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100% - MK II quickref sheet 2

A warjack must spend 1 focus to make a power attack. 05/05/2010

99% - NOTD Aftermath Ranks Medals

Medals Ranks Private (0 exp) Rifleman, Flamethrower and Navy Corpsman available Private First Class (500 exp) Combat Engineer, Designated Marksman, Machine Gunner and Pets unlocked 0.02 Attack Speed, 0.01 Mana Regeneration, 2 Movespeed, -5 HP Lance Corporal (1500 exp) 0.02 Attack Speed, 0.01 Mana Regeneration, 2 Movespeed, -5 HP Corporal (5000 exp) Predator MQ-3 unlocked ACA disabled. 01/12/2009

98% - warrior

Of all the classes, warriors have the best attack bonus, the highest hit points, and the most po tential for extra attack actions. 06/11/2011

98% - Field Test Stat Cards Mercenaries

MAGNUS OFF ARCANE BOLT SPD STR MAT RAT DEF ARM CMD 5 6 Target friendly model/unit gains 3 DEF against ranged and magic attack rolls. 11/05/2010

98% - vsv4

Roll to hit and resolve the attack as normal. 20/01/2017

98% - changes in modus operandi of is in terrorist attacks (2)

8 Page 2 of 8 EUROPOL PUBLIC INFORMATION Key Judgments • There is every reason to expect that IS, IS inspired terrorists or another religiously inspired terrorist group will undertake a terrorist attack somewhere in Europe again, but particularly in France, intended to cause mass casualties amongst the civilian population. 27/01/2016

98% - VerminSwarm1.4

Roll to hit and resolve the attack as normal. 18/01/2017

98% - allunit

Roll to hit and resolve the attack as normal. 08/09/2017

98% - MH3U Talents (10 pages)

DRAGON DRAGON ATTACK x 0,75 x 1,10 x 1,20 At. 15/05/2013

98% - Lost fleet rules

Tough* Strong* Resilient Extra Attack Weak Agile* Armored* Heavily Armored* Predator* Quick Reflexes Slow-Witted* 1 Toughness 1 Strength 1 Wound 1A -1 S&T (can only be chosen by Small Creatures/Flora) Fleet of Foot 5 save 4 save 1 WS 1 I Counts as Initiative 1 3/3/6 3/3/6 5/10/15 3/4/5 -1/-/5/5/10 2/2/5 5/5/8 2/2/4 1/1/2 -1/-3/-5 by John Shaffer & 26/07/2011

97% - the ninth age The Vermin Swarm 1 0 0

the ninth age The Vermin Swarm 1 0 0   Fantasy Battles   The 9​th​ Age      The Vermin Swarm  Army Rules  Version 1.0.0 ­ 30 April 2016    Army Special Rules    Armoury  Magical Items  Quick Reference Sheet    Lords  Heroes  Character Mounts  Core  Special  Rare        Fantasy Battles: The 9th Age is a community­made miniatures wargame.   All rules and  feedback can be found/given at ​http://www.the­ninth­  Recent changes can be found in the change log ​http://www.the­ninth­    Copyright Creative Commons license:​ ​the­ninth­  Army Special Rules  Safety in Numbers  Non­fleeing units comprised solely of models with this special rule add their number of Full Ranks after the first one to  their Leadership (up to a maximum of  3). This rule cannot be used to modify the Leadership that is distributed by  models with Inspiring Presence (but the received Inspiring Presence can be modified by Safety in Numbers).  Furthermore, if all models in a unit have this special rule, they add  1 to any flee distances they roll.  Callous  A model with this special rule is allowed to use non­template Shooting Weapons against an enemy unit which is  Engaged in Combat with friendly units, if all friendly units Engaged in the Combat are Infantry and/or Swarms.​ All units  Engaged in this Combat are ignored for Cover purposes. When shooting at an enemy unit Engaged in Combat with  friendly units, roll to hit as normal and then randomize each hit scored. On a 4  it hits the target, otherwise it hits a  friendly unit Engaged in that Combat (randomize if several friendly units are involved in the Combat).    Honourless  Characters that are Honourless cannot be chosen by the enemy as the model that refuses a Challenge.   State of Trance (X)  The War Platform and the unit it has joined gain Immune to Psychology. The War Platform may only join units of (X).  The War Platform must be deployed in a unit of (X) type, and can never leave that unit.  Resistant  Toxic Attacks have ­2 to wound against models with this rule.  Brood’s Courage (X)  A unit with this special rule can use the Full Ranks of units of (X) within 6” as their own for the purpose of calculating  the Leadership bonus from Safety in Numbers.  Volatile    When a model with this rule rolls a Misfire, roll a D6 and consult the table below, instead of the normal Misfire Table.  1 (or less)  Explosion!  No shots are fired. Scatter the model D6”. If it hits any unit in its path, that unit suffers D6 Strength 5  hits. Then remove the model as a casualty.   2­3  Malfunction  No shots are fired. The model suffers 1 wound with no saves of any kind allowed.   4­5  Overcharged  Pivot the unit to a random direction and draw a straight line from the centre of the model in the  randomized direction. If the shooting weapon is a:  ­ weapon team, the shooting is resolved against the first other unit (friend or foe) under this line,  that is also within Range and Line of Sight. Roll to hit and resolve the attack as normal.  ­ Lightning cannon or Dreadmill, replace the model's shooting attack with the following: Draw a  6D6" Line Template from the centre of the model and along the straight line. All other models under  the template suffer 1 Strength 10 hit with Magical Attacks and Lightning Attacks.  6  Spent  The Shooting Attack is resolved as normal (a Dreadmill will fire at Strength 10, while a Lightning  Cannon will count as having scored a hit). The weapon is then considered broken and can’t be used  anymore for the rest of the game. If the model is a Weapon Team, remove it as casualty.  Special Rules 2     ​      ​L​     ​H​     ​M​     ​C​     ​S​     ​R  Armoury  Shooting Weapons  Close Combat Weapons  Sling  Shooting Weapon. Range 18”, Strength 3, Quick to Fire.  Plague Flail  Type: Flail. Models wielding Plague Flails must make a  single additional Special Attack with Toxic Attacks against  an enemy model in base contact, at Initiative 10. The  attack hits automatically.    Meat Grinder  Type: Hand Weapon. A model with a Meat Grinder gains  Impact Hits (2D6) and Grinding Attacks (2D6).   These Impact Hits and Grinding Attacks are resolved at  Strength 4 with Armour Piercing (1). 18/05/2016

97% - 7 Things to Look for in a Cloud Security Service

The accelerated change of both web-assets and attack vectors renders static web security solutions obsolete. 15/03/2018

97% - MK II quick ref sheet 1

Combined Melee Attack: ... Combined Ranged Attack: 05/05/2010

97% - Hordes Final Online Update

Additionally, when a friendly Faction model destroys one or more enemy models with a melee attack while it is in Ironhideʼs control area, the friendly model can make an additional melee attack. 20/05/2010

97% - Wookiepedia

Wookiepedia Total attack / total defense : 28/06/2015

97% - mamoouth et spawn

When a Mamouth attacks in Close Combat, instead of attacking normally, choose an enemy unit in base contact with the Mamouth to attack and roll on the chart below. 08/06/2017

96% - MKII Feuille ref WM 2

A warjack must spend 1 focus to make a power attack. 20/05/2010

96% - MKII Feuille ref WM 2

A warjack must spend 1 focus to make a power attack. 13/02/2014

96% - mighty

In another game, a different player tried a similar attack to stab out the eyes of a basilisk and disarm its hypnotic gaze. 06/11/2011

96% - Field Test Stat Cards Khador

OBLITERATION 4 10 4 15 NO YES WAR MONGER 3 6 CTRL – YES NO 8 9 5 14 18 RNG ROF AOE POW 8 1 — 12 LOLA While in this model’s control area, a model in its battlegroup can spend 1 focus point to boost attack and damage rolls for the attack. 13/04/2010

96% - the truth on the terror attacks in 2017

This terrorist organization knows me, and they warned me (evidence) 20 times of an imminent terror attack including Manhattan, Las Vegas, Manchester, Marseilles, Barcelona, Texas... 17/11/2017

96% - putins undeclared war

7 Evaluating the attack sites.................................................................................................................................. 26/12/2016

96% - DungeonWorldAdvancedSupplement (1)

Monsters whose ranged attacks are greater than their Melee attack dice will always attempt to stay out movement range of Heroes. 19/09/2011

95% - DungeonWorld(2nd edition)

the majority of monsters will have a weapon attack value of 2. 19/09/2011