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illustrator TUTORIAL
Adobe Illustrator CS 2
®
®
SVG Bar Chart Tutorial
TABLE OF CONTENTS
1 Introduction
2
Before you begin
3
Setting up Illustrator
5
Creating the axes
8
Creating the bars
13 Saving your work
Introduction
Creating SVG bar charts with Adobe® Illustrator® CS 2 is collaborative process between
both an interactive designer and a developer.
T his tutorial is written for someone who has little or no previous experience creating web
pages or working with HT ML code, and is looking for a tool to quickly and easily get content
ready to put on the web.
Setting the working directory (pwd and cd ….)
Log file (log using …)
Memory allocation (set mem …)
Do-files (doedit)
Opening/saving a Stata datafile
Quick way of finding variables
Subsetting (using conditional “if”)
Stata color coding system
From SPSS/SAS to Stata
Example of a dataset in Excel
From Excel to Stata (copy-and-paste, *.csv)
Describe and summarize
Rename
Variable labels
Adding value labels
Creating new variables (generate)
Creating new variables from other variables (generate)
Recoding variables (recode)
Recoding variables using egen
Changing values (replace)
Indexing (using _n and _N)
Creating ids and ids by categories
Lags and forward values
Countdown and specific values
Sorting (ascending and descending order)
Deleting variables (drop)
Dropping cases (drop if)
Extracting characters from regular expressions
Merge
Append
Merging fuzzy text (reclink)
Frequently used Stata commands
Exploring data:
Creating your own .............................................................................................. ... Creating Your Own Helpers ..............................................................................
The role comprises of assisting the project director in conducting market research, developing
marketing campaigns for the products and creating materials for events and promotions.
Error Messages..............................................................................................31
Window types.......................................................................................................................................32
Button Window Contexts...............................................................................................................33
Menus....................................................................................................................................................34
Panels....................................................................................................................................................34
Buttons and Controls............................................................................................................................35
Color Selector.................................................................................................................................37
Screens..................................................................................................................................................37
Adding a new Screen......................................................................................................................38
Deleting a Screen............................................................................................................................38
Scenes...................................................................................................................................................38
Adding a new Scene.......................................................................................................................39
Deleting a Scene.............................................................................................................................39
User Preferences...................................................................................................................................39
Navigating in 3D...................................................................................................................................40
Using the keyboard to change your view.......................................................................................40
Using the mouse to change your view............................................................................................40
Selecting of Objects..............................................................................................................................41
Copying and linking..............................................................................................................................41
Copy...............................................................................................................................................41
Linked Copy...................................................................................................................................41
Data Browse Button.......................................................................................................................42
Linking...........................................................................................................................................42
Manipulating Objects............................................................................................................................43
Grab................................................................................................................................................43
Rotate..............................................................................................................................................43
Scaling............................................................................................................................................43
Transform Properties......................................................................................................................43
Edit Mode.............................................................................................................................................44
Vertices, Edges and Faces..............................................................................................................45
Vertex, Edge and Face Modes........................................................................................................46
Basic Editing..................................................................................................................................47
Specials...........................................................................................................................................47
Pumpkin Run - Playing with 3D game technology.......................................................................................50
Modeling an environment.....................................................................................................................50
Appending an object from an other scene.............................................................................................54
Start your (Game) Engines!..................................................................................................................56
Realtime Materials................................................................................................................................57
Interactivity...........................................................................................................................................58
More control..........................................................................................................................................61
Camera control......................................................................................................................................61
Real-time Light.....................................................................................................................................62
ii
Blender Wiki Gamekit2 PDF
Table of Contents
Pumpkin Run - Playing with 3D game technology
Object Animation..................................................................................................................................63
Refining the scene.................................................................................................................................65
Adding Sound to our scene...................................................................................................................66
Last words.............................................................................................................................................67
Tube Cleaner....................................................................................................................................................68
Loading the models...............................................................................................................................68
Controls for the base and cannon..........................................................................................................69
Upwards Movement..............................................................................................................................70
Shooting................................................................................................................................................72
More control for the gun.......................................................................................................................74
An enemy to shoot at............................................................................................................................76
Pinball...............................................................................................................................................................79
Use of the elements...............................................................................................................................79
Bumpers................................................................................................................................................81
The Sewer.............................................................................................................................................82
Subracer............................................................................................................................................................84
Ship setup..............................................................................................................................................85
Sensors............................................................................................................................................87
Controllers......................................................................................................................................87
Actuators........................................................................................................................................87
Guns................................................................................................................................................88
Game Objects........................................................................................................................................89
Turbo crate.....................................................................................................................................89
Mine................................................................................................................................................89
Gate................................................................................................................................................90
GLSL Mist............................................................................................................................................92
Blender Basic Network setup - Boil it down to the basics............................................................................94
Ingredients.............................................................................................................................................94
Server.py...............................................................................................................................................94
Script..............................................................................................................................................94
Explanation.....................................................................................................................................95
Client.py:...............................................................................................................................................99
Script..............................................................................................................................................99
Explanation.....................................................................................................................................99
Appetite for more................................................................................................................................100
Game Character Animation using Armatures............................................................................................101
Preparing the Mesh.............................................................................................................................101
Working with Bones...........................................................................................................................101
Creating Hierarchy and Setting Rest Positions...................................................................................102
Naming Bones..............................................................................................................................102
Parenting Bones............................................................................................................................103
Basic Layout.......................................................................................................................................104
Coordinate System Conventions..................................................................................................104
Establishing Mesh Deformation Vertex Groups.................................................................................104
Creating Groups...........................................................................................................................105
Testing the Skinning.....................................................................................................................106
iii
Blender Wiki Gamekit2 PDF
Table of Contents
Game Character Animation using Armatures
Pose Mode....................................................................................................................................106
Weight Editing....................................................................................................................................107
Animation...........................................................................................................................................109
Multiple Actions and Fake Users.................................................................................................109
Creating an Idle Cycle........................................................................................................................110
Creating a Walk Cycle.................................................................................................................112
Game Logic.........................................................................................................................................115
Flying Buddha Memory Game.....................................................................................................................118
Accessing game objects......................................................................................................................118
LogicBricks..................................................................................................................................119
Shuffle Python script..........................................................................................................................119
Apricot OpenGame Project:
TUTORIALS AND REFERENCE GUIDES
♦ Tutorial - Getting Started with Global Mapper and cGPSMapper - Guide to Creating
Garmin-format Maps
♦ Video Tutorials - Supplied by http://globalmapperforum.com
◊ Video Tutorial - Changing the Coordinate System and Exporting Data
◊ Video Tutorial - Creating a Custom 3D Map
◊ Video Tutorial - Downloading Free Maps/Imagery from Online Sources
◊ Video Tutorial - Exporting Current "Zoom Level"
They thus know how to
adapt this knowledge to your business and your situation, creating a flexible learning
environment, whilst being as personalized and detailed as possible.
YOUTHS, CREATING LOCAL EMPLOYMENT
Contact 260 0977776883 or 260 096 3552770
Cobblestone extracted in Zambia, modelled by Zambian Women and
Youths, Creating Local Employment, Beautifying Walkways and Spaces
About MoRCE-Net
Moroccan Resource
Centers of English Network
(MoRCE-Net) is a network
whose main interests
revolve around
implementing learnercentered activities and
creating professional
collaboration and
development
opportunities.
Cherish everlasting memories and autumn’s aromas by creating homemade meals during
fall feasts with the Chef Series Oval Roaster with Rack, available for just $111 when you
host a party with $850 or more in party sales and have two friends who date and hold their
own parties.
designing successful iphone games Designing Successful
iPhone and Android Games
with GameMaker
Mark Overmars
May 18, 2011
1
Introduction
If you have been creating games for a considerable period of time as a hobby, or if you are a student
in a game development program, or if you are a starting (semi-) professional game developer, there
is a big chance that you dream of creating your own successful games for the iOS platform (iPhone,
iPad, iPod Touch) or Android platform.
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