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ARSENAL & AMMUNITION (Max 30%)
Flying-men
3 – 5 models
155 pts + 35 pts/extra model
Global
0-2 Units per Army
Adv
Mar
Dis
4”
8”
4”
16”
7
HP
Def
Res
AS
Spe
2
2
4
5+
-
Att
Off
Str
AP
Agi
Rider
1
3
3
0
3
Light Crossbow (4+)
Flying Machine
-
-
-
-
-
Inanimate
Ground
Fly
Defense
Offense
Model Rules
More Money for Us, Fly (8”,16”), Feigned Fight, Skirmisher
Light Armour, Mount’s Protection (1)
Model Rules
Command Group Options
Shoot on the Wing: Special Attack, Sweeping Attack
The ennemy suffers D3+X hits that are resolved with Strength
4 hits and Armour Penetration 1, where X is equal to the
number of models in the unit.
Unit Leader
Galloper Guns
1 – 3 models
210 pts + 95 pts/extra model
Global
Size Large
Type Cavalry
Base 40x40mm
20
Size Large
0-2 Units per Army
Type Construct
Max 3 models per Army
Base 50x100mm
Adv
Mar
Dis
8”
12”
7
Defense
HP
Def
Res
5
2
4
4+
-
Offense
Att
Off
Str
AP
Agi
Servant (3)
1
3
3
0
3
Horse (1)
1
3
3
0
3
Harnessed
Chassis
-
-
4
1
-
Inanimate, Impact Hits (1), Run and Shoot (4+)
Model Rules
More Money for Us
AS
Spe
Light Armour, Innate Defence (2)
Model Rules
Command Group Options
Run and Shoot: Artillery Weapon
A Galloper Guns that only Pivots (and moves no further)
during its owner’s Movement Phase ignores the to-hit modifier
from Moving and Shooting in the next Shooting Phase.
Unit Leader
Can be fired as either:
Pts
Pts
20
Range
Shots
S
AP
Special Rules
- As a Cannon
36”
1
3[X+7]
0[10]
[Multiple Wounds (D3, Clipped Wings)]
- As a Volley Gun
12”
XD6
X+1
X+1
-
NB: X is equal to the number of models in the unit
Artillery
Single model
150 pts
0-2 Units per Army
Size Standard
Type Construct
Base 60mm round
A unit with Halfling Crew or Dwarf Crew option additionally counts towards the Dogs of War Category
Global
Defense
Offense
Crew
Adv
Mar
Dis
Model Rules
4”
4”
7
HP
Def
Res
AS
Spe
5
1
4
-
-
Att
Off
Str
AP
Agi
3
3
3
0
3
War Machine, More Money for Us
Move or Fire
Must take one Artillery Weapon:
Boiling Oil Launcher
Catapult (4+)
Catapult (4), Artillery Weapon
Axe Thrower
Flame Cannon, Artillery Weapon
Range
Shots
S
AP
Range
Shots
S
AP
12-48”
1
*
10
24”
1
4[5]
1[2]
Special Rules
Special Rules
Flaming Attacks
*These hits always wound on a roll equal to or greater
than the target’s Armour Save. An unmodified ‘6’ always
wounds and an unmodified ‘1’ always fails to wound.
[Multiple Wounds (D3)]
Options
Pts
Options
Pts
Halfling Crew
20
Dwarf Crew
20
Model Rules
Model Rules
Halfling Crew: Universal Rule
The model swap Global, Offense and Model Rules with:
Dwarf Crew: Universal Rule
The model swap Global, Offense and Model Rules with:
Global
Adv
Mar
Dis
Halfling Crew
4”
4”
8
War Machine, Mercenary, Strider (Forest)
Dwarf Crew
3”
3”
9
War Machine, Mercenary
Att
Off
Str
AP
Agi
Halfling Crew
3
2
3
0
4
Move or Fire
Dwarf Crew
3
4
3
0
2
Move or Fire
Offense
Model Rules


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