with a Death Sword gain Lethal
Strike special rule. Instead of following normal rules for
successful Lethal Strike Rolls, each successful roll can be used
to Raise 1 Wound in Wielder’s unit.

Horned Pygmy Riders

0-2 Units per Army

XX pts + XX pts/model

5 – 15 models

Global

Adv

Mar

Dis

7

14

6

HP

Def

Res

AS

Spe

1

2

4

3+

-

Att

Off

Str

AP

Agi

Rider

1

3

3

-

4

Light lance

Horned

1

3

4

1

3

Restraints

Defense
Offense

Size Standard
Type Cavalry
Base 25x50mm

Model Rules
Soldier of Fortune, Scoring, Poisoned Attacks
Innate Defence (1), Mount’s Protection (2), Shield

Command Group Options

pts

Unit Leader......................................................................... 20
Musician............................................................................. 20
Standard Bearer.................................................................. 20
Model Rules
ColdBlooded: Global Rule
If more than half of a unit’s models has this special rule, when taking Leadership Tests, roll one additional D6 and remove the
highest D6 rolled.

Quick Reference Sheet
CHARACTERS

Adv

Mar

Dis

HP

Def

Res

AS

Spe

Att

Off

Str

AP

Agi

Human Merchant Prince

4

8

9

3

4

4

4+

-

3

5

4

1

5

Exil Half-Elf

4

8

9

3

5

3

6+

-

3

6

4

1

6

Great Khan Gnoll

4

8

9

3

4

4

6+

-

3

5

4

1

4

Half-Dwarf Stinking Rich

4

8

9

3

5

5

4+

-

3

6

4

1

3

General Demi-Ogre

4

8

9

4

4

5

5+

-

4

5

5

2

3

Paymaster

4

8

8

3

4

4

4+

-

3

4

4

1

4

Hireling Wizard

4

8

7

3

3

3

6+

-

1

3

3

0

3

Guild Assassin

4

8

9

3

6

4

6+

-

3

6

4

1

6

Companion in Misfortune

4

8

9

4

4

4

5+

5+

*

5

4

1

5

MOUNTS

Adv

Mar

Dis

HP

Def

Res

AS

Spe

Att

Off

Str

AP

Agi

Barding Horse

7

14

C

C

C

C

5+

-

1

3

3

0

3

Winged Lion

7(8)

8(18)

C

4

C

5

6+

-

3

4

5

2

4

Enslave Drake

6(7)

(12)16

C

6

C

6

3+

-

5

5

6

3

3

4

8

C

5

C

5

5+

-

Guard (4)

1

4

4

1

3

Chassis

-

-

5

2

-

Strongbox

CORE

Adv

Mar

Dis

HP

Def

Res

AS

Spe

Att

Off

Str

AP

Agi

Iron Phalanx

4

8

7

1

3

3

5+

-

1

3

3

0

3

Mixed Phalanx

4

8

7

1

3

3

5+

-

1

3

3

0

3

Marksmen

4

8

7

1

3

3

6+

-

1

3

3

0

3

SPECIAL

Adv

Mar

Dis

HP

Def

Res

AS

Spe

Att

Off

Str

AP

Agi

1

4

4

1

3

Rider

1

4

4

1

3

Barding Horse

1

3

3

0

3

1

4

3

0

4

1

3

3

0

3

Chest Guards

4

8

8

1

4

3

4+

-

Freelancers

7

14

8

1

3

3

3+

-

Swordmen

4

8

7

1

4

3

6+

-

Highwayman

9

18

7

1

3

3

5+

-

Rider
Racehorse

1

3

3

0

3

7

14

8

7

3

5

6+

-

5

3

6

3

3

Adv

Mar

Dis

HP

Def

Res

AS

Spe

Att

Off

Str

AP

Agi

8

8

7

5

2

4

5+

-

Rider (3)

1

3

3

0

3

Horse (1)

1

3

3

0

3

-

-

4

1

-

1

3

3

0

3

-

-

-

-

-

3

2

3

-

4

Gargant of Iron

ARSENAL & AMMU.
Galloper Guns

Chassis
Flying-men

2(8)

2(16)

7

2

2

4

5+

-

Rider
Flying Machine
Cooking Pot Launcher
Servant

4

4

8

5

1

4

-

-

ARSENAL & AMMU.
Axe Thrower

Adv

Mar

Dis

HP

Def

Res

AS

Spe

3

3

9

5

2

4

-

-

Servant

DOGS OF WAR

Att

Off

Str

AP

Agi

3

4

3

-

2

Adv

Mar

Dis

HP

Def

Res

AS

Spe

Att

Off

Str

AP

Agi

Norse Pit-fighters

4

8

7

1

3

3

5+

4+

1

4

3

0

3

Halflings

4

8

8

1

2

2

5+

-

1

3

3

1

4

Privateer Dwarfs
Goldseeker

3

9

9

1

4

4

-

-

1

5

4

1

2

Raiders Elves

5

10

8

1

4

3

5+

-

1

5

3

-

5

Mercenary Ogres

6

12

8

3

3

4

5+

-

3

4

4

1

2

Gnolls Raiders

9

18

7

1

3

3

4+

-

Rider

1

3

3

0

3

Dark wolf

1

3

3

0

3

Orcs Marauder

4

8

7

1

4

4

5+

-

1

4

4

1

2

Cursed Cohort

4

8

6

1

2

3

5+

-

1

3

3

-

2

Horned Pygmy Riders

7

14

6

1

2

4

3+

-

Rider

1

3

3

-

4

Horned

1

3

4

1

3

SPECIAL SHOOTING WEAPON
Light Crossbow

Range

Shots

S

AP

Special Rules

16”

1

4

1

Quick to Fire

Flintlock Pistols

6”

2

4

2

Quick to Fire

Galloper Guns Cannon (4+)
Can be fired as either:
- Canon
- Volley Gun

36”
12”

1
2D6

2[7]
3

0[6]
3

12-48”
12-48”

3
3[6]

6
0[3]

1
1

Metalshifting
[Devastating Blow (D3)]

30”

3D6*2

4

2

-

Cooking Pot Launcher Catapult (4+)
Can be fired as either:
- “Hot soup” Catapult (4)
- “Cold soup” Catapult (4)
Axe Thrower Volley Gun (4+)
- Volley Gun

[Devastating Blow (D3, Clipped Wings)]
-

SPECIAL MELEE WEAPON
Pike Attacks with a Pike gain Fight in Extra Ranks (2) and +1 Armour Penetration and if allocated
towards a Charging model, an additional +1 Armour Penetration. Close Combat Attacks from model
parts wielding a Pike gain +2 Agility and Parry special rule in the first Round of Combat provided
they are not Charging and are not engaged either in their Flank or Rear. A model using this weapon
cannot simultaneously use a Shield against Melee Attacks
Buckler The wielder gains +1 Attack Value and Parry special rule when using this weapon.
Gladiator Weapons The bearer gains Weapon Master. This weapon may be used as Hand Weapon & Shield, Paired
Weapons, Spear & Shield, Great Weapon or Halberd.
Flintlock Pistols Model with this weapon replace their normal attacks with 2 Attacks always resolved at Strength 4,
Armour Piercing (2).
Hell Sword Hand Weapon. Attacks made with a Death Sword gain Lethal Strike special rule. Instead of
following normal rules for successful Lethal Strike Rolls, each successful roll can be used to Raise 1
Wound in Wielder’s unit.
Motley Armament Attacks made with this weapon gain +1 Strength the wielder gains Random Attacks (2D3+1).

SPECIAL ARMOUR
Pavise A model with this upgrade gain Innate Defence (3) & cannot March Rate.



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