ars .pdf


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ARSENAL & AMMUNITION (Max 30%)
Flying-men

3 – 5 models

155 pts + 35 pts/extra model
Global

0-2 Units per Army

Adv

Mar

Dis

4”
8”

4”
16”

7

HP

Def

Res

AS

Spe

2

2

4

5+

-

Att

Off

Str

AP

Agi

Rider

1

3

3

0

3

Light Crossbow (4+)

Flying Machine

-

-

-

-

-

Inanimate

Ground
Fly
Defense
Offense

Model Rules
More Money for Us, Fly (8”,16”), Feigned Fight, Skirmisher

Light Armour, Mount’s Protection (1)

Model Rules

Command Group Options

Shoot on the Wing: Special Attack, Sweeping Attack
The ennemy suffers D3+X hits that are resolved with Strength
4 hits and Armour Penetration 1, where X is equal to the
number of models in the unit.

Unit Leader

Galloper Guns

1 – 3 models

210 pts + 95 pts/extra model
Global

Size Large
Type Cavalry
Base 40x40mm

20

Size Large
0-2 Units per Army
Type Construct
Max 3 models per Army
Base 50x100mm

Adv

Mar

Dis

8”

12”

7

Defense

HP

Def

Res

5

2

4

4+

-

Offense

Att

Off

Str

AP

Agi

Servant (3)

1

3

3

0

3

Horse (1)

1

3

3

0

3

Harnessed

Chassis

-

-

4

1

-

Inanimate, Impact Hits (1), Run and Shoot (4+)

Model Rules
More Money for Us
AS

Spe
Light Armour, Innate Defence (2)

Model Rules

Command Group Options

Run and Shoot: Artillery Weapon
A Galloper Guns that only Pivots (and moves no further)
during its owner’s Movement Phase ignores the to-hit modifier
from Moving and Shooting in the next Shooting Phase.

Unit Leader

Can be fired as either:

Pts

Pts
20

Range

Shots

S

AP

Special Rules

- As a Cannon

36”

1

3[X+7]

0[10]

[Multiple Wounds (D3, Clipped Wings)]

- As a Volley Gun

12”

XD6

X+1

X+1

-

NB: X is equal to the number of models in the unit

Artillery

Single model

150 pts

0-2 Units per Army

Size Standard
Type Construct
Base 60mm round

A unit with Halfling Crew or Dwarf Crew option additionally counts towards the Dogs of War Category
Global
Defense
Offense
Crew

Adv

Mar

Dis

Model Rules

4”

4”

7

HP

Def

Res

AS

Spe

5

1

4

-

-

Att

Off

Str

AP

Agi

3

3

3

0

3

War Machine, More Money for Us

Move or Fire

Must take one Artillery Weapon:
Boiling Oil Launcher
Catapult (4+)
Catapult (4), Artillery Weapon

Axe Thrower
Flame Cannon, Artillery Weapon

Range

Shots

S

AP

Range

Shots

S

AP

12-48”

1

*

10

24”

1

4[5]

1[2]

Special Rules

Special Rules

Flaming Attacks
*These hits always wound on a roll equal to or greater
than the target’s Armour Save. An unmodified ‘6’ always
wounds and an unmodified ‘1’ always fails to wound.

[Multiple Wounds (D3)]

Options

Pts

Options

Pts

Halfling Crew

20

Dwarf Crew

20

Model Rules

Model Rules

Halfling Crew: Universal Rule
The model swap Global, Offense and Model Rules with:

Dwarf Crew: Universal Rule
The model swap Global, Offense and Model Rules with:

Global

Adv

Mar

Dis

Halfling Crew

4”

4”

8

War Machine, Mercenary, Strider (Forest)

Dwarf Crew

3”

3”

9

War Machine, Mercenary

Att

Off

Str

AP

Agi

Halfling Crew

3

2

3

0

4

Move or Fire

Dwarf Crew

3

4

3

0

2

Move or Fire

Offense

Model Rules


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