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100% - MK II quickref sheet 2

MK II quickref sheet 2 POWER ATTACKS Power attacks are special attacks available to certain models. 05/05/2010

98% - warrior

When the warrior has multiple attacks at 4th level, the same attack die applies to all attacks in the same combat round. 06/11/2011

98% - Field Test Stat Cards Mercenaries

IRON AGGRESSION 2 6 MAGNUS THE WARLORD MERCENARY EPIC WARCASTER – – YES 7 5 14 17 8 SCATTERGUN RNG ROF AOE POW SP NO 1 — 12 Target friendly warjack gains 2 to melee attack rolls and can charge or perform power attacks without spending focus. 11/05/2010

98% - vsv4

Resistant Toxic Attacks suffer a -2 to-wound modifier against models with this special rule. 20/01/2017

98% - changes in modus operandi of is in terrorist attacks (2)

changes in modus operandi of is in terrorist attacks (2) Europol Public Information Changes in modus operandi of Islamic State terrorist attacks Review held by experts from Member States and Europol on 29 November and 1 December 2015 The Hague, 18 January 2016 Page 1 of 8 EUROPOL PUBLIC INFORMATION Europol Public Information TABLE OF CONTENTS KEY JUDGMENTS ........................................................................................................... 27/01/2016

98% - VerminSwarm1.4

Resistant Toxic Attacks suffer a -2 to-wound modifier against models with this special rule. 18/01/2017

98% - allunit

Resistant Toxic Attacks suffer a -2 to-wound modifier against models with this special rule. 08/09/2017

98% - Lost fleet rules

Defensive Spines Any model allocating attacks at the Creature/Flora suffers a single S3 hit before attacks are resolved. 26/07/2011

97% - the ninth age The Vermin Swarm 1 0 0

the ninth age The Vermin Swarm 1 0 0   Fantasy Battles   The 9​th​ Age      The Vermin Swarm  Army Rules  Version 1.0.0 ­ 30 April 2016    Army Special Rules    Armoury  Magical Items  Quick Reference Sheet    Lords  Heroes  Character Mounts  Core  Special  Rare        Fantasy Battles: The 9th Age is a community­made miniatures wargame.   All rules and  feedback can be found/given at ​http://www.the­ninth­  Recent changes can be found in the change log ​http://www.the­ninth­    Copyright Creative Commons license:​ ​the­ninth­  Army Special Rules  Safety in Numbers  Non­fleeing units comprised solely of models with this special rule add their number of Full Ranks after the first one to  their Leadership (up to a maximum of  3). This rule cannot be used to modify the Leadership that is distributed by  models with Inspiring Presence (but the received Inspiring Presence can be modified by Safety in Numbers).  Furthermore, if all models in a unit have this special rule, they add  1 to any flee distances they roll.  Callous  A model with this special rule is allowed to use non­template Shooting Weapons against an enemy unit which is  Engaged in Combat with friendly units, if all friendly units Engaged in the Combat are Infantry and/or Swarms.​ All units  Engaged in this Combat are ignored for Cover purposes. When shooting at an enemy unit Engaged in Combat with  friendly units, roll to hit as normal and then randomize each hit scored. On a 4  it hits the target, otherwise it hits a  friendly unit Engaged in that Combat (randomize if several friendly units are involved in the Combat).    Honourless  Characters that are Honourless cannot be chosen by the enemy as the model that refuses a Challenge.   State of Trance (X)  The War Platform and the unit it has joined gain Immune to Psychology. The War Platform may only join units of (X).  The War Platform must be deployed in a unit of (X) type, and can never leave that unit.  Resistant  Toxic Attacks have ­2 to wound against models with this rule.  Brood’s Courage (X)  A unit with this special rule can use the Full Ranks of units of (X) within 6” as their own for the purpose of calculating  the Leadership bonus from Safety in Numbers.  Volatile    When a model with this rule rolls a Misfire, roll a D6 and consult the table below, instead of the normal Misfire Table.  1 (or less)  Explosion!  No shots are fired. Scatter the model D6”. If it hits any unit in its path, that unit suffers D6 Strength 5  hits. Then remove the model as a casualty.   2­3  Malfunction  No shots are fired. The model suffers 1 wound with no saves of any kind allowed.   4­5  Overcharged  Pivot the unit to a random direction and draw a straight line from the centre of the model in the  randomized direction. If the shooting weapon is a:  ­ weapon team, the shooting is resolved against the first other unit (friend or foe) under this line,  that is also within Range and Line of Sight. Roll to hit and resolve the attack as normal.  ­ Lightning cannon or Dreadmill, replace the model's shooting attack with the following: Draw a  6D6" Line Template from the centre of the model and along the straight line. All other models under  the template suffer 1 Strength 10 hit with Magical Attacks and Lightning Attacks.  6  Spent  The Shooting Attack is resolved as normal (a Dreadmill will fire at Strength 10, while a Lightning  Cannon will count as having scored a hit). The weapon is then considered broken and can’t be used  anymore for the rest of the game. If the model is a Weapon Team, remove it as casualty.  Special Rules 2     ​      ​L​     ​H​     ​M​     ​C​     ​S​     ​R  Armoury  Shooting Weapons  Close Combat Weapons  Sling  Shooting Weapon. Range 18”, Strength 3, Quick to Fire.  Plague Flail  Type: Flail. Models wielding Plague Flails must make a  single additional Special Attack with Toxic Attacks against  an enemy model in base contact, at Initiative 10. The  attack hits automatically.    Meat Grinder  Type: Hand Weapon. A model with a Meat Grinder gains  Impact Hits (2D6) and Grinding Attacks (2D6).   These Impact Hits and Grinding Attacks are resolved at  Strength 4 with Armour Piercing (1). 18/05/2016

97% - 7 Things to Look for in a Cloud Security Service

As the threat landscape rapidly evolves, CHECKLIST attacks are growing in complexity and persistency, while zero-day attacks swiftly exploit newlydiscovered vulnerabilities. 15/03/2018

97% - MK II quick ref sheet 1

This model can participate in combined melee attacks with other models in its unit. 05/05/2010

97% - Hordes Final Online Update

Attacks gained from Snap Fire do not count against a weaponʼs ROF and cannot generate additional attacks from Snap Fire. 20/05/2010

97% - Wookiepedia

Wookiepedia Total attack / total defense : 28/06/2015

97% - mamoouth et spawn

Mark of True Chaos Random Movement (3D6) Random Attacks (D6 1) Unbreakable Small Beast Special Rules : 08/06/2017

96% - MKII Feuille ref WM 2

Toutes les prises sont des attaques de corps-à-corps Power attacksspéciales are melee attacks with a 1/2” melee 0,5". 20/05/2010

96% - MKII Feuille ref WM 2

Toutes les prises sont des attaques de corps-à-corps Power attacksspéciales are melee attacks with a 1/2” melee 0,5". 13/02/2014

96% - mighty

It’s clear now the system encourages creative actions, and the author believes it works best with creative warriors who devise interesting attacks. 06/11/2011

96% - Field Test Stat Cards Khador

If Zoktavir destroyed three or more enemy models with melee attacks since the beginning of your previous turn, his base FOC is 7. 13/04/2010

96% - the truth on the terror attacks in 2017

the truth on the terror attacks in 2017 Updated till November 16, 2017 20 TERROR ATTACKS IN EUROPE AND THE USA WITH A SAME BELGIAN ORIGIN FROM MAY 22, 2017 To: 17/11/2017

96% - dwarf

When the dwarf has multiple attacks at 4th level, the same attack die applies to all at tacks in the same combat round. 06/11/2011

96% - putins undeclared war

18 Linked attacks........................................................................................................................................................ 26/12/2016

96% - DungeonWorldAdvancedSupplement (1)

but even this advantage to the Heroes often creates frustrating situations whereby the Draken Master launches his devious attacks; 19/09/2011

95% - DungeonWorld(2nd edition)

movement, weapon attacks, (& ... Weapon Attacks: 19/09/2011