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“Anyman who wants to givetheir last, followme!”


- Bard the Bowman,TheHobbit: TheBattle of the FiveArmies

CONTENTS
5
132
INTRODUCTION ........................................................................................
SCENARIOS................................................................................................
134
Destruct ion of Dale ..............................................................................
136
6
FORCESOF GOOD......................................................................................
Battle of Azanulbizar ..........................................................................
8
Tho rin’s Company ...................................................................................
18
Army of Thrór ..........................................................................................
26
The Iron Hills ...........................................................................................
36
Erebor Reclaimed ...................................................................................

138
Roast Mutton .........................................................................................
140
Hunting Party ........................................................................................
142
Escape from Goblin-town .................................................................
144
Out of the Frying Pan, and into the Fire .....................................

44
Army of Lake-town .................................................................................
48
Survivors of Lake-town ........................................................................
.....................................................................................
56
Garrison of Dale
60
Rivendell ....................................................................................................
70
Halls of Thranduil ..................................................................................
78
Radagas t’s Alliance ................................................................................

146
Flies and Spiders ...................................................................................
148
Fire and Water .......................................................................................
...........................................................
150
The Fall of the Necromancer
152
Battle of the Five Armies....................................................................
154
Battle for Dale ........................................................................................

82
156
The Misty Mountains ............................................................................
ALLIES...........................................................................................................
84
157
The White Council .................................................................................
Alliance Matrix ......................................................................................
88
158
Wanderers in the Wild ..........................................................................
Good Armies Alliance Matrix ..........................................................
159
Evil Armies Alliance Matrix .............................................................

90
FORCESOF EVIL.......................................................................................
92
Azog’s Legion ...........................................................................................
104
Azog’s Hunters .......................................................................................
108
Dark Powers of Dol Guldur ..............................................................
114
Dark Denizens of Mirkwood ............................................................
118
Goblin-town ............................................................................................
124
The Trolls ................................................................................................
128
Desolator of the North ........................................................................

ISBN: 978 1 78581 235 4
Produced by the Middle-earth team in the Specialist Product Studio
Thanks to ‘The Ringwraiths’ for their playtesting endeavours, special thanks to Frank Barron, Wendy Ryan, Steven Carter
and Chaz Fitzhugh from Warner Bros, and Fredrica Drotos, Sam Benson and Joseph Mandragona at Middle-earth Enterprises.
© Warner Bros. Entertainment Inc. All rights reserved. THE HOBBIT: AN UNEXPECTED JOURNEY, THE HOBBIT: THE DESOLATION OF SMAUG and
THE HOBBIT: THE BATTLE OF THE FIVE ARMIES and the names of the characters, items, events and places therein are trademarks of
The Saul Zaentz Company d/b/a Middle-earth Enterprises under license to New Line Productions, Inc.

(s18)

© 2018 New Line Productions, Inc. All rights reserved. The Lord of the Rings: The Fellowship of the Ring, The Lord of the Rings: The Two Towers, The Lord of the Rings: The Return of the King and
the names of the characters, items, events and places therein are trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises under license to New Line Productions, Inc.
Mithril, the Middle-earth logo, The Lord of the Rings and the names of the characters, events, items and places therein, are trademarks of
The Saul Zaentz Company d/b/a Middle-earth Enterprises (SZC) used under license to Games Workshop Limited. All rights reserved.
All quotations from J.R.R. Tolkien’sliterary trilogy The Lordof theRings(including any of the volumes thereof) © The Tolkien Estate 1954-55, 1966.
© Copyright Games Workshop Limited 2018. Citadel and Games Workshop are ® and all associated logos are either ® or TM and/or © Games Workshop Limited.
No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic,
mechanical, photocopying, recording or otherwise, without the prior permission of New Line Productions and Games Workshop.
British cataloguing-in-Publication Data. A catalogue record for this manual is available from the British Library. Pictures are used for illustrative purposes only.

Games Workshop website
www.games-worksho p.com

UK
Games Workshop Ltd,
Willow Rd, Lenton,
Nottingham,
NG7 2WS

NORTHERN EUROPE
Games Workshop Ltd,
Willow Rd, Lenton,
Nottingham,
NG7 2WS

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www.forgeworld.co.uk

NORTH AMERICA
Games Workshop Retail, Inc
6211 East Holmes Road,
Memphis,
Tennessee 38141

AUSTRALIA
Games Workshop Oz Pty Ltd
23 Liverpool Street,
Ingleburn,
NSW 2565

INTRODUCTION

“I'mgoingon an adventure!”


- BilboBaggins,TheHobbit: An UnexpectedJourney

INTRODUCTION

INTRODUCTION

F

rom the stalwart and hardy warriors and contraptions of the Iron Hills, to the legions of Orcs, Trolls and other beasts
that Azog marches upon The Lonely Mountain, the events of The Hobbit encompassed numerous armies and peoples
that would fight for control of Erebor, or see the line of Durin wiped from Middle-earth and the mountain fall under the
control of a dark power from deep within Dol Guldur.
Welcome to The Armies of The Hobbit, the comprehensive guide to all of your favourite armies and factions for both the forces of Good
and the legions of Evil found within The Hobbit trilogy. The Armies of The Hobbit is a companion to the Middle-earth Strategy Battle
Game, which you will need a copy of to get the most out of this manual.

WHAT DOES THIS MANUAL
CONTAIN?
NARRATIVESCENARIOS

ARMYLISTS
Within these pages you will find all of the profiles for the Heroes
and Warriors from The Hobbit, including their points values,
stats, special rules and Heroic Tiers, all organised into 20 army
lists!Ranging from the forces of Mirkwood that fight for the

Alongside all of the profiles and the AlliesMatrix is a selection of
11 Narrative Play Scenarios. These Scenarios feature events and
battles from across the history of Middle-earth, with a particular
focus on the armies and factions present at the time of The Hobbit

Elvenking, to the troglodyte inhabitants of the vile Goblin-town,
there are army lists to represent almost every fighting force from
The Hobbit. Each army list will contain all of the model profiles
available to that list, that army list’sArmy Bonus, a selection of
background detailing the history and battles surrounding that
particular faction, and anything else that you may need to know in

and those from the history of Middle-earth that directly relate to
them. The broad spectrum of Narrative Play Scenarios means
that almost every army list features within at least one Scenario in
one way or another, giving collectors a chance to play a Narrative
Scenario with their favourite faction, or to experience new
armies and tactics.

order to play with that particular army.
ALLIESMATRIX
The Armies of The Hobbit also presents the full AlliesMatrix
for both Good and Evil, containing all of the army lists from
both The Lord of the Rings and The Hobbit. The full rules for
each level of alliance (Historical, Convenient and Impossible),
as well as all of the details for creating allies in your games, can
also be found here.

WHAT ABOUT THE LORDOF THE RINGS?
For fans of the models from The Lord of the Rings, all of
the profiles, army lists, rules and Scenarios that focus on the
characters and events from The Lord of the Rings are presented
in The Armies of The Lord of the Rings rules manual. The
Armies of The Lord of the Rings works in much the same way as
this manual, and is fully compatible with the
Middle-earth Strategy Battle Game.

FORCESOF GOOD

FORCES
OF

GOOD

Thorin'sCompany

THORIN’SCOMPANY

T

horin Oakenshield’s search for his father led him
to a chance encounter with the Grey Wizard. In
the Prancing Pony, Gandalf set Thorin upon a path
for redemption, to march upon Erebor and retake his
homeland. Thorin sets off to attempt to rally the seven

Bifur, Bofurand Bomburall joinedthecompanyfromtheirhomein
theBlue Mountains.A jollyand light-hearted
Dwarf,Bofurservedthe
companywellbyraisingthespiritsof thosearoundhim, and formeda
closebondwith Bilbo.Bifur, on theotherhand,was unableto speak
thecommontongueat all. This was entirelydueto thejaggedaxe-blade

Dwarf armies to his cause, whilst Gandalf heads to The
Shire in search of a burglar.

that juttedfromhis skull.Bomburwas easilythelargestof theDwarves
– and it was hewhoall but emptiedBilbo’spantryupontheDwarves’
arrivalat Bag End.

This searchledGandalfto Bag End, onlyto begreetedbyBilboBaggins
as if heweresellingbuttonsat thedoor.The reluctantHobbitwas soon
subjectedto theDwarvesdescendinguponhis quiethome.Although

The brothersOri,Nori and Dori,who hailedfromthe Blue Mountains,
alsojoinedThorin’sCompany.Doriwas the oldestof the threeand

hewas unawareof it at thetime,BilbowouldjointheseDwarvesin
theirquestto reclaimThe LonelyMountainand formtheCompanyof
ThorinOakenshield.

wouldspendmostof his time tryingto keephis two brothersout
of trouble,forNori was a renownedtroublemakerand pickpocket,
whilst Ori was the youngestof the company.Óin and Glóinwere
the final membersof the company,bothunableto resistthe lureof
AlongsideThorinstoodhisnephews,Kíli andFíli.YoungandbrashbyDwarven potentialtreasure.
standards,thesebrothershadmuchtolearnabouttheworkingsoftheworld.
Balin,andhisbrotherDwalin,hadfoughtalongsideThorinsincetheglorydays It was thislegendarybandof unlikelyheroesthat wouldjourneythrough
ofErebor.TheywerepresentforthecomingofSmaugandthelossofErebor,and Goblintunnels,spider-infested
forestsand a town atopa lakeas theyset
foughtat thebattleofAzanulbizaragainstthearmiesofthePaleOrc.
out to reclaimErebor.

ARMYCOMPOSITION
This army may include: Thorin Oakenshield; Balin the Dwarf;
Dwalin the Dwarf; Kíli the Dwarf; Fíli the Dwarf; Bifur the
Dwarf; Bofur the Dwarf; Bombur the Dwarf; Ori the Dwarf; Nori
the Dwarf; Dori the Dwarf; Óin the Dwarf; Glóin the Dwarf;
Bilbo Baggins and Gandalf the Grey.
ADDITIONAL RULES
A Thorin’s Company warband is always a single warband made
up entirely of Heroes, and can even extend beyond the normal
model limits for a warband. The Hero with the highest Heroic
Tier is treated as being the warband’s captain.

ARMYBONUS

“I would take each and every one of these Dwarves
over an army from the Iron Hills, for when I called
upon them, they answered” – Models from this army
list may re-roll To Wound rolls of a 1 whilst within 3" of
Thorin Oakenshield.

HEROESOF THORIN’S COMPANY

THORIN OAKENSHIELD...........................................................................................
100 POINTS
DWARF,INFANTRY, HERO– HEROOF LEGEND
ThorinOakenshieldis theheirto thethroneof Erebor,a Dwarf of nobleheritageand greatcourage.In thelongyearsfollowingtheDwarves’exilefrom
theirhomeland,Thorinledhispeoplewell,forginga new homeforthemin theBlue Mountains.However,a chancemeetingwith GandalftheGreyhas
setThorinupona path to take backEreborand reclaimhis home.This task will take everyounceof theDwarf prince’sskill,strengthand courageto
accomplish,as wellas no smallamountof helpfromhiskin and oneunsuspectingburglar!

Mv F
S
5" 6/4+ 4

D
7

A
3

W
3

C
6

M
3

W
3

F
3

WARGEAR
Dwarf armour and sword.
HEROICACTIONS
• Heroic Strike



Heroic Strength
Heroic Challenge

OPTIONS
Orcrist ............................................................................... 10 points
Pony..................................................................................... 5 points
The Oakenshield ................................................................. 5 points

– A magicalbladeforgedbytheElvesduringtheir
Orcrist
ancientwars,Orcristis thebaneof Orc-kind.Knownin thetongueof
Men as GoblinCleaver,and thelanguageof theOrcsas Biter,Orcristis a
brutalswordwith an unnaturallykeenedgethat hasclaimedhundredsof
Sauron’sminionsovertheyears.
Orcrist is an Elven-made hand-and-a-half sword that has
the Orcbane, Goblin bane and Uruk-hai bane special rules.
Additionally, the bearer of Orcrist has the Terror (Goblin ), Terror
(Orc) and Terror (Uruk-hai ) special rules.
– It was at thebattleof Azanulbizarwhere
The Oakenshield
Thorintrulymadehis name,fightingoff thePaleOrcwith naughtbut an
oakenbranchfora shield.To thisday,ThorinstillbearstheOakenshield
in battle.
The Oakenshield is a shield. Additionally, should Thorin opt
to use it for Shielding during a Fight and he wins, he may
make a single Strike at his Strength (receivingno bonuses
from any weapons).

KÍLITHE DWARF.......................................
50 POINTS
DWARF,INFANTRY, HERO– HEROOF FORTITUDE
Mv F
S
5" 5/3+ 4

D
5

A
2

W
2

C
5

M
2

W
1

F
1

WARGEAR
Armour, sword and Dwarf bow.
HEROICACTIONS
• Heroic Accuracy
• Heroic Strike
OPTIONS
Pony............................................................. 5 points

The youngerof Thorin’snephews,Kíli is stilla skilled
fighterand a valuablememberof Thorin’sCompany.His
noblelineagehasprovidedhim with greatswordsmanship,
as wellas makinghim a crackshotwith a bow.However,
his bestqualityis hisunwaveringloyaltyto hisfamily,

SPECIALRULES
– Fíli and Kíli fighttogetherwith onepurpose,effortlessly
Combat Synergy
coordinatingtheiroffensive.
If they are in base contact, Fíli the Dwarf and Kíli the Dwarf may choose
to swap places with one another at the start of any phase – this does not
count as moving.

forKíli will do anythingwithin his powerto protecthis
brotherand uncle.

FÍLITHE DWARF .......................................
50 POINTS
DWARF,INFANTRY, HERO– HEROOF FORTITUDE
Mv F
S
5" 5/3+ 4

D
5

A
2

W
2

C
5

M
2

W
1

F
1

WARGEAR
Armour, swords and throwing axes.
HEROICACTIONS
• Heroic Strike
• Heroic Strength
OPTIONS
Pony..................................................................................... 5 points

Olderbrotherto Kíli, Fíli is everybit his brother’sequal.
However,wherehis brotheris dark,heis fair.Fíli’squick
wits arematchedonlybythespeedof hisblades– manyan
Orchasfallenfoulof theswiftnessin whichFíli throws
his axesand evenmorehavefailedto matchtheyoung
Dwarf’sskillin combat.Like his brother,Fíli is fiercely
loyalto Thorin,and is willingto riskeverythingforhim.

SPECIALRULES
– Fíli and Kíli fighttogetherwith onepurpose,effortlessly
Combat Synergy
coordinatingtheiroffensive.
If they are in base contact, Fíli the Dwarf and Kíli the Dwarf may choose
to swap places with one another at the start of any phase – this does not
count as moving.

BALIN THE DWARF ..................................
40 POINTS
DWARF,INFANTRY, HERO– HEROOF VALOUR
Mv F
S
5" 4/4+ 3

D
5

A
1

W
2

C
6

M
1

W
3

F
2

WARGEAR
Armour and sword-mace.
– This deadlyweaponis partswordand partspikedmace.

Sword-mace

This weapon may use the Feint or Bash Special Strikes.
HEROICACTIONS



The oldestand wisestmemberof Thorin’sCompany,
Balin has manyyearsof experience
fightingin battle.
Althoughnowherenearthe fighterhe was in his youth,
Balin’struevalueto the companylieswith his wealth
of experience
and knowledge.It is Balin that the other
membersof the companyturn to whentheyrequire
counseland wisdom.

Heroic Resolve
Heroic Defence

OPTIONS
Pony..................................................................................... 5 points
SPECIALRULES
– Balin’sgrandagebringswith it a wealthof wisdom.
Longbeard
In the Priority phase, Balin may spend a Will point to enable his side to re-roll
their D6 in the Priority roll.

DWALIN THE DWARF..............................
95 POINTS
DWARF,INFANTRY, HERO– HEROOF VALOUR
Mv F
S
5" 6/4+ 5

D
6

A
3

W
2

C
6

M
2

W
2

F
2

WARGEAR
Dwarf armour, dagger, two axes and two-handed hammer.
HEROICACTIONS
• Heroic Strength
• Heroic Strike
OPTIONS
Pony..................................................................................... 5 points

Dwalin is, withoutquestion,thestrongestmemberof
Thorin’sCompany,a powerfuland formidablefighter
whohasexperienced
manywarsagainsttheOrcs.Dwalin
joinedhisbrother,Balin, in fightingalongsideThorin
Oakenshieldat thebattleof Azanulbizarand hasbeen
at hisprince’ssideeversince.When askedif hewould
joinThorinin his questto Erebor,Dwalin showedno
hesitation,immediatelypledginghimselfto thecause.

SPECIALRULES
Burly, Fearless.
– Dwalin is a deadlywarriorin anysituation,whetherhe
Weapon Master
carriesa weaponoris armedwith just his fists.
Dwalin the Dwarf is never considered to be unarmed, and never suffersthe
usual -1 penalty to the Duel roll for fighting with a two-handed weapon.

BIFUR THE DWARF...................................
45 POINTS
DWARF,INFANTRY, HERO– HEROOF FORTITUDE
Mv F
S
5" 4/3+ 4

D
5

A
2

W
2

C
5

M
2

W
1

F
1

WARGEAR
Armour, dagger and Boar spear.
spearusedforhuntingwild boars.
– This weaponis a large-bladed
Boar spear
However,Bifur hasfoundit extremelyusefulforfellinghis enemies.
A boar spear can be used as either a spear or a two-handed axe.
HEROICACTIONS
• Heroic Strike
Followinghis cousins,Bofurand Bombur,in thequest
forErebor,Bifur joinsThorin’sCompanyin orderto lay
claimto someof thetreasurethat is within themountain.
PerhapsthemostnoticeablethingaboutBifur is theshard
of an axe-bladethecanbeseenjuttingout fromhisskull–
a woundthat hesufferedmanyyearsago,and onethat has
left him with morescarsthan theeyecansee.

OPTIONS
Pony............................................................. 5 points
SPECIALRULES
Throw Stones (range 8", Strength 1).
pain,removing
– Althoughit will causeconsiderable
Embedded Axe-blade
Bifur’saxe-blademayallowhim to speakthecommontongueonceagain.
If Bifur the Dwarf wins a fight, he may choose to headbutt his enemy with the
axe-blade embedded in his skull. Instead of striking normally, he may make a
single Strike against his opponent. If Bifur manages to successfullywound his
opponent, then the axe has been removed from his skull. Once the axe-blade
is removed, Bifur may call a Heroic Move each turn without reducing his
own Might store.

BOFUR THE DWARF.................................
45 POINTS
DWARF,INFANTRY, HERO– HEROOF FORTITUDE
Mv F
S
5" 4/4+ 4

D
5

A
2

W
2

C
5

M
2

W
1

F
1

WARGEAR
Armour and mattock.
– This is a two-handed weapon, which can use either the Bash
Mattock
or Piercing Strike Special Strikes.
HEROICACTIONS
• Heroic Resolve

Bofuris a Dwarf with a constantlypositiveoutlook
on life,and his wit and cheerydispositionoftenkeep
thespiritsof thecompanyhigh.A minerfromtheBlue
Mountains,Bofuris a sturdyDwarf with manyskillsthat
will proveuseful.Armedwith themattockheusedin his
trade,Bofursetsout
uponthequestforEreborreadyto
provehisworth.

OPTIONS
Pony............................................................. 5 points

SPECIALRULES
– Bofur’sboundlessoptimismallowshim to presson through
Steadfast
seeminglyimpossibleoddswith thesamedeterminationas ever.
Whenever Bofur is targeted by a Magical Power or special rule, he may try to
ignore its effects.Roll a D6; on the score of a 2+, its effectsare ignored. This roll
may be modified by Might. If you wish to try to Resist a Magical Power, you
must do so before making Bofur’sSteadfast roll.

BOMBUR THE DWARF ............................
45 POINTS
DWARF,INFANTRY, HERO– HEROOF FORTITUDE
Mv F
S
5" 4/4+ 4

D
4

A
2

W
3

C
5

M
2

W
1

F
1

WARGEAR
Cleaver (counts as a sword).
OPTIONS
Pony............................................................. 5 points

HEROICACTIONS
• Heroic Defence

SPECIALRULES
– Bombur’sbulk makeshim formidable.
Beefy
Bombur the Dwarf may choose to use the Bash Special Strike, just as if he
were using a mace.
Whilst manyof theDwarvesof Thorin’sCompanyshare
a greatlovefortreasure,Bombur’sheartlieswith food.It
is no surprise,therefore,that Bomburis byfar thelargest
of theDwarveson Thorin’squest.His enormousappetite
is almostunending– heeveneatscheesebytheblock!
Bomburis courageous,
kind-heartedand alsoa skilled
chef,and heis not adverseto usinghis utensilsas weapons
shouldheneedto.

– Bomburis quiteoverweightand is far frombeingnimbleoragile.

Lumbering

When making Jump or Climb tests, Bombur the Dwarf must re-roll results of 6.
Additionally, he may not call Heroic Moves.
– Bomburcanlift flaggingmoralewith a kindlywordora

Raising Spirits
profferedtreat.

Once each turn, at any point in Bombur’s Move phase, choose a friendly model
in base contact with Bombur the Dwarf and roll a D6. On a 4+, the chosen
model regains a point of Will spent earlier in the battle (or campaign).

ORI THE DWARF........................................
40 POINTS
DWARF,INFANTRY, HERO– HEROOF FORTITUDE
Mv F
S
5" 3/3+ 3

D
4

A
1

W
2

C
5

M
1

W
3

F
1

WARGEAR
Dagger and slingshot.
HEROICACTIONS
• Heroic Accuracy

OPTIONS
Pony............................................................. 5 points

SPECIALRULES
– Ori’shopeis to documenttheadventuresof hiskinsmenand
Chronicler
compiletheminto a recordworthyof theirexploits.

Oriis theyoungestand weakestmemberof Thorin’s
Company.Althoughnaive,Ori’struestrengthliesin his
heart.A gentleand thoughtfulDwarf,Oriis intenton
documentingtheadventuresof thecompanyas theytravel
to reclaimErebor.Oriis no coward,however,forwhen
dangerrearsits head,hewill take up armsand fight
alongsidehiskin.

Any time that a member of Thorin’s Company slaysan enemy Hero or Monster
within 3" of Ori the Dwarf, that model immediately regains a point of Might, Will
or Fate (your choice) that has previously been spent in that game (or campaign).
– While a slingshotis far frombeinga deadlyweapon,Orihasan
Deadeye
uncannyabilityto strikehis targetwith pinpointaccuracy.
If Ori scores a 6 when rolling To Hit, do not take any In The Way tests, and do
not roll To Wound. His target automatically suffersa single Wound.

NORI THE DWARF.....................................
55 POINTS
DWARF,INFANTRY, HERO– HEROOF FORTITUDE
Mv F
S
5" 5/4+ 4

D
5

A
2

W
2

C
5

M
2

W
1

F
1

WARGEAR
Armour, dagger and two-handed mace.
HEROICACTIONS
• Heroic Strike
OPTIONS
Pony............................................................. 5 points

Noriis a fearlessadventurerand a Dwarf whois welltravelled,havingvisitedmanyareasof Middle-earthin his
lifetime.It was on his travelswhereNoribecameversed
in themanywaysof combat,makinghim an exceptional
warriorin everysituation.However,Norihasa nosefor

SPECIALRULES
– Norihasspenta lot of timetravellingtheworldand
Weapon Master
fightingwith manydifferent‘borrowed’
weapons.
Nori the Dwarf is never considered unarmed, and never suffersthe usual -1
penalty to the Duel roll for fighting with a two-handed weapon.

trouble,and hasoftenbeencaught‘borrowing’
itemson
his travels,a habitthat haslandedhim in morethan
a few scrapes,but will proveimmenselyusefulin the
questto Erebor.

DORI THE DWARF.....................................
55 POINTS
DWARF,INFANTRY, HERO– HEROOF FORTITUDE
Mv F
S
5" 5/4+ 4

D
5

A
3

W
2

C
5

M
2

W
1

F
1

WARGEAR
Armour, sword and flail.
HEROICACTIONS
• Heroic Strength
OPTIONS
Pony............................................................. 5 points

Doriis theeldestof thethreebrothers,and as suchspends
mostof his timetryingto keepOrifromharmand keeping
Nori’suniquebrandof mischiefundercontrol.Despiteall
of this,Doriis an experienced
adventurerand a skilled
warrior,and woebetidethosewhocomebetweenhim and
his brothers.At heart,Doriis a kindlysouland offers
manyencouraging
wordsto Bilboduringtheirtravels.

SPECIALRULES
A Good Sort Really
Bagginswhenheis in peril.

– Doriis verykindlyat heartand looksout forBilbo

If Bilbo Baggins is within 3" of Dori the Dwarf, he may spend Dori’s Might,
Will and Fate points as if they were his own.

ÓIN THE DWARF .......................................
45 POINTS
DWARF,INFANTRY, HERO– HEROOF FORTITUDE
Mv F
S
5" 4/4+ 4

D
4

A
1

W
2

C
6

M
1

W
4

F
1

WARGEAR
Hand-and-a-half staff.
HEROICACTIONS
• Heroic Resolve
OPTIONS
Pony............................................................. 5 points

Óin is a wily oldDwarf,his beardhavinggonegreywith
ageand his hearingnot beingwhat it oncewas. Óin,
alongwith his brother,Glóin,joinedthecompanyof
ThorinOakenshieldout of loyaltyto theirdistantcousin.
Óin’sskillsliein hisknowledgeof plantsand herbsforthe
purposeof healing.He alsoclaimsto beableto readthe
portents,althoughtheothermembersof thecompanyare
dubiousof this.

SPECIALRULES
– Óin hasa greatmasteryof herbsand poultices,and cancure
Healing Herbs
wounds,and sometimessevereinjuries,with surprisingspeed.
In the Move phase, instead of moving, Óin the Dwarf may attempt to heal a
friendly model with which he is in base contact. Roll a D6. On a 1-3, there is no
effect. On a 4 or 5, the model regains a Wound lost previously in the game (or
campaign). On a 6, the model regains all of its lost Wounds.
– Óin gazesinto thefutureto readtheportents.Suchan act
Prognostication
takesa tollon him, but canbevaluableto hiscomrades.
Once per Fight phase, Óin the Dwarf can expend a Will point to enable a
friendly model within 3" to re-roll a single dice when making a Duel roll.

GLÓIN THE DWARF..................................
85 POINTS
DWARF,INFANTRY, HERO– HEROOF FORTITUDE
Mv F
S
5" 6/4+ 4

D
7

A
3

W
2

C
6

M
2

W
1

F
1

WARGEAR
Dwarf armour, two axes and throwing axes.
HEROICACTIONS
• Heroic Strike
• Heroic Strength
OPTIONS
Pony............................................................. 5 points

Althoughhewas reluctantto leavehis wife and son
behind,Glóincommittedhimselfto Thorin’scause,
pledginghis servicesto thequest.Glóinis a formidable
warrior,and is exceptionally
skilledwith his trustedaxe.
Glóinis a veteranof manywarsand hasprovenhimself
to bea valuableally,onewhommanywouldconsider
themselvesluckyto fightalongside.

SPECIALRULES
A Warrior Born

– Glóinis a fearsomefighter,whoseblowswastenoeffort.

Glóin the Dwarf must re-roll scores of 1 To Wound in combat.

GANDALFTHE GREY.................................................................................................
170 POINTS
WIZARD, INFANTRY, HERO– HERO OF LEGEND
Oneof theIstari,GandalftheGreyhasbeentaskedwith guidingtheFreePeoplesof Middle-earthin defeatingEvil and restoringpeace.To thisend,
GandalfadvisesThorinOakenshieldto gathertogethera companyof Dwarvesto reclaimtheirhomelandfromtheclutchesof theDragon,Smaug.
Gandalfjoinsthem,and thepluckyBilboBaggins,whomherecruited,on theirquestto Erebor,forhefearsthat if it is not dealtwith, thena dark force
will seekto gaintheDragon’sallegiance.
Mv F
S
6" 5/4+ 4

D
5

A
1

W
3

C
7

M
3

W
6*

F
3

WARGEAR
Staff of Power*, Glamdring and Narya.
– Knownas theFoeHammer,Glamdringis a
Glamdring
swordof incredibleElvencraftsmanship.
Glamdring is an Elven-made hand-and-a-half sword. Additionally,
Glamdring increases Gandalf’s Strength by 1 when making
Strikes with it.
– The Ring of Fire,oneof thethreeElvenringsforged
Narya
byCelebrimbor.
Gandalf may re-roll his dice when making Fate rolls.

HEROICACTIONS
• Heroic Resolve
• Heroic Channelling
• Heroic Strike
OPTIONS
Horse ................................................................................. 10 points
MAGICALPOWERS
Blinding Light
Terrifying Aura
Immobilise
Command

Range
12"
12"

Casting
2+
2+
3+
4+

Protection of
the Valar
Strengthen
Will
Collapse Rocks
Sorcerous Blast

12"
6"
12"

4+
4+
5+
5+

BILBOBAGGINS ............................................................................................................
60 POINTS
HOBBIT, INFANTRY,HERO – HEROOF FORTITUDE
Burglar,adventurerand treasurehunter,thesewereneverwordsthat BilboBagginseverthoughtwoulddescribehim. Unexpectedlythrustinto the
companyof ThorinOakenshieldbytheWizard,Gandalf,Bilbosoonhad to realisehis potential.Traversingforests,fieldsand theGoblintunnels,fateit
seemshad a planforthepluckyHobbit– forhis partin thequestforEreborwas perhapsthegreatestof themall.
Mv F
S
4" 3/3+ 2

D
3

A
1

W
2

C
6

M
2

W
3

F
3

– MadebytheElves,Bilbofoundthisdaggerhidden
Sting
within a Trollhoard.

WARGEAR
Dagger.

Sting is an Elven-made dagger. Additionally, whilst carrying Sting,
Bilbo adds +1 to his Strength when making Strikes.

HEROICACTIONS
• Heroic Resolve
• Heroic Strike
• Heroic Defence

SPECIALRULES
Resistant to Magic, Thrown Stones (range 8", Strength 1).

OPTIONS
Pony..................................................................................... 5 points
Sting .................................................................................... 5 points
The One Ring ........................................................................... Free

It has not yet Awoken
to its full malice.

– The Ring liesdormant,yetto return

Bilbo Baggins ignores the Sauron’s Will section of the One
Ring’srules. Furthermore, if Bilbo is the only model left on
the controlling player's side, and is wearing the Ring, he is not
removed as a casualty, as would usually be the case.

Army of Thrór

ARMYOF THRÓR

I

n the days before the coming of Smaug the Terrible,
Erebor was the greatest Dwarf kingdom in Middleearth, for Erebor was the stronghold of Thrór, the
mightiest of the Dwarf lords and King Under the
Mountain. The wealth of the mountain was in the gems

uponhis enemies.Thorin was a Dwarf of yet-untappedpotential,
a potentialthat would,in the comingyears,cometo fruition.It
was underthe ruleof Thrór’sline that Ereborflourishedand
was prosperous.

hewn from its rock and the seams of gold that ran like
veins through its stone, the skill of the Dwarves who lived
there was unequalled in the fashioning of items of great
beauty from diamond, emerald, ruby and sapphire.

However,this time of prosperitywould not last. ForThrór’sloveof
goldhad becometoofierceand a sicknesshad begunto take overhis
mind. It wasn’tlongthereafterthat Thrór’streasurehoardtempted
fate. ForSmaug,a greatFire-drakefromthe north,raineddown
destructionuponthe kingdomof Erebor,slaughteringits peopleand
claimingthe mountainfor himself.The Dwarvesof Ereborwerenow

The greatarmiesof EreborwererenownedthroughoutMiddle-earth
for theirmartial prowess,and the mightyleadersthat captainedthem.
Trainedfrom an earlyage,the warriorsof Ereborwerethe main
bulk of Thrór’sarmy.Each was of exceptionalskill and accustomed
to the waysof war. The eliteforcesof Ereborweremadeof the Grim
Hammers.Thesestalwartfighterswerecladin thick-platedarmour
and borelargepick-hammers,the weaponsfor which theywerenamed.
At the headof the armystoodthe King himself.Thrórwas a powerful
lord,with a skill in battlebefittinga Dwarf lordof his standing.At
his sidestoodhis son,Thráin, and his grandson,Thorin.Thráin was
a battle-hardened
veteranwho borethe physicalscarsof the wars he
had fought,scarsthat paledin comparisonto the marksthat he left

ARMYCOMPOSITION
This army may include: Thrór; Thráin; Young Thorin
Oakenshield; Young Balin the Dwarf; Young Dwalin the Dwarf;
Grim Hammer Captains; Captains of Erebor;
Grim Hammers and Warriors of Erebor.

homeless,and forcedto roamMiddle-earthin searchof a new placeto
calltheirown.
FollowingErebor’sloss,Thrór’speopleset out to reclaimthe lost
kingdomof Moria from the clutchesof the Orcsthat residedwithin
its hugestonehalls.It was at the fateful battleof Azanulbizarthat
Thrórfell, beheadedby the PaleOrc,Azog.Drivenmad with grief,
Thráin rushedinto the fray,onlyto be lostand presumedfallenlike
his father.It was in the midst of this tide of deaththat Thorin rose
to the destinyhe was meantfor.With the useof an oakenbranch,
Thorin defeatedAzogin combat– foreverearninghimselfthe moniker
of ‘Oakenshield’.

ARMYBONUS
“Thrór ruled with utter surety, never doubting his
house would endure” – Friendly Erebor Dwarf models
count as being in range of a banner if Thrór is within 6".

HEROESOF THE ARMYOF THRÓR

THRÓR.............................................................................................................................
120 POINTS
DWARF,EREBOR,INFANTRY, HERO– HEROOF LEGEND
Perhapsthegreatestking of his Age,Thrórwas a Dwarf lordof unparalleledrichesand grandeur.Fromhis mountainfastness,Thrórruledgenerously
and justlyand his armiespatrolledthegreateast-westroads,ensuringwealthand peaceforall. Eventually,Thrór’svasttreasurehoardbroughtwith
it theDragon-sickness
knownto plaguethelineof Durin,and ultimately,theattentionsof thegreatFire-drake,Smaug,who wroughtfieryruin upon
theDwarvenKing’shold.Evenin theyearsof his exilefromThe LonelyMountain,however,Thrórremaineda powerfullord,and thearmiesof the
Dwarvesjoinedhim at theill-fatedBattle of Moria.
Mv F
S
5" 6/4+ 4

D
9

A
3

W
3

C
6

M
3

W
3

F
1

WARGEAR
Heavy Dwarf armour, sword, shield and the Arkenstone.
– An heirloomthat is undoubtedlythemost
Arkenstone
treasureditemamongstall thoseof Durin’sfolk,theArkenstoneglowsas if
with an innerlight.
The bearer of the Arkenstone passes Fate rolls on a 3+. In
addition, when taking a Fate roll, if the roll is a 4 or better, there is
no need to expend the Fate point at all; it is free.

HEROICACTIONS
• Heroic Strike
• Heroic Strength
• Heroic Challenge
OPTIONS
If your army includes Thrór, you may upgrade any number of
Grim Hammers in his warband to Guardians of the King for +1
point. Guardians of the King have Strength 4.
If your army does not include Durin, King of Khazad-dûm, then
Thrór carries the Ring of Durin.
– Oneof thesevenDwarvenRings,the
The Ring of Durin
Ring of Durinis entwinedwith power.
Once per game, the bearer of the Ring of Durin may re-roll a
single Priority roll.

THRÁIN ...........................................................................................................................
120 POINTS
DWARF,EREBOR,INFANTRY, HERO– HEROOF VALOUR
Thrór’sheir,Thráin,is a grimwarriorwho bearsthescarsof manyhard-foughtbattles.Steadfastlyloyalto his father,Thráin commandedthearmyof
The LonelyMountainwhentheDwarf holdwas at theheightof its glory.Decadeslater,whenThrórwas slainin sucha humiliatingmannerbyAzog,
Thráin tookcommandof theassembledDwarventhrongand hurledhimselfand his finestwarriorsat theDefilerin a desperateattemptforvengeance.
It
wouldbethelast timehewas seenformanya year.
Mv F
S
5" 6/4+ 4

D
8

A
3

W
3

C
6

M
3

W
3

F
3

WARGEAR
Heavy Dwarf armour and Master Forged two-handed hammer.

SPECIALRULES
– Evenbeforehisfather’sdeath,Thráin was
Durin’s Heir
belovedof Erebor’swarriors.Any Dwarf wouldwillinglyfightbesidehim
to thebitterestof ends.

HEROICACTIONS
• Heroic Strike
• Heroic Defence

Thráin’s Stand Fast! is unusual. In addition to all of the normal
rules for Stand Fast!, when Thráin passes a Stand Fast! roll, every
friendly Dwarf model on the battlefield is automatically affected,
including other Dwarf Hero models.

OPTIONS

Blood Feud

If your army does not include Durin, King of Khazad-dûm, or
Thrór, then Thráin carries the Ring of Durin.

beborne.

– Oneof thesevenDwarvenRings,the
The Ring of Durin
Ring of Durinis entwinedwith power.
Once per game, the bearer of the Ring of Durin may re-roll a
single Priority roll.

– AzogslewThráin’sfather,an insultthat cannot

Thráin re-rolls all failed To Wound rolls when making Strikes
against Azog, and any model in the same army as Azog.

YOUNG THORIN OAKENSHIELD..........................................................................
100 POINTS
DWARF,EREBOR,INFANTRY, HERO– HEROOF VALOUR
As Princeof Erebor,Thorinhelda positionof respectand honouramongtheDwarvenhostswho strodeto war in thenameof his grandsire.Evenas
a youth,Thorinpossessed
an impressiveskill-at-armsand thecourageto matchit. This stoodhim in greatsteadwhenSmaugwroughtsuchterrible
devastationuponhis home,and evenmoresoat thegreatBattle of Moriamanyyearslater.In that battle,whenall hopeseemedlostand thelineof
Durinfacedextinction,Thorinprevailedin spiteof theodds,and earnedhimselfthemoniker‘Oakenshield’.

Mv F
S
5" 6/4+ 4

D
7

A
3

W
3

WARGEAR
Dwarf armour and sword.
HEROICACTIONS
• Heroic Strike
• Heroic Strength
• Heroic Defence
• Heroic Challenge

C
6

M
3

W
3

F
3

OPTIONS
The Oakenshield ................................................................. 5 points
– At theBattle of Azanulbizar,Thorin
The Oakenshield
famouslytookup a fallentreebranchand usedit as a shieldto protect
himselffromAzog’smurderousonslaught.This oneact propelledhis
legend,as wordspreadof theyoungDwarf who had defeatedthePaleOrc
with oakenshieldin hand.
The Oakenshield is a shield. Additionally, should Thorin opt
to use it for Shielding during a Fight and he wins, he may
make a single Strike at his Strength (receivingno bonuses
from any weapons).
SPECIALRULES
– With a rallyingcry,Thorinsoundedthecharge
To Arms!
that ledhiskin to fightwith redoubledfury.
Once per game, when moving Young Thorin Oakenshield, the
controlling player may declare “To Arms!”. At the start of the
followingFight phase, all friendly Erebor Dwarf models within
3" increase their Strength by 1 for that phase.

YOUNG BALIN THE DWARF .................55 POINTS
DWARF,EREBOR,INFANTRY, HERO– HEROOF FORTITUDE
Mv F
S
5" 4/4+ 4

D
5

A
2

W
2

C
6

M
1

W
3

F
2

WARGEAR
Dwarf armour and sword-mace.
– YoungBalin carriesa fearsomeweapon,partswordand part

Sword-mace
spikedmace.

This weapon may use the Feint or Bash Special Strikes.
HEROICACTIONS
• Heroic Defence
WhereverDwalin travelled,his olderbrother,Balin, was
sureto befound.Wise,evenin his youth,Balin was the
kind of Dwarf that otherssoughtout forsagecounsel,
althoughhewas in no way lackingforskill-at-arms.At the
Battle of Azanulbizar,Balin joinedThorinin rallyingthe

SPECIALRULES
a wisdombeyondhis
– Evenas a youth,Balin possessed
The Young Sage
yearsand his counselwas heardbykingsand princes.

In the Priority phase, Young Balin may spend a Will point to enable his side to
waveringDwarvenhosts,chargingto victoryup thecorpsestrewnslopesbesidehis belovedkinsmen.
re-roll their D6 in the Priority roll.

YOUNG DWALIN THE DWARF.............85 POINTS
DWARF,EREBOR,INFANTRY, HERO– HEROOF FORTITUDE
Mv F
S
5" 5/4+ 5

D
6

A
3

W
2

C
6

M
2

W
2

F
2

WARGEAR
Dwarf armour and two axes.
HEROICACTIONS
• Heroic Strike
• Heroic Strength
SPECIALRULES
Fearless.
Weapon Master
ornot.
Thorin’sablecompanionand comrade-in-arms,
Dwalin is
oneof themostskilledfighters,and perhapsthestrongest
Dwarf,in all of Erebor.When Thorinescapedthewrath
of Smaug,Dwalin and hisbrotherBalin werebesidehim
and, yearslater,theyremainedsoat theBattle of Moria.
In a meleethereis no Dwarf moreunflinchinglyviolent
than Dwalin and, whenarmedwith his pairedaxes
‘Grasper’and ‘Keeper’,
heis capableof takinga bloody
tallyof hisfoe.

– Dwalin is a deadlywarrior,whetherhecarriesa weapon

Young Dwalin the Dwarf is never considered unarmed, and never suffersthe
usual -1 penalty to the Duel roll for fighting with a two-handed weapon.
risks
– Youngand brash,Dwalin will oftentake unnecessary
Dwarven Fury
in orderto slayhis foesevenquicker.
Before making a Duel roll, Young Dwalin the Dwarf may choose to reduce his
Fight value by D3. If he does this, Young Dwalin the Dwarf may re-roll all failed
To Wound rolls in the followingfight.

GRIM HAMMER CAPTAIN ....................70 POINTS
DWARF,EREBOR,INFANTRY, HERO– HEROOF FORTITUDE
Mv F
S
5" 5/4+ 4

D
8

A
2

W
2

C
5

M
2

W
1

F
1

WARGEAR
Heavy Dwarf armour, pick-hammer and throwing axes.
– These are hand-and-a-half weapons, which may use
Pick-hammer
either the Bash or Piercing Strike Special Strikes.
HEROICACTIONS
• Heroic March

Thosethat commandtheGrim Hammersarechosento
leadfortheirstrengthin battle.Theseheadstrongwarriors
fightwith a grimdeterminationand a furyseldomseen
outsidetheirranks.Uponthebattlefield,thesecaptains
canbecounteduponto befightingwherethegoingis
hardest,theirarmour.
smashingtheshieldsof theirenemiesasideand
piercing

CAPTAIN OF EREBOR..............................
60 POINTS
DWARF,EREBOR,INFANTRY, HERO– HEROOF FORTITUDE
Mv F
S
5" 5/4+ 4

D
7

A
2

W
2

C
5

M
2

W
1

F

1

WARGEAR
Dwarf armour and axe.
HEROICACTIONS
• Heroic March
OPTIONS
Shield........................................................... 5 points

Underthecommandof its captains,thearmiesof
Ereboraremorethan a matchforanyarmyin Middleearth.Sturdywarriorswith decadesof experience,
these
captainsaregrizzledand toughfighters,and have
accomplished
featsthat serveas inspirationforthose
undertheircommand.

WARRIORSOF THE ARMYOF THRÓR
GRIM HAMMER.........................................
11 POINTS
DWARF,EREBOR,INFANTRY, WARRIOR
Mv F
S
5" 4/4+ 3

D
7

A
1

W
1

C
4

WARGEAR
Heavy Dwarf armour, pick-hammer and throwing axes.
– These are hand-and-a-half weapons, which may use
Pick-hammer
either the Bash or Piercing Strike Special Strikes.
OPTIONS
War horn ................................................... 30 points
Banner ....................................................... 25 points

The vanguardof thearmiesof Ereborwas oftenformed
of Grim Hammers.Thesestaunchwarriorsarecladfrom
headto toein thick-platedarmour,and arearmedwith the
pick-hammers
forwhichtheyarenamed.Many an enemy
armyhasbeenthwartedbytheseindomitablewarriors,the
Grim Hammerscrushingbotharmourand boneas they
bringdowntheirweaponsupontheirfoes.

WARRIOROF EREBOR...............................
8 POINTS
DWARF,EREBOR,INFANTRY, WARRIOR
Mv F
S
5" 4/4+ 3

D
6

A
1

W
1

C
4

WARGEAR
Dwarf armour and axe.
OPTIONS
War horn ................................................... 30 points
Banner ....................................................... 25 points
Shield............................................................. 1 point
Spear ............................................................. 1 point

Ereborhas alwaysboastedoneof the finestDwarven
armiesin Middle-earth,theirwarriorswell-drilledand
equippedwith the bestarmourand weaponsthat canbe
made.Veteransof manybattles,it is thesewarriorsthat
aretaskedwith the defenceof Ereboragainstany threat
that daresto challengethe mountain.

The Iron Hills

THE IRON HILLS

T

he Iron Hills are unusual among the great Dwarf
holds, in that their fame stems neither from their
wealth nor the glory of their artifices and the labour that
has crafted them. Instead, the Iron Hills are known for a
single, simple accolade: their military might. At the time of

They havelearnedto adapt to overcometheirweaknesses,harnessing
beastsof burdento speedtheirfinestwarriorsinto battle,and
innovatingpowerfulwar machinesto protecttheirranks.Forall their
savvy,however,the undeniabletruth of warfareagainstthe Dwarvesof
the Iron Hills is that deathawaits theirfoesat the shieldwall.In the

the Battle of the Five Armies, the army of the Iron Hills is
one of the most disciplined and experienced fighting forces
in Middle-earth, and has fought relentlessly since the tragic
victory of Durin’s Folk at the Battle of Azanulbizar.

pressof combat,theiriron-edgedshieldspresentan immovablebulwark,
throughwhichbarbedspearsofferdeathto the enemy.At a barked
wordfromtheircaptains,theseveteranKhazadexecutepreciseorders,
evenunderthe mostduress,surein the knowledgethat thereis no foe
that theycannotovercome.

Dáin Ironfootis the undisputedmasterof the Iron Hills, a ferocious
warrior-lordwho won his reputationin battleagainstAzog’sLegions
as a youth,and has lostnoneof his savageryin the many yearssince.
Havingtastedthe bitterestof sacrificeson the slopesof the Dimrill
Dale,Dáin and his warriorshaveusedthe decadesthat followedto
honetheirskills,crushingeveryOrcand Goblinarmytheyencounter.
This warlikelifestylehas forgedthe Iron Hills Dwarvesinto an
implacableand remorseless
foe,indomitablein battleand unflinching
evenagainsthorrendousodds.

ARMYCOMPOSITION
This army may include: Dáin Ironfoot, Lord of the Iron Hills;
Iron Hills Captains; Múrin & Drár; Iron Hills Dwarves; Iron Hills
Goat Riders; Iron Hills Chariots; Iron Hills Ballistae.

Behindtheirintensemartialskilland disciplineliesthefierywrathof a
Dwarf at war, fortheIronHills Dwarveshonourthebondsof kin above
all else.It is forthispurposethat Dáin and his warriorsmarchon Erebor,
forDáin is Thorin’scousinbybloodand friendbychoice.When theravens
reachedtheLordof theIronHills,with themessagethat Ereborwas
onceagainin thehandsof theDwarves,no timewas lost…theIronHills
wouldaid theirkin, and woe-betide
anywho stoodin theirpath.

ARMYBONUS
“Ironfoot has come!” – In Scenarios where you roll
for additional forces to arrive (such as those that use
the Reinforcements rule), you may modify your own
Reinforcements rolls for warbands from this army list by +1
or -1. In Scenarios where you roll to see which part of the
board your warbands deploy in, you may modify the dice
roll by +1 or -1.
Additionally, Dáin Ironfoot, Lord of the Iron Hills receives
the Master of Battle 4+ special rule.

HEROESOF THE IRON HILLS

DÁIN IRONFOOT,LORDOF THE IRON HILLS................................................
140 POINTS
DWARF,IRON HILLS,INFANTRY, HERO– HERO OF LEGEND
Dáin Ironfootis theLordof theIronHills and cousinto Thorin,KingUndertheMountain.As stubbornas heis formidable,Dáin is knownacross
Middle-earthforhis unrivalledskillin battleand his fearsometemper.Dáin chargesinto battleuponhis greatwar boarand wieldsa massiveDwarven
hammerwhichheusesto bludgeonand crushthoseOrcsfoolishenoughto standin his way.HavingledtheDwarvesof theIronHills in countlessbattles,
Dáin commandsunwaveringloyaltyfromthosewho followhim. At theBattle of theFiveArmies,Dáin leadshis kin againstAzog’sLegionto protect
Thorin,hiscompany,and thenewlyreclaimedkingdomof Erebor.
Mv F
S
5" 6/4+ 5

D
8

A
3

W
3

C
7

M
3

W
3

F
3

WARGEAR
Heavy Dwarf armour and two-handed hammer.




Heroic
Heroic
Heroic
Heroic

Whilst Dáin Ironfoot, Lord of the Iron Hills is alive on the
battlefield, all Iron Hills Dwarf models within 12" of Dáin
automatically pass all Courage tests they are required to make.

HEROICACTIONS
• Heroic Resolve



– Dáin is theundisputedLordof the
Lord of the Iron Hills
IronHills,and as suchhis stoicwarriorswill followhim into anybattle
withoutquestion.

Fiery Temper
his downfall.

March
Strike
Strength
Challenge

– Dáin’stemperis sofiercethat his furycouldbe

As soon as Dáin Ironfoot, Lord of the Iron Hills killsan enemy
model, for the rest of the game, if Dáin is in range to Charge, he
must do so if he is able to.

OPTIONS
War boar ........................................................................... 20 points

– Thesightof Dáinchargingintobattleisa
Fearsome Charge
terrifyingsightto beholdand nota challengethat manywouldfacewillingly.
WAR BOAR
Mv F
S
8" 4/5+ 4

D
6

SPECIALRULES
Burly, Fearless.

A
0

W
2

C
3

In a turn that Dáin Ironfoot, Lord of the Iron Hills Charges into
combat, he causes Terror until the end of the turn.
– Dáin’sthickskullis just as likelyto knockdown
Headbutt
an enemyas his hammer.
If Dáin Ironfoot, Lord of the Iron Hills wins a Duel roll but fails to
slay his opponent, select one enemy Man-sized (or smaller) model
in the fight and roll a D6. On a 5+, Dáin will headbutt that model
and it will be Knocked to the Ground.

MÚRIN & DRÁR.....................................................................................
140 POINTS FOR BOTH
DWARF,IRON HILLS,INFANTRY, HERO– HEROESOF FORTITUDE
Unlikethevastmajorityof theDwarvesof Middle-earth,Múrin and Drárhavedevelopedan unusualtasteforwanderingthemanylandsand realms
in searchof adventure.Althoughtheyspendmuchof theirtimebickering,as mostDwarvesdo,theseclosecompanionshavetravelledfar and widebeyond
theirmountainhome,and morethan oncehavefoundthemselvesembroiledin a fightto aid thoseFreePeopleswho needit most.The rashand daring
Múrin hasdevelopedgreatskillwith hissword,Kalazâl,and Sauron’sminionsof all kindshavefelt its cuttingblade.In contrastDráris a calmand
collectedfellow,preferringinsteadto arm himselfwith a bow– a weaponhepossesses
incredibleskillwith.

MÚRIN
Mv F
S
5" 5/4+ 4

DRÁR
D
8

A
2

W
2

C
5

M
3

W
1

F
1

Mv F
S
5" 5/4+ 4

D
7

A
2

W
2

C
5

WARGEAR

WARGEAR

Dwarf armour, shield and Kalazâl.

Dwarf armour and Dwarf bow.

– This is a sword. Additionally, Múrin receives a
Kalazâl
bonus of +1 To Wound when making Strikes against Orc models,
Goblin models and Uruk-hai models.

SPECIALRULES
Expert Shot.
HEROICACTIONS

HEROICACTIONS
• Heroic Strike



Heroic Accuracy

M
3

W
1

F
1

IRON HILLSCAPTAIN.............................
80 POINTS
DWARF,IRON HILLS,INFANTRY, HERO– HERO OF FORTITUDE
Mv F
S
5" 5/4+ 4

D
8

A
2

W
2

C
5

M
2

W
1

F
1

WARGEAR
Heavy armour, war spear, sword and shield.
HEROICACTIONS
Heroic March
OPTIONS
May exchange war spear
for mattock (seebelow)......................................Free
War goat (see page 30).............................10 points
SPECIALRULES
Master of Battle (5+), Shieldwall.
Evenmoreskilledin theart of war than theirkin,
Captainsof theIronHills arehand-pickedfortheirrole
byDáin himself.TheseDwarvescommandfromthe
front,and will befoundfightingrightin thethickof
battle.However,it is not onlytheircombatskill,but their
tacticalprowessthat setsthemapartfromtheDwarves
undertheircommand.

WARRIORSOF THE IRON HILLS
IRON HILLSDWARF.................................
11 POINTS
DWARF,IRON HILLS,INFANTRY, WARRIOR
Mv F
S
5" 4/4+ 4

D
7

A
1

W
1

C
4

WARGEAR
Heavy armour, sword and shield.
SPECIALRULES
Shieldwall.
OPTIONS
May exchange shield for mattock ......................Free

The Dwarvesof theIronHills will followtheirlord
into battlewithoutquestion,theirunbendingresolveand
will to fightdrivingthemforwardsagainstunassailable
odds.Many Dwarvesareequippedwith hugemattocksor
crossbows,
whilstothersarearmedwith longspearsand
broadshields;theseDwarvesarehighlytrainedin theart
of forminga nigh-impenetrable
shieldwall.Justas with
Dwarvenarmour,no weaknessis permittedin thearmyof
theIronHills,and sotheDwarvesof Dáin’sarmyarethe
finestof theirkind.

May exchange shield for crossbow................1 point
Spear ............................................................. 1 point
Banner ....................................................... 25 points
– A mattock is a two-handed weapon that can either use the
Mattock
Bash or Piercing Strike Special Strikes.

IRON HILLSGOAT RIDER..........................................................................................
20 POINTS
DWARF,IRON HILLS,CAVALRY,WARRIOR
Whilst otherDwarvenkingdomspreferto keeptheirfeetfirmlyplantedon theground,theDwarvesof theIronHills utilisethemountaingoatsnative
to theirhomelandto rideto war.When Dáin’sgoatshit home,theydo soin an avalancheof steelplatesand stone-hardhorns.Shieldwallsaresmashed
asideand enemywarriorsarehurledto thegroundlike ragdolls,evenas theskilledridersplungerazor-edged
spearsthrougharmourand flesh.

Mv F
S
5" 4/4+ 4

D

A

W

C

6

1

1

4

WARGEAR
Heavy armour, sword, war spear and war goat.

WAR GOAT (GOAT, IRON HILLS)
Mv F
S
8" 2/6+ 4

D
5

A
0

W
1

C
3

SPECIALRULES

OPTIONS
May exchange war spear for mattock................Free
Banner ....................................................... 25 points

Mountain Dwellers.
– The forceof theGoatRider’s
Devastating Charge
chargeis enoughto knockeventhemostsure-footed
of foesto
theground.
When this model Charges into combat against one or more
Man-sized (or smaller) models, roll a D6 for each. On a 5+,
that model is immediately Knocked to the Ground.

IRON HILLSBALLISTA................................................................................................
90 POINTS
SIEGEWEAPON, IRON HILLS
Dáin’sarmychargesdownthehillsoutsideEreborundertheprotectionof massiveDwarvenballistae.Firinghugespearswith giantchainsspinning
aroundthem,theseboltseffortlessly
rip enemyarrowsout of thesky– renderingenemyarchersall but useless.When theseboltsstriketheirtarget,theycut
hugechunksfromtheenemy’sranksas wellas fromtheground.
Siege Engine
Ballista

Strength
(8)

Defence
10

Wounds
4

CREW
An Iron Hills Ballista is a large Siege Engine and is crewed by
four Iron Hills Dwarves with heavy armour and swords. One
of these is automatically the Siege Veteran (we recommend the
Dwarf who is pointing). All crew members have the Dwarf, Iron
Hills, Infantry and Warrior keywords.
Mv F
S
5" 4/4+ 4

D
6

A
1

W
1

C

4

OPTIONS
Iron Hills Dwarf Engineer Captain ..................................75 points
Superior Construction ...................................................... 15 points
Additional Dwarf Crew.............................................10 points each
SPECIALRULES
Reliable – The Dwarvesthat crewthesewar machinesareexpertsat
hittingtheirdesiredtargets.
When firing an Iron Hills Ballista at a target, the shot will only
scatter 3", rather than 6". Furthermore, the Iron Hills Crew may
re-roll 1s to hit.

– IronHills Ballistaearedesigned
The Old Twirly Whirlies
to shredanyarrowsthat crossthepath of theirbolts.
The Iron Hills Ballista always counts as declaring a Heroic
Shoot – there is no need to spend Might. Additionally, the
Ballista followsthe rules for Volley Fire. When the Ballista hits
a target, place a marker under the centre of the target model.
Draw a line from the centre of the Ballista to the centre of the
marker. Shooting attacks that are Strength 6 or less cannot target
any model within 3" of that line for the remainder of the turn.
Additionally, shooting attacks that are Strength 6 or less cannot be
made if they cross the line at any point. If a shooting attack that is
Strength 7 or more targets a model that is either within 3" of the
line, or the shot crosses the line, roll a D6. On the roll of a 5+, the
shooting attack is prevented. At the end of the turn, remove any
marker placed due to this special rule.
– The boltsfromthesedeadlyweapons
Tremendous Impact
crashinto thefoewith tremendousforce,gougingout hugechunksof
land,and thebodiesof thoseunluckyenoughto getin theirway aresent
sprawlingto theground.
If an Iron Hills Ballista scores a hit against a Battlefield Target,
all Man-sized (or smaller) models within 2" are Knocked to the
Ground. Cavalry models within 2" must take a Thrown Rider
test. Additionally, any model within 2" also suffersa Strength 4 hit.

IRON HILLSCHARIOT..............................................................................................
175 POINTS
DWARF,IRON HILLS,WARRIOR
The vanguardof Dáin’sarmy,theseChariotsrun aheadof the Iron Hills Dwarves,breakingapart enemyformationsthat dareto oppose
them.Pulledby six goatsat a time and with razor-sharpscythesattachedto its wheels,any Orcthat is unfortunateenoughto getin the way
of a chargingChariotwill end up considerably
shorter!Alsoequippedwith a rapidfireboltthrower,the Chariotsarethe Iron Hills’ultimate
weaponsof war.
IRON HILLSCHARIOT CREW
Mv F
S
5" 4/4+ 4

D
6

A
1

W
1

C

4

IRON HILLSCHARIOT
Mv F
S
8" 4/4+ 4

D
8

A
2

W
5

C
3

WARGEAR
Heavy armour and sword.
OPTIONS
Iron Hills Captain (replaces driver)...................................75 points
Champions of Erebor (replaces crew, see page 34) .........325 points
SPECIALRULES
Fearless, Monstrous Charge.

– The IronHills Chariothasfourcrew
Dwarven Crew
members.As crewmembersareslain,otherIronHills Dwarvesmoveto
take theirplaceatoptheChariot.
Any Iron Hills Dwarf Warrior may replace a slain crew
member by ending their Move phase in base contact with
the Chariot. Any Iron Hills Dwarf Warrior who joins
the Chariot immediately drops their spear, shield, mattock,
crossbow or banner.

Should the
driver be killed,
another
Iron
Dwarf
Chariot
immediately
takes their
place.
AnyHills
Chariot
thaton
hasthe
all of
its crew slain is removed as a casualty.
– Attachedto theChariotis a bolt
Rapid Fire Bolt Thrower
thrower.Capableof firingmultipleshotsin quicksuccession,
this weapon
makestheChariotevenmoredeadly.
Any Iron Hills Dwarf , that is not the driver, may man the rapid
fire bolt thrower. This is a crossbow that fires D6 shots per turn.
The bolt thrower only has a limited field of fire of 45˚ to its left
or right. The Chariot may still fire even if it has moved its full
distance that turn. Additionally, the Chariot does not suffer the -1
penalty for moving and shooting.
The Chariot may still shoot even if Engaged in combat and does
not need an In The Way test for models Engaged with it. Each
shot may target a different enemy. If it does this, then the Dwarf
operating the rapid fire bolt thrower may not add its Attacks or
Fight value to the Duel roll, and may not make Strikes, in the
followingFight phase.

– IronHills Chariotschargeforwardwith
Chariot Charge
deadly,yetunwieldy,force.
The Iron Hills Chariot is an unusual model and moves in
the followingway:


At the start of the Move phase, the controlling player may pivot
the Chariot up to 45º. When pivoting, the Chariot may touch
models or terrain. In the case of models, move them out of the
way by the shortest route possible. In the case of terrain, move
the Chariot away just enough to complete its pivot.



The Chariot may then move up to 4" in a straight line.



If it has moved a full 4", it may pivot a further 45º.



The Chariot may then move up to a further 4" in a straight line.



When the Chariot moves, it ignores enemy models' Control
Zones. Any models the Chariot comes into contact with
whilst moving (not pivoting) will suffer three Strength 6 hits.
If the model is slain then the Chariot may continue with its
movement. Cavalry models suffer three hits on both the rider
and the mount. If the rider survives but the mount is slain, the
rider is thrown and, after testing on the Thrown Rider chart, is
placed in base contact with the Chariot. Might may not be used
to affect the result of these hits. A Chariot that is affected by a
Heroic March may still inflict these hits as normal.



If the model the Chariot Charged survives, the Chariot will still
gain the benefits of its Monstrous Charge special rule.



The Chariot may instead choose to forego its movement in order
to pivot to face any direction. If a Chariot is moved by an enemy
model, it may not pivot in this way.

– The platformuponwhichthe
The Chariot in Combat
crewstandsis sturdyenoughforthemto fightfrom.
The Chariot counts as one model in a fight. Any surviving crew
member that is not driving the Chariot adds their Attacks to the
Duel roll. Additionally, the Chariot will also use the highest Fight
value of any Dwarf that is on the Chariot (including the driver).
No model that is riding on an Iron Hills Chariot can declare
a Heroic Combat.
If beaten, any model wishing to Strike the crew must roll to see
if they hit the crew or the Chariot. To do this, roll a D6 for each
Strike. On a 4+, the Strike hits the crew member of the attacker’s
choice – anything else hits the Chariot.
If the Chariot loses the Fight, it does not Back Away.It also never
counts as Trapped. If the Chariot is slain, then the crew inside are
lost – remove the model as a casualty.
– On a turn in which the Iron
Large War Machine
Hills Chariot Charges, it gains the Extra Attack and Knock to
the Ground bonuses as if it was a Cavalry model. The Iron

Hills Chariot still gets these bonuses even if it charges a Cavalry
model. When the Chariot is hit by a shooting attack, the shooter
must take an In The Way test to determine if the Chariot or the
crew are hit. On a 1-4, the Chariot has been hit and on a 5-6, it
hits the Dwarf closest to the shooter. The Chariot may not make
Jump, Climb, Leap or Swim tests, and may not lie down or defend
barriers. It may not enter difficultterrain other than shallow water
features (including swamps, rivers, etc.), which it is completely
unimpeded by. The Chariot cannot be Barged, Hurled or knocked
Prone for any reason.
– Models with Magical Powers
The Chariot and Magic
can use them on the Chariot, selecting either the Chariot itselfor
one of the crew members as the target. Magical Powers that affect
multiple targets will automatically affect both the Chariot and its
crew, if in range of the model. Only by affecting the Driver will a
Magical Power such as Transfix or Compel impede the Chariot’s
movement (thereby causing it to remain stationary or take a move
as described by the Magical Power). Finally, Magical Powers such
as Sorcerous Blast, Nature’s Wrath and Call Winds will not move
the Chariot or knock it Prone, although they will still inflict any
damage as detailed in the Magical Power’sdescription.
– If this upgrade is taken for the
Iron Hills Captain
Chariot, then an Iron Hills Captain will replace the driver. The
Iron Hills Captain will have all of the usual wargear and special
rules that an Iron Hills Captain would normally possesswhilst
riding the Chariot (see page 29). The Chariot counts as a Hero
for theCaptain
Iron Hills
army replace
list and the
mayWarrior
be the army
leader.
If Hero
the Iron
Hills
is taken,
keyword
with
whilst the Captain remains alive.

CHAMPIONS OF EREBORAS CREW:DESIGNER’SNOTE
– If this upgrade is taken for the Chariot, then instead of being crewed by four Iron Hills Dwarves,
Champions of Erebor
it is crewed by Balin the Dwarf, Champion of Erebor; Dwalin the Dwarf, Champion of Erebor; Kili the Dwarf, Champion of
Erebor and Fili the Dwarf, Champion of Erebor. If the Champions of Erebor are taken, replace the Warrior keyword with Hero .
The Chariot is also subject to the followingexceptions:
• Balin must always be the driver. Should Balin the Dwarf,
Champion of Erebor be slain, another Dwarf on the Chariot
immediately takes his place. Should all the Dwarves be slain,
then the Chariot is removed as a casualty. If the Chariot is
slain, the Dwarves take a Thrown Rider test instead.




The Dwarves who ride the Chariot have all of their usual
wargear and special rules (see pages 38-39 ) whilst riding
in the Chariot.



In combat, the Chariot is very unusual in that a Duel can
effectivelyhave multiple models on both sides of the Fight.
When making a Duel roll, make sure to roll each Dwarf’s
attacks separately for the purpose of using Might points.
Additionally, each Dwarf may decide to use Special Strikes. If
Kili or Fili use the Feint Special Strike, then the Fight values
of all of the crew and the Chariot itselfwill be reduced by D3.
If Kili or Fili use the Stab Special Strike, then only they will
be affected. If Dwalin uses the Piercing Strike Special Strike
then only his Strength and Defence will be affected.



Dwalin
always man the rapid fire bolt thrower
until he must
is slain.


Unlike other Iron Hills Chariots, only Balin, Dwalin, Kili and
Fili may ride this Chariot.



Magical
may
beResist
directed
Dwarves
individually,
in whichPowers
case they
will
andatbethe
affected
individually
with no impact on each other.

This
version
of the Chariot
counts
as four models for the
purpose
of working
out Break
points.


The Chariot counts as a Hero for the Erebor Reclaimed
army list and may be the army leader. It may not, however,
lead a warband. If the Chariot is chosen as the leader of your
army, then Balin is the leader for all intents and purposes.

IRON HILLSCHARIOT - MOVEMENT AND SHOOTING TEMPLATE
On this page is a template for use with your Iron Hills Chariot.
It is ideal for measuring the angle for pivoting your Iron Hills
Chariot during its movement, and for working out which enemy
models are within the rapid fire bolt thrower’s field of fire.
Feel free to print out this page for your own personal use or
simply use the template on screen.
To use this template, place the corner marked X over the centre
of the rapid fire bolt thrower with the dotted line running along
the pole of the Chariot (the long wood and metal shaft running
between and connecting the goats).

When pivoting
the Chariot,
keep
still and
Chariot
about point
X so that
thethe
poletemplate
is now facing
uppivot
to 45ºthe
to either the left or the right, as shown by the template.
When firing the rapid fire bolt thrower, place the template as
described above. This is the rapid fire bolt thrower’s field of fire.

EreborReclaimed

EREBORRECLAIMED

T

horin Oakenshield has fulfilled his quest to The Lonely
Mountain, reclaiming his birthright – and now he sits
upon the throne of Erebor as King Under the Mountain.
However, all is not well within the mountain’s walls. For
the Arkenstone is still seemingly missing, driving Thorin

hardyIron Hills Dwarves,as theycometo the aid of theirking. As the
ranksof Elvesand Dwarvesclashin a bloodymelee,Thorin retreats
backinto Ereborto continuehis searchfor the Arkenstone,an action
that the membersof the companydo not receivewell.

into near-madness in order to find the King’s jewel. As his
desperation grows, a sickness begins to seep into Thorin’s
mind – the same sickness that drove his grandfather to
madness many years before.

Within the hallsof Erebor,Thorin eventuallyrealiseswhat he has
become.Castingasidethe sicknessthat had poisonedhis mind, Thorin
rallieshis companionsand readiesthem for war. With the Battle of
the FiveArmiesragingon outsideof Erebor’sgates,Thorin leadshis
company’schargeinto the fray.The sightof the chargeof the champions
of Ereborralliesthe survivingIron Hills Dwarvesto theirking.

AmidsthissearchfortheArkenstone,Thorinis confrontedbya hostof
Elvesand Men at his gates,demandingtheshareof thetreasurethat was
pledgedto them.However,Thorinwill not beswayedand refusesthat
whichwas promised– tarnishinghis word,and thewordof theHobbit
whospokeon hisbehalf.Appalledwith what hehaswitnessed,Bilbogifts
theArkenstoneto Bard as a tokento makeThorinhonourhis word.

The companyof Thorin Oakenshieldnow fightsalongsidethe Dwarves
of the Iron Hills, lockedin mortalcombatwith the foul beingsof
Azog’slegions.Such is the couragethat Thorin has renewedin his
kin that theywill all fightwith reinvigoratedstrengthin defence
of the mountain.

Confrontedoncemoreby the armiesof Elvesand Men, Thorin sends
a ravenwith a messagecallingfor aid to his cousin,Dáin. The sound
of iron-shodbootsheraldsthe arrivalof Dáin Ironfootand his armyof

ARMYCOMPOSITION
This army may include: Thorin Oakenshield, King Under
the Mountain; Balin the Dwarf, Champion of Erebor; Dwalin
the Dwarf, Champion of Erebor; Kíli the Dwarf, Champion
of Erebor; Fíli the Dwarf, Champion of Erebor; Bifur the
Dwarf, Champion of Erebor; Bofur the Dwarf, Champion
of Erebor; Bombur the Dwarf, Champion of Erebor; Ori the
Dwarf, Champion of Erebor; Nori the Dwarf, Champion of
Erebor; Dori the Dwarf, Champion of Erebor; Óin the Dwarf,
Champion of Erebor; Glóin the Dwarf, Champion of Erebor;
Dáin Ironfoot, Lord of the Iron Hills; Iron Hills Captains; Iron
Hills Dwarves and Iron Hills Goat Riders.
The profile for Dáin Ironfoot, Lord of the Iron Hills can be
found on page 27. Dáin Ironfoot, Lord of the Iron Hills
counts as a Hero of Valour if taken as part of an Erebor
Reclaimed army list.
The profile for Iron Hills Captains can be found on page 29. Iron
Hills Captains count as a Hero of Fortitude if taken as part of an
Erebor Reclaimed army list.
The profile for Iron Hills Dwarves can be found on page 29.
The profile for Iron Hills Goat Riders can be found on page 30.

ADDITIONAL RULES
Thorin, and all twelve Champions of Erebor, may be deployed
as one warband if you wish, so long as the warband contains
no other models.

ARMYBONUS
“Will you follow me, one last time” – All friendly Erebor
Dwarf models from this army list gain the
Du Bekâr! special rule.

HEROESOF EREBORRECLAIMED

THORIN OAKENSHIELD,KING UNDER THE MOUNTAIN .........................
115 POINTS
DWARF,EREBOR,INFANTRY, HERO– HEROOF LEGEND
The LonelyMountainhasbeenreclaimed;ThorinOakenshieldnow sitsuponthethroneof Erebor.Yet despitethisgreattriumph,a sicknessliesuponthe
greattreasurehoardof hispeople;thesamesicknessthat infectedtheHigh King,Thrór,hasnow befallenhisgrandson.However,with theBattle of the
FiveArmiesragingoutsidethegatesof Erebor,Thorinremembersthat truewealthin lifedoesnot lie with gold,but with honourand standingwith his
friends.Provingthat hetrulyis theking that his kin had alwaysbelievedin, Thorinnow chargesforthfromthegatesof Ereborto fulfil theduty of the
KingUndertheMountain.Finallyembroiledin mortalcombatwith Azog,ThorinOakenshield’s
finesthourwill ultimatelybehis last.

Mv F
S
5" 6/4+ 4

D
8

A
3

W
3

C
6

M
3

W
3

F
1

WARGEAR
Heavy Dwarf armour and sword.
HEROICACTIONS
• Heroic Resolve




Heroic Strike
Heroic Strength
Heroic Challenge

SPECIALRULES
– Thorinhasvowedto rid theworldof his
A Score to Settle
bitterenemyonceand forall.
Thorin Oakenshield, King Under the Mountain re-rolls all failed
rolls To Wound when making Strikes against Azog.
– NeverhasThorinOakenshieldfoughtso
Ancestral Fury
hardto avengehis fallenkin.
Thorin Oakenshield, King Under the Mountain may call a Heroic
Combat every Fight phase without expending Might.

OPTIONS
Orcrist (see page 9).......................................................... 10 points
War goat (see page 30)..................................................... 10 points

KÍLITHE DWARF,
CHAMPION OF EREBOR.........................
75 POINTS
DWARF,EREBOR,INFANTRY, HERO– HEROOF FORTITUDE
Mv F
S
5" 5/3+ 4

D
8

A
2

W
2

C
5

M
3

W
1

F
1

WARGEAR
Heavy Dwarf armour and sword.
OPTIONS
War goat (see page 30).............................10 points
Dwarf bow................................................... 5 points

HEROICACTIONS
• Heroic Accuracy
• Heroic Strike
SPECIALRULES

Sworn Protector (Thorin Oakenshield, King Under the Mountain).
After recoveringhis strengthfromhis brushwith death
at the handsof a Morgularrow,Kíli is now readyto
fightalongsidehis kin uponthe fieldof battle.Charging
into the fray with his brotherat his side,Kíli has
preparedhimselffor the fact that he may haveto give
his life in orderto protectthosethat he loves.

– Fíli and Kíli fighttogetherwith onepurpose,effortlessly
Combat Synergy
coordinatingtheiroffensive.
If they are in base contact, Fíli the Dwarf, Champion of Erebor and Kíli the
Dwarf, Champion of Erebor may choose to swap places with one another at the
start of any phase – this does not count as moving.
– Kíli fightshardforhis royalkinsman,strivingbothto protecthim
Du Bekâr!
and makehim proud.
A model with this special rule counts as being in range of a banner if they are
within 6" of Thorin Oakenshield, King Under the Mountain.

FÍLITHE DWARF,
CHAMPION OF EREBOR.........................
75 POINTS
DWARF,EREBOR,INFANTRY, HERO– HEROOF FORTITUDE
Mv F
S
5" 5/3+ 4

D
8

A
2

W
2

C
5

M
3

W
1

F

1

WARGEAR
Heavy Dwarf armour and sword.
HEROICACTIONS
• Heroic Strike
• Heroic Strength

OPTIONS
War goat (see page 30).............................10 points
Dwarf bow................................................... 5 points

SPECIALRULES
Sworn Protector (Thorin Oakenshield, King Under the Mountain).
HavingfinallyreachedEreborwith his brotherfollowing
theirencounterwith Smaugin Lake-town,Fíli findshis
uncletormentedand fallinginto sickness.Remaining
completelyloyalto Thorinand his brother,Fíli does
not hesitatein joininghis kin in taking up armsin
the Battle of the FiveArmies.Fíli will fightwith utter
loyaltyforhis uncle,and is willingto givehis life,should
it cometo that.

Combat Synergy
Du Bekâr!

– See above.
– See above.

BALIN THE DWARF,
CHAMPION OF EREBOR.........................
60 POINTS
DWARF,EREBOR,INFANTRY, HERO– HEROOF VALOUR
Mv F
S
5" 4/4+ 3

D
8

A
2

W
2

C
6

M
1

W
3

F
2

WARGEAR
Heavy Dwarf armour and two-handed mace.
HEROICACTIONS
• Heroic Resolve
• Heroic Defence
SPECIALRULES
Like his brother,Balin has accompaniedThorinfor
manyyears,eversinceSmaugdrovethemfromtheir
ancestralhome.The agingDwarf has guidedhis liege
with wisdomthroughtheirlongexile,and has witnessed
him maturefroma fieryyoungprinceinto the king that
will restorethe gloryof the Dwarves.Althougholder
than otherswithin the company,Balin is still capable
of drawingfromhis reservesof strengthand skill when
neededin orderto fight.

Sworn Protector (Thorin Oakenshield, King Under the Mountain).
– Balin’sgrandagebringswith it a wealthof wisdom.

Longbeard

In the Priority phase, Balin may spend a Will point to enable his side to re-roll
their D6 in the Priority roll.

DWALIN THE DWARF,
CHAMPION OF EREBOR.......................115 POINTS
DWARF,EREBOR,INFANTRY, HERO– HEROOF VALOUR
Mv F
S
5" 6/4+ 5

D
8

A
3

W
2

C
6

M
3

W
2

F
2

WARGEAR
Heavy Dwarf armour, two-handed axe and two axes.
HEROICACTIONS
• Heroic Strike
• Heroic Strength

OPTIONS
War goat (see page 30).............................10 points

SPECIALRULES
Burly, Fearless, Sworn Protector (Thorin Oakenshield,
King Under the Mountain).
HavingfoughtalongsideThorin sincethe Battle of
the Dimrill Dale,Dwalin’sloyaltyto his king is
unwavering.His senseof duty to Thorin is unmatched
within the companyand he will followhim into
any battlewithout question.Versedin all mannerof
weaponry,Dwalin is an unstoppableforceagainst
Azog’slegions.However,as the Battle of the Five
ArmiesprovidesDwalin with his hardestfightto date,
the fortitudeof eventhis mightywarriorwill be needed
morethan ever.

– Dwalin is a deadlywarriorin anysituation,whetherhe
Weapon Master
carriesa weaponoris armedwith just his fists.
Dwalin the Dwarf, Champion of Erebor is never considered unarmed,
and never suffersthe usual -1 penalty to the Duel roll for fighting with a
two-handed weapon.
The King’s Axeman
with an axe.

– Nonein Middle-earthcanhopeto rivalDwalin’sskill

Whilst he has the Infantry keyword, at the beginning of each fight, Dwalin the
Dwarf, Champion of Erebor can choose to use either an axe in each hand, in
which case he fights with 4 Attacks, or use a two-handed axe.

BIFUR THE DWARF,
CHAMPION OF EREBOR.........................
65 POINTS
DWARF,EREBOR,INFANTRY, HERO– HEROOF FORTITUDE
Mv F
S
5" 4/3+ 4

D
8

A
2

W
2

C
5

M
2

W
1

F
1

WARGEAR
Heavy Dwarf armour and hand-and-a-half axe.
HEROICACTIONS
• Heroic Strike
SPECIALRULES
Sworn Protector (Thorin Oakenshield, King Under the Mountain),
Throw Stones (range 8", Strength 1).
HavingsurvivedSmaug’swrath,Bifur nowturnshisfury
to thelegionsof Orcsthat marchuponErebor,theaxe-blade
lodgedin hisskullhavingbothscarredhim and rendered
him unableto speakthecommontongue.It is notknown
what wouldhappenshouldtheaxe-bladeberemoved.It
couldleavehim paralysed,orit mayallowhim to finally
communicatewith thoseotherthan hiskin, a skillthat
wouldproveinvaluablein theBattleof theFiveArmies.

pain,removing
– Althoughit will causeconsiderable
Embedded Axe-blade
Bifur’saxe-blademayallowhim to speakthecommontongueagain.
If Bifur the Dwarf, Champion of Erebor wins a fight, he may choose to
headbutt his enemy with the axe-blade embedded in his skull. Instead of striking
normally, he may make a single Strike against his opponent. If Bifur manages
to successfullywound his opponent, then the axe has been removed from his
skull. Once the axe-blade is removed, Bifur may call a Heroic Move each turn
without reducing his own Might store.

BOFUR THE DWARF,
CHAMPION OF EREBOR.........................
65 POINTS
DWARF,EREBOR,INFANTRY, HERO– HEROOF FORTITUDE
Mv F
S
5" 4/4+ 4

D
8

A
2

W
2

C
5

M
2

W
1

F
1

WARGEAR
Heavy Dwarf armour and hand-and-a-half hammer.
HEROICACTIONS
• Heroic Resolve
• Heroic Strike
SPECIALRULES
Sworn Protector (Thorin Oakenshield, King Under the Mountain).
HavingenjoyedtheMaster’sfeastperhapstoomuch,
Bofurfoundhimselfleft behindin Lake-town.However,
it was herethat hewitnessedfirst-handthenobilityof
theElves.Watchingas theElf maidenTaurielhealed
Kíli of hismortalwounds,Bofurwas ableto appreciate
thedifferences
betweenthetwo races.Now reunited
with his kin, Bofurjoinsthechargeinto theBattle of
theFiveArmies,to fightside-by-side
with bothDwarves
and Elvesalike.

– Bofur’sboundlessoptimismallowshim to presson through
Steadfast
seeminglyimpossibleoddswith thesamedeterminationas ever.
Whenever Bofur is targeted by a Magical Power or special rule, he may try to
ignore its effects.Roll a D6. On the score of a 2+, its effectsare ignored. This
roll may be modified by Might. If you wish to try to Resist a Magical Power, you
must do so before making Bofur’sSteadfast roll.

BOMBUR THE DWARF,
CHAMPION OF EREBOR.........................
60 POINTS
DWARF,EREBOR,INFANTRY, HERO– HEROOF FORTITUDE
Mv F
S
5" 4/4+ 4

D
7

A
2

W
3

C
5

M
2

W
1

F
1

HEROICACTIONS
• Heroic Defence

WARGEAR
Heavy Dwarf armour
and flail.

SPECIALRULES
Sworn Protector (Thorin Oakenshield, King Under the Mountain).
Beefy

– Bombur’sbulk makeshim formidable.

When Bombur the Dwarf makes Strikes, he may choose to use the Bash Special
Strike just as if he were using a mace.
– Bomburis quiteoverweight,and is far frombeingnimbleoragile.

Lumbering
Easilythe largestof the Dwarvesin Thorin’sCompany,
Bomburis muchmorecontentwhen he is eatingrather
than fighting.However,the company’sencounterswith
Goblins,Wargs,Orcsand Trollshavemanagedto help
this alwaysjollyDwarf growinto a solid,if rather
unconventional,warrior.Bomburnow takesthese
newfoundskillsto battleagainstAzog’slegions.

When making Jump or Climb tests, Bombur the Dwarf must re-roll results of 6.
Additionally, he may not call Heroic Moves.
– Bomburcanlift flaggingmoralewith a kindlywordora

Raising Spirits
profferedtreat.

Once each turn, at any point in Bombur’s Move phase, choose a friendly model
in base contact with Bombur the Dwarf and roll a D6. On a 4+, the chosen model
regains a point of Will spent earlier in the battle (or campaign).

ORI THE DWARF,
CHAMPION OF EREBOR.........................
55 POINTS
DWARF,EREBOR,INFANTRY, HERO– HEROOF FORTITUDE
Mv F
S
5" 4/3+ 3

D
7

A
2

W
2

C
5

M
1

W
3

F

1

WARGEAR
Heavy Dwarf armour and hand-and-a-half axe.
HEROICACTIONS
• Heroic Defence
SPECIALRULES
Sworn Protector (Thorin Oakenshield, King Under the Mountain).
The youngestmemberof Thorin’sCompany,Oriwas
oft consideredtheweakestmemberof thegroup.But by
possessing
a valiantheart,Orihasbeenableto overcome
all of thedangersin his way,provinghis worthto the
companyand emergingstrongerfromeachencounter.No
longerneedingto belookedafterbyhisolderbrothers,Ori
now proudlyfightsalongsidehiskinsmen,provingto be
everybit thebravewarriorhealwaysbelievedhimselfto be.

– Ori’shopeis to documenttheadventuresof hiskinsmenand
Chronicler
compiletheminto a recordworthyof theirexploits.
Any time that Thorin Oakenshield, King Under the Mountain, or a Champion
of Erebor slaysan enemy Hero or Monster model within 3" of Ori the Dwarf,
that model immediately regains a point of Might, Will or Fate (your choice) that
has previously been spent in that game (or campaign).

NORI THE DWARF,
CHAMPION OF EREBOR.........................
80 POINTS
DWARF,EREBOR,INFANTRY, HERO– HEROOF FORTITUDE
Mv F
S
5" 5/4+ 4

D
8

A
3

W
2

C
5

M
2

W
1

F
1

HEROICACTIONS
• Heroic Strike
• Heroic Strength

WARGEAR
Heavy Dwarf armour,
mace and shield.

SPECIALRULES
Sworn Protector (Thorin Oakenshield, King Under the Mountain).
– Norihasspenta lot of timetravellingtheworldand

Weapon Master

fightingwith manydifferent‘borrowed’
weapons.
Havingtravelledmuchof Middle-earth,Noriis well
practicedin variousfightingstyleswith an arrayof
differentweapons.With a habitof ‘borrowing’
itemsfrom
his travels,Noriis alsousedto relievingothersof their
weapons.Within Erebor'shalls,Norihasfoundhimself
in theunusualpositionof havingtoomuchchoiceof
weaponrywhensearchingthroughSmaug’streasurehoard.
Havingsettledon his preferredcombinationof maceand
shield,Noriheadsinto battleableto finallyshowhis true
combatpotential.

Nori the Dwarf is never considered unarmed, and never suffersthe usual -1
penalty to the Duel roll for fighting with a two-handed weapon.
of hispreferredweapons,
– Noriis finallyin possession
Weapon Synergy
allowinghim to fightwith evenmoreskill.
Nori the Dwarf, Champion of Erebor may re-roll one dice to win a Duel and
may re-roll one dice when making Strikes.

DORI THE DWARF,
CHAMPION OF EREBOR.........................
75 POINTS
DWARF,EREBOR,INFANTRY, HERO– HEROOF FORTITUDE
Mv F
S
5" 5/4+ 4

D
8

A
3

W
2

WARGEAR
Heavy Dwarf armour

C
5

M
2

W
1

F
1

HEROICACTIONS
• Heroic Strength
• Heroic Defence

and two-handed mace.

SPECIALRULES
Sworn Protector (Thorin Oakenshield, King Under the Mountain).
– Doriis verykindlyat heartand looksout forBilbo

A Good Sort Really
Bagginswhenheis in peril.
With his brothersforgingthemselvesinto morematureand
capablewarriors,Doriis no longerrequiredto keepas
watchfulan eyeuponthem.Not needingto holdbackto
ensurethesafetyof his kin, Doricannow unleashhis full
furyuponthelegionsof Orcsthat threatenthem,enabling
him to keephis brotherssafebyothermeans.

If Bilbo Baggins, Master Burglar is within 3" of Dori the Dwarf, Champion of
Erebor, he may spend Dori’s Might, Will and Fate points as if they were his own.
Weapon Master

– Dori’sdeadlyskillwith weaponrybelieshisdiminutivesize

and kind-heartednature.
Dori the Dwarf, Champion of Erebor is never considered unarmed,
and never suffersthe usual -1 penalty to the Duel roll for fighting with a
two-handed weapon.

ÓIN THE DWARF,
CHAMPION OF EREBOR.........................
65 POINTS
DWARF,EREBOR,INFANTRY, HERO– HEROOF FORTITUDE
Mv F
S
5" 4/4+ 4

D
8

A
1

W
2

C
6

M
1

W
4

F
1

WARGEAR
Heavy Dwarf armour, sword and shield.
HEROICACTIONS
• Heroic Resolve.
SPECIALRULES
Sworn Protector (Thorin Oakenshield, King Under the Mountain).
– Óin hasa greatmasteryof herbsand poultices,and cancure
Healing Herbs
wounds,and sometimessevereinjuries,with surprisingspeed.
Óin is a wily old Dwarf, his beardhavinggonegrey
with ageand his hearingnot beingwhat it oncewas.
Óin, alongwith his brotherGlóin,joinedthe company
of Thorin Oakenshieldout of loyaltyto theirdistant
cousin.Óin’sskillslie in his knowledgeof plantsand
herbsfor the purposeof healing.He alsoclaimsto be
ableto readthe portents,althoughthe othermembersof
the companyaredubiousof this.

In the Move phase, instead of moving, Óin the Dwarf may attempt to heal a
friendly model with which he is in base contact. Roll a D6. On a 1-3, there is no
effect.On a 4 or 5, the model regains a Wound lost previously in the game (or
campaign). On a 6, the model regains all of its lost Wounds.
– Óin gazesinto thefutureto readtheportents.Suchan act
Prognostication
takesa tollon him, but canbevaluableto hiscomrades.
Once per Fight phase, Óin the Dwarf can expend a Will point to enable a
friendly model within 3" to re-roll a single dice when making a Duel roll.

GLÓIN THE DWARF,
CHAMPION OF EREBOR.........................
90 POINTS
DWARF,EREBOR,INFANTRY, HERO– HEROOF FORTITUDE
Mv F
S
5" 6/4+ 4

D
8

A
3

W
2

C
6

M
3

W
1

F
1

WARGEAR
Heavy Dwarf armour and two-handed axe.
HEROICACTIONS
• Heroic Strike
• Heroic Strength
SPECIALRULES
Sworn Protector (Thorin Oakenshield, King Under the Mountain).
Althoughhewas reluctantto leavebehindhis wife and
son,Glóinshowshiscommitmentto Thorin’scause,
pledginghis servicesand investmentinto his quest.Glóinis
a formidablewarrior,exceptionally
skilledwith his trusted
axe.He is a veteranof manywarsand hasprovenhimself
to bea valuableally,onewhomanywouldconsider
themselvesluckyto fightalongside.

A Warrior Born

– Glóinis a fearsomefighter,whoseblowswastenoeffort.

Glóin the Dwarf must re-roll scores of 1 To Wound in combat.
Weapon Master
heholds.

of what weaponry
– Glóinis a ferociouswarrior,regardless

Glóin the Dwarf, Champion of Erebor is never considered unarmed,
and never suffersthe usual -1 penalty to the Duel roll for fighting with a
two-handed weapon.

Army of Lake-town

ARMYOF LAKE-TOWN

P

ropped up on pillars atop the Long Lake lies the
humble fishing town of Esgaroth, more commonly
known as Lake-town, built upon the waters following
the destruction of Dale as a safety measure against the
Dragon that now lies within the Lonely Mountain. Those

In sucha poorareaas Esgaroth,wealthcommandspowerand as
suchthe Lake-townGuardwill readilyservethe onewho holdsthe
purse-strings
– in this casethe Master– and theywill do his bidding
in orderto receivea cut of his wealth.Braga,the Captainof the
Guard,ensuresthat the Masterstaysin powerand that troublemakers

that dwell in Lake-town live an impoverished life, eeking
out a meagre existence. For although the inhabitants of
Lake-town are descended from the great city of Dale,
the wealth of that once powerful kingdom has long
since been lost.

aredealtwith in an appropriatefashion,so longas he is paid well
for his services.

Any wealththat may existwithin the boundariesof Esgarothis swiftly
collectedby the Masterof Lake-town,who is not abovefabricating
‘ancientlaws’in orderto increasehis standing.Forthe Masteris a
greedyman who will do anythingto protecthis greatwealth,a way
of beingthat has led the peopleof Lake-townto referto him as ‘Old
Moneybags’.
Constantlyat the Master’ssideis the cowardlyAlfrid,
councillorto the Master– a schemingand untrustworthyman whose
counselcanonlybetrusteduponto servehimself,and who undoubtedly
sharesthe Master’sloveof gold.

guardsaretrainedwith sword,spearand bowand, whilst muchof the
skill of Dalehas beenlost,theyareableto fightand defendtheirtown.
However,amongthosethat livein Esgaroth,therearesomewho are
directlydescendedfromthe people,and evenlords,of Dale.It is these
Men that will take up the defenceof Esgarothand leadherguardin
hergreatesthourof need,in orderto protectthat whichtheyholddear
againstthe oncomingfury of a Dragonenraged.

ARMYCOMPOSITION
This army may include: Bard the Bowman; The Master of Laketown; Alfrid the Councilor; Braga, Captain of the Guard; Bain,
Son of Bard; Sigrid & Tilda; Lake-town Guard Captains and
Lake-town Guard.

The profile for Sigrid & Tilda can be found on page 50. Sigrid &
Tilda count as an Independent Hero if taken as part of an Army
of Lake-town army list.

The profile for Bard the Bowman can be found on page 49. Bard
the Bowman counts as a Hero of Valour if taken as part of an
Army of Lake-town army list.
The profile for Bain, Son of Bard can be found on page 51. Bain,
Son of Bard counts as an Independent Hero if taken as part of an
Army of Lake-town army list.

AlthoughLake-townis not usedto the waysof war, havingnot been
involvedin oneformanya year,theystill keepa readyguardwho,
whilst corrupt,will still defendtheirtown shouldthe needarise.These

ARMYBONUS
The Master’s Purse-strings – The Master of Lake-town’s
Moneybags special rule has a range of 12" rather than 6".

HEROESOF THE ARMYOF LAKE-TOWN

MASTEROF LAKE-TOWN..........................................................................................
50 POINTS
MAN, LAKE-TOWN,INFANTRY, HERO– HEROOF VALOUR
The Masterof Lake-townis thepower-driven
rulerof Esgaroth.Moreconcernedwith theacquisitionof wealth,theMastercareslittleforthewishesof his
peopleand will oftendenythembasicneedsin orderto hoardmoney.However,his statushasguaranteedhim theloyaltyof theLake-townGuardwho,
fora price,will helphim maintainhispositionand keep‘troublemakers’
at bay.
Mv F
S
6" 4/4+ 4

D
4

A
2

W
2

C
3

M
2

W
2

F
2

– Suchis hisgreed,whenpresentedwith a
Dragon-sickness
vastsumof gold,theMastermaywelltakehisshareof thewealthand flee.

WARGEAR
The Master of Lake-town is unarmed.

At the start of the game, your opponent may select one of their
Hero models to be the bearer of a large sum of gold. If the Master

HEROICACTIONS
• Heroic Defence

of Lake-town is ever in base contact with the bearer at the end of
a Move phase, he must pass a Courage test or be removed as if he
had just lost his last Wound.

SPECIALRULES
– The Lake-townGuardarewellawarethat the
Moneybags
Masterholdsthepurse-strings,
and theyareevereagerto earna reward.
The Master of Lake-town can choose to expend a single point of
Might at the start of the Fight phase. If he does so, Braga, Captain
of the Guard, any Lake-town Guard Captains or Lake-town
Guard within 6" receive a bonus of +1 to their Fight value, and
count as being in range of a banner, until the end of the phase.

ALFRIDTHE COUNCILLOR...................20 POINTS
MAN, LAKE-TOWN,INFANTRY, HERO– HEROOF FORTITUDE
Mv F
S
6" 3/4+ 3

D
3

A
1

W
1

C
3

M
0

W
3

F
1

WARGEAR
Alfrid the Councillor is unarmed.
SPECIALRULES
Dubious Counsel
self-serving.

– Alfrid’scounselis sometimeswise,and sometimes

Alfrid can choose to expend any number of Will points at the start of the

Alfrid is the Master’sadvisor,counsellinghim in
mattersof importancein orderto keepthem bothin
a positionof authority.Not abovefabricatinglaws
to ensurethe survivalof the Master’sdominance,
Alfrid cravespowerand will do anythingto keepit.

Priority phase, before any dice are rolled. For each point of Will he expends,
nominate a single friendly Lake-town Hero model within 6" and roll a D6. For
each roll of a 2+, the nominated Lake-town Hero gains a point of Might. On
the roll of a 1, however, the nominated Lake-town Hero instead loses a point of
Might and Alfrid gains a point of Might. Might gained in this way can take the
chosen Lake-town Hero model’s store of Might points beyond its initial level.

In truth, Alfrid’scounselcan onlyreallybereliedon
to servehimself.

Firstin commandof the Lake-townGuard,Braga
is a self-importantman who has becomeaccustomed
to livinga higherqualityof life than the men he
commands.Braga’sloyaltyliesmoretowardswealth
than to his duty but, nevertheless,
Bragais still
competentenoughwith a swordto keephis positionas
Captainof the Guard,leadinghis men in serviceof the
Masterof Lake-town.

BRAGA,CAPTAIN OF THE GUARD ....50 POINTS
MAN, LAKE-TOWN,INFANTRY, HERO– HEROOF FORTITUDE
Mv F
S
6" 4/4+ 4

D
5

A
2

W
2

C
3

M
3

W
1

F
1

WARGEAR
Armour and sword.
HEROICACTIONS
• Heroic March
• Heroic Defence
SPECIALRULES
The Master’s Puppet
wellpaid.

– Bragawill do theMaster’sbidding,solongas heis

As long as the Master of Lake-town has Will points remaining, if Braga declares
a Heroic Action within 6" of the Master of Lake-town, roll a D6. On a 4+, the
Heroic Action is ‘free’and no points of Might are spent.
– BragagreatlydislikesBard and his family,
Air of Self-importance
followingtheirleadis somethingBragawoulddeembeneathhim.
Braga, any Lake-town Guard Captains, and any Lake-town Guard within 3" of
him may not take part in any Heroic Actions called by Bard the Bowman; Bain,
Son of Bard; Sigrid or Tilda.

LAKE-TOWNGUARD CAPTAIN ..........40 POINTS
MAN, LAKE-TOWN,INFANTRY, HERO– HEROOF FORTITUDE
Mv F
S
6" 4/4+ 4

D
5

A
2

W
2

C
3

M
2

W
1

F
1

WARGEAR
Armour and sword.
HEROICACTIONS
• Heroic March

The captainsof the Lake-townGuardhaveseenmore
fightingthan mostwithin Esgaroth,yettheylack the
steelydeterminationof a trueprofessionalsoldier.
Nonetheless,theyhaveguardedLake-townformany
a yearfromthe evilthat surroundsit and theyare
loyalto the Masterof Lake-town,who ensuresthat
theyarewell paid.

WARRIORSOF THE ARMYOF LAKE-TOWN
LAKE-TOWNGUARD.................................
5 POINTS
MAN, LAKE-TOWN,INFANTRY, WARRIOR
Mv F
S
6" 3/4+ 3

D
4

A
1

W
1

C
2

WARGEAR
Armour and sword.
OPTIONS
Bow ............................................................... 1 point
Spear ............................................................. 1 point

The Lake-townGuardkeepa watchfuleyeout for
unwelcomeintrudersand aretaskedwith protectingthe
Men of theLake fromtheirenemies.As wellas standing
sentryand maintainingpatrols,theLake-townGuardare
alsoenforcersof theMasterof Lake-town’srule.

Survivors of Lake-town

SURVIVORSOF LAKE-TOWN

L

ake-town has been left a smouldering ruin, torched
and destroyed by the fury of Smaug the Terrible.
Much of the settlement now lies beneath the surface of
the Long Lake, and those remnants that are not are little
more than charred wreckages of the town that was. Many

wearyfromthe ordealsfacedin Esgaroth,the Lake-townmilitia take
up armsin a desperatedefenceof theirnew home.What thesemilitia
lack in martialskill, theymake up for in theirdeterminationto
protecttheirhome,with eachman and womancommittedto proving
theirworthto theircause.Seeingtheirleadersfightis enoughto rally

of the people of Esgaroth suffered the same fate as the
inhabitants of Dale, and even the wealth of the Master
was not enough to save him from sharing the same
demise as the town he had ruled over, as he was crushed
by Smaug’s carcass as it crashed into the lake.

the militia and inspirethem to chargeinto the fray againand again,
desperateto not let a secondhomefall in sucha shortspaceof time.

Thosethat survivedthe Dragon’swrath werehomelessand left with
nothing,preparedto turn uponAlfrid in revengefor what theyendured
underthe ruleof the Master.Bard the DragonSlayer’sintervention,
however,preventedfurtherbloodshed,an act that would heraldhim as
the new lord,followingin his ancestors’footsteps.

againstthe onslaughtof GundabadOrcsthat swarmDale’sstreets.
Percy,the porterin Lake-town,risesto becomesecond-in-command
underBard’sleadership,leadingthe archersin defenceof the city.Even
a humblefisher-wife,Hilda-Bianca,playsherpart, rallyingthe old,
womenand woundedto fightalongsidethe men for theirsurvival.

It is in desperatetimeslike thesewheresomewill riseto a potential
theyneverknew theycould.Formerlya bargeman,Bard finallyrises
to the positionhe was alwaysdestinedto holdas he leadshis people

Havingtaken up refugewithin the ruinsof the city of Dale,the
survivorsof Lake-townsoonfind themselvesthrustinto the Battle of
the FiveArmies,a battletheyarelessthan preparedfor.Although

ARMYCOMPOSITION
This army may include: Bard the Bowman; Percy; Alfrid the
Councillor; Bain, Son of Bard; Sigrid & Tilda; Hilda Bianca;
Gandalf the Grey; Bilbo Baggins, Master Burglar; Lake-town
Militia Captains and Lake-town Militia.
The profile for Alfrid the Councillor can be found on page 46.
Alfrid the Councillor counts as an Independent Hero if taken as
part of a Survivors of Lake-town army list.

DESIGNER’SNOTE:
In the films, followingSmaug’s destruction of Lake-town, some
former members of the Lake-town Guard survive and journey
to Dale, joining the ranks of the Lake-town Militia. With this
in mind, it is completely acceptable to use Lake-town Guard
models in this army list as Lake-town Militia in order to add
even more variety to your force.

The profile for Gandalf the Grey can be found on page 16.
Gandalf the Grey counts as a Hero of Valour if taken as part of a
Survivors of Lake-town army list.

ARMYBONUS
“Any man who wants to give their last, follow me!”
– Bard the Bowman’s Stand Fast! will affect other Laketown Hero models. Additionally, Bard the Bowman’s
Saviour of Lake-town special rule has its range increased to
12" instead of 6".

HEROESOF THE SURVIVORSOF LAKE-TOWN
BARD THE BOWMAN ............................
140 POINTS
MAN, LAKE-TOWN,INFANTRY, HERO– HEROOF LEGEND
Mv F
S
6" 5/3+ 4

D
4

A
3

HEROICACTIONS
• Heroic Resolve




Heroic Accuracy
Heroic Strike
Heroic Strength

W
3

C
6

M
3

W
3

F
3

WARGEAR
Sword and great bow.
OPTIONS
Windlance ................................................. 75 points
Horse ......................................................... 10 points
Armour ........................................................ 5 points

SPECIALRULES
– Few,whetherMen orotherwise,possessBard theBowman’sskill
Rapid Fire
with a bow.

Descendedfromthe noblelordsof Dale,Bard is the
descendantof Girionand heirto the ruleof Dale.
Followingthe slayingof the Dragon,Smaug,Bard took
up his rightfulplaceas the leaderof the Men of the
Lake. Provingto be as noblea leaderas his ancestors,

If Bard the Bowman hits a target with his great bow, he may take another shot
at a target within 3" of it (it may even be the same target). If that shot is also a
hit, he may shoot again – to a maximum of three shots in total.
– Bard theBowmansomehowknew that onedayit would
The Black Arrow
behis destinyto firethis arrowand avengehisfallenancestor.

Bard
journeys
to Ereborto
seekfair
settlement
fromthe
Dwarvesin
orderto
rebuildthe
homesof
his people.
However,Bard findshimselfthrustinto the middle
of a battleagainstAzog’slegions.Provinghis skill in
combat,Bard’seffortsat the Battle of the FiveArmies
inspireshis followersto draw on reservesof couragethat

Once per game, Bard the Bowman can fire his Black Arrow instead of shooting
the Windlance normally. If you choose to do so, declare that he is firing his
Black Arrow before rolling To Hit. When shooting the Black Arrow, Bard
the Bowman re-rolls a failed To Hit roll and any failed In The Way tests.
Furthermore, do not roll on the Scatter table when firing the Black Arrow – a
successfulTo Hit roll against a Battlefield target automatically counts as a

onlya handful knew theypossessed.

Dead On! result.
– By fellingSmaug,Bard theBowmanearnsthe
Saviour of Lake-town
undyingloyaltyand respectof his people.
Bard the Bowman’s Stand Fast! rule has a range of 6". Furthermore, Bain,
Son of Bard; Percy; Hilda Bianca; Lake-town Militia Captains and Lake-town
Militia within 6" of Bard the Bowman receive a +1 bonus to their Fight value
and count as being in range of a banner.

THE WINDLANCE
Siege Engine
Windlance

Strength
(10)

Defence
10

Windlance, though unlike normal crew, he can choose to move more than 6"
away from it even if it has not yet been destroyed.
Wounds
3

The Windlance followsall of the rules for a Siege
Engine with the Superior Construction upgrade,
as described in the main rules manual.
The Windlance is a small Siege Engine and Bard
the Bowman counts as the Siege Engine’sonly
crew. Note that this means that he cannot move the

Provided that he is in base contact with the Windlance and is not Engaged
in combat, Bard the Bowman can fire the Windlance every turn. Bard the
Bowman may use his Might to influence To Hit, To Wound and Scatter table
rolls made for the Windlance.
Accurate – When firing the Windlance at a Battlefield target, the shot only
scatters 3" rather than 6".



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