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>played 2 times You hit BlackShadow in the Kevlar for 34% damage.
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ET Wizard OPTIMISATION N°1 Twisted Sword OPTIMISATION N°2 Arcane Damage (%) Min Range Max Range 1435 1805 Damage Increased 10 Critical Hit Chance (%) 61 Weapon Attack Speed 6 Critical Hit Damage (%) 521 Area Damage (%) 90 Increased Attack Speed (%) 30 Weapon Twisted Proc 150 Min Range Max Range 453 561 Min Range Max Range 0 0 ORB RING Energy Twister Damage (%) Intelligence Min Range Max Range 1517 1850 Damage Increased 0 Critical Hit Chance (%) 62 Weapon Attack Speed 7 Critical Hit Damage (%) 510 Area Damage (%) 120 Increased Attack Speed (%) 38 Bane of the Trapped (%) 45,6 CoE (%) 191 Weapon ORB Energy Twister Damage (%) Intelligence Twisted Proc 149 Min Range Max Range 458 550 Min Range Max Range 30 19200 Bane of the Trapped (%) 47,1 CoE (%) 197 Elite Damage (%) 0 MAXI RANGE YOUR APS 2,52 2977,7 TTSSmax_Stack 15 3 384 138 682 966 Active Only if range damage on ring CRIT MULTIPLIER 5,182 RANGE DAMAGE WIZARD'S BUFFS WITCH DOCTOR'S BUFFS 33,13% OPTI 2 MINI RANGE MAXI RANGE YOUR APS 2,67 2143 2792 TTSSmax_Stack 16 BARBARIAN'S BUFFS MONK'S BUFFS Energy Twister Active 3200% Slam Dance Active 30% Strongarm Inactive 0% Inner Sanctuary Magic Weapon Inactive 0% Haunt Active 20% Threatening Shout Inactive 0% Overwhelming Des Inactive 0% 30 Audacity Active 30% Helltooth Active 20% Overwhelming Des Inactive 0% Transgression (AS) Active 10% 0 Unwavering Will Active 10% Mass Confu Active 30% Unity Endless Walk Active 100% Piranhas Active 15% Strongarm Orb of Infinite Depth Active 20% Hex - Toad Active 25% Mantra of Conviction Delsere 6P Active 2000% Inactive 0% Slow Time (AS) Active 10% Iceblink (CC) Active 10% Frost Nova (CC) Active 10% Voodoo (AS) Active 20% Overwhelming Des Active 30% Inactive 0% Active 30% Inactive 10% BASE DAMAGE OF 1 ENERGY TWISTER Evolution 47 188 931 327 54 866 832 570 16,27% BASE DAMAGE OF 1 ENERGY TWISTER (at TTSSmax_Stack) BASE DAMAGE OF 1 ENERGY TWISTER (at TTSSmax_Stack) Evolution 1 769 584 924 777 2 185 894 609 576 23,53% DAMAGE OF ALL ENERGY TWISTERS WHEN YOU HAVE REACH TTSSmax_Stack DAMAGE OF ALL ENERGY TWISTERS WHEN YOU HAVE REACH TTSSmax_Stack Evolution 17 487 156 876 608 31,76% 19 907 830 403 739 To elites Average Area Damage Repercussion for 1 ET (at TTSSmax_Stack) 26 230 735 314 912 Average Area Damage Repercussion for 1 ET (at TTSSmax_Stack) 3 monsters 1 576 700 167 976 3 monsters 5 monsters 3 583 409 472 673 5 monsters 5 901 915 445 855 10 monsters 11 148 385 026 094 10 monsters 18 361 514 720 438 15 monsters 17 917 047 363 366 15 monsters 29 509 577 229 276 31,76% Evolution LEVEL 4 505 171 158 717 Active <Loel>
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Structural damage to the weight-bearing joints was assessed using the Larsen scoring method.
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Deals physical damage to an enemy and hooks them, dragging them towards you.
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This model suffers damage and effects only from magical weapons, magic attacks, animi, spells, and feats and is immune to continuous effects.
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Damage report :
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Power attack and damage rolls can be boosted.
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Madrak Ironhide, Thornwood Chieftain 1 Trollblood Trollkin Warlock IRONHIDE SPD STR 6 8 Ironhideʼs Damage:
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DAMAGE WJ +7 DAMAGE WJ +6 FA C MAGNUS THE TRAITOR MERCENARY Magnus the Traitor will work for Cryx, Khador, and the Protectorate.
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THE BUTCHER OF KHARDOV BUTCHER SPD STR MAT RAT DEF ARM CMD 5 8 9 KOMMANDER ORSUS ZOKTAVIR THE BUTCHER OF KHARDOV KHADOR WARCASTER 5 14 18 7 BLUNDERBUSS RNG ROF AOE POW 8 1 — 12 SPELLS COST RNG AOE POW UP POW P+S 8 16 ZOKTAVIR OFF FURY 2 6 – – YES NO IRON FLESH 2 6 – – YES NO SPD STR MAT RAT DEF ARM CMD 5 Target friendly model/unit gains +3 on melee damage rolls but suffers –1 DEF.
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Denotes hazards which could cause bodily injury and product or property damage as a result of incorrect operation.
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DNA Damage and Genotoxicity Dr.
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30s Robustesse (Toughness) 1374 1 Vitalité (Vitality) 1374 1 Dégâts critiques (Critical Damage) 1374 Puissance des soins (Healing Power) 1374 Dégâts par altération (Condition Damage) 1374 Araignée des jungles (Jungle Spider) Queensdale Venin paralysant (Paralyzing Venom) Votre prochaine attaque Etourdit votre ennemi.
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If your business (or your residence) has been damaged by a serious overflow of water, or flooded due to extreme weather, or sustained heavy water damage due to a burst pipe, we understand the stress you are under.
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SH was categorized into five subtypes (highly lethal self-harm, less lethal self-harm with visible tissue damage, self-harm without visible tissue damage, self-harmful behaviours with latency damage and psychological self-harm).
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062 917 51 25 · Fax 062 917 50 06 sales@biocontrol.ch · www.biocontrol.ch Field trials with MADEX® TOP Field trial on a virus sensitive codling moth population, Italy 2010 Superficial damage Active damage b MADEX® TOP 85% A a Chemical treatment 88% A b Untreated control Fruit damage [%] Efficacy on active damage B 0 MADEX® PLUS (0.1 l/ha) MADEX® TOP (0.1 l/ha) Chemical treatment 2 4 6 Interval (days) Nr.
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Lyssa Goddess of Madness and Rage Pantheon = Greek Class = Warrior Type = Physical, Melee Progression = 0.5/0.5/1 (exposed stance) 1/0.75/1.5 (concealed stance) Base Health = 545+ 77/level Base Mana = 272 + 43/level Attack/Sec = 0.97 + 1.43/level Damage = 42 + 2.13/level Physical Protection = 23 + 2.1/level Passive :
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Engine Damage (UK TPI)(2030808/1) Page 1 sur 1 Connection offline Technical product information Engine Damage (UK TPI) Transaction No.:
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Engine Component Damage (UK TPI)(2029773/4) Page 1 sur 7 Connection offline Technical product information Engine Component Damage (UK TPI) Transaction No.:
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Normal CLASS RACE SIZE / FACE HEIGHT / WEIGHT VISION EYES HAIR 2 (1) 2000 / 5000 22 Femelle Character Level (CR) EXP/NEXT LEVEL AGE GENDER ABILITY NAME STR Strength ABILITY EQUIPPED ABILITY ABILITY PENALTY SCORE SCORE MODIFIER DAMAGE hit points 9 -1 armor class WIS Wisdom AC +1 Constitution 12 +1 18 +4 CHA 12 SUBDUAL DAMAGE 9 9 :
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Sidearms, Hold Position command unlocked +0.02 Attack Speed, +0.01 Mana Regeneration, +2 Movespeed, -5 HP Sergeant (10,000 exp) Force Recon unlocked +0.02 Attack Speed, +0.01 Mana Regeneration, +2 Movespeed, -5 HP ^Merlin @ GalaxyNet ^Merlin @ GalaxyNet Staff Sergeant (20,000 exp) Infantry Unit Leader unlocked +0.02 Attack Speed, +0.01 Mana Regeneration, +2 Movespeed, -5 HP Gunnery Sergeant (35,000 exp) Forward Observer unlocked +0.02 Attack Speed, +0.01 Mana Regeneration, +2 Movespeed, -5 HP 2nd Lieutenant (50,000 exp) Assaultman unlocked Initiative, Purge and Munitions Counting commands unlocked +2 Damage, +0.02 Attack Speed, +0.03 Mana Regeneration, +15 Sight Range, +2 Movespeed, -7 HP 1st Lieutenant (65,000 exp) Sidearms upgraded +0.02 Attack Speed, +0.01 Mana Regeneration, +2 Movespeed, -5 HP Captain (80,000 exp) Delta Operator unlocked Infrared Chemlight and Tactical Manoeuvres commands unlocked +1 Damage, +0.02 Attack Speed, +0.03 Mana Regeneration, +15 Sight Range, +2 Movespeed, -7 HP ^Merlin @ GalaxyNet ^Merlin @ GalaxyNet Major (120,000 exp) Roshan Pet unlocked +0.02 Attack Speed, +0.01 Mana Regeneration, +2 Movespeed, -5 HP Lieutenant Colonel (180,000 exp) Satellite Imaging command unlocked +1 Damage, +0.02 Attack Speed, +0.03 Mana Regeneration, +15 Sight Range, +2 Movespeed, -7 HP Colonel (240,000 exp) +1 Damage, +0.02 Attack Speed, +0.03 Mana Regeneration, +15 Sight Range, +2 Movespeed, -7 HP Brigadier General (300,000 exp) +0.02 Attack Speed, +0.01 Mana Regeneration, +2 Movespeed, -5 HP Major General (400,000 exp) Minis on all reinforcements +0.02 Attack Speed, +0.01 Mana Regeneration, +2 Movespeed, -5 HP Lieutenant General (500,000 exp) ^Merlin @ GalaxyNet ^Merlin @ GalaxyNet +0.02 Attack Speed, +0.01 Mana Regeneration, +2 Movespeed, -5 HP General (600,000 exp) Satellite Imaging command on TacNet unlocked +0.02 Attack Speed, +0.01 Mana Regeneration, +2 Movespeed, -5 HP Medals Combat Medals Marine Corps Commendation +0.01 Attack Speed, -2 HP Bronze Star +0.01 Attack Speed, -2 HP Marine Corps Medal of Heroism +0.01 Attack Speed, -2 HP Silver Star +0.01 Attack Speed, -2 HP Navy Cross +0.02 Attack Speed, -2 HP Service Medals Armed Services Commendation +0.02 Mana Regeneration, -2 HP Department of Defense Meritorious Service ^Merlin @ GalaxyNet ^Merlin @ GalaxyNet +0.02 Mana Regeneration, -2 HP Department of Defense Superior Service +0.02 Mana Regeneration, -2 HP Department of Defense Distinguished Service +0.02 Mana Regeneration, -2 HP Ultimate Medal Medal of Honor +2 Damage, -2 HP Misc Awards Drill Ribbon +2 Damage, -2 HP Combat Readiness +6% hero experience gain per +4% CR ^Merlin @ GalaxyNet
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Inspect the left crankcase cover seal rubber for damage or deterioration.
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When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage. This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice. It can roll the die before or after making the saving throw. The spell then ends. S HILLELAGH level 0 Transmutation Casting Time: 1 bonus action Range: Touch Components: V, S, M (mistletoe, a shamrock leaf, and a club or quarterstaff) Duration: 1 minute The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon. Niveau 1 A NIMAL FRIENDSHIP B EAST BOND level 1 enchantment level 1 divination Casting Time: 1 action Range: 30 feet Components: V, S, M (a morsel of food) Duration: 24 hours Casting Time: 1 action Range: Touch Components: V, S, M (a bit of fur wrapped in a cloth) Duration: Concentration, up to 10 minutes This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be charmed by you for the spell's duration. If you or one of your companions harms the target, the spell ends. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st. You establish a telepathic link with one beast you touch that is friendly to you or charmed by you. The spell fails if the beast's Intelligence is 4 or higher. Until the spell ends, the link is active while you and the beast are within line of sight of each other. Through the link, the beast can understand your telepathic messages to it, and it can telepathically communicate simple emotions and concepts back to you. While the link is active, the beast gains advantage on attack rolls against any creature within 5 feet of you that you can see. http://www.aidedd.org/dnd/sorts.php 1/9 19/9/2015 SpellBook » Dungeons & Dragons D&D 5 C HARM P ERSON D ETECT MAGIC level 1 enchantment level 1 divination (ritual) Casting Time: 1 action Range: 30 feet Components: V, S Duration: 1 hour Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 10 minutes You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them. For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any. The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt. E NTANGLE F AERIE FIRE level 1 conjuration level 1 evocation Casting Time: 1 action Range: 90 feet Components: V, S Duration: Concentration, up to 1 minute Casting Time: 1 action Range: 60 feet Components: V Duration: Concentration, up to 1 minute Grasping weeds and vines sprout from the ground in a 20foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain. A creature in the area when you cast the spell must succeed on a Strength saving throw or be restrained by the entangling plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself. When the spell ends, the conjured plants wilt away. Each object in a 20foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10foot radius. Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible. F OG CLOUD H EALING WORD level 1 conjuration level 1 evocation Casting Time: 1 action Range: 120 feet Components: V, S Duration: Concentration, up to 1 hour Casting Time: 1 bonus action Range: 60 feet Components: V Duration: Instantaneous You create a 20footradius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st. A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st. J UMP L ONGSTRIDER level 1 transmutation level 1 transmutation Casting Time: 1 action Range: Touch Components: V, S, M (a grasshopper's hind leg) Duration: 1 minute Casting Time: 1 action Range: Touch Components: V, S, M (a pinch of dirt) Duration: 1 hour You touch a creature. The creature's jump distance is tripled until the spell ends. You touch a creature. The target's speed increases by 10 feet until the spell ends. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. http://www.aidedd.org/dnd/sorts.php 2/9 19/9/2015 SpellBook » Dungeons & Dragons D&D 5 S P EAK WITH ANIMALS T HUNDERWAVE level 1 divination (ritual) level 1 evocation Casting Time: 1 action Range: Self Components: V, S Duration: 10 minutes Casting Time: 1 action Range: Self (15foot cube) Components: V, S Duration: Instantaneous You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the DM's discretion. A wave of thunderous force sweeps out from you. Each creature in a 15 foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed. In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st. Niveau 2 A NIMAL MESSENGER B ARKSKIN level 2 enchantment (ritual) level 2 transmutation Casting Time: 1 action Range: 30 feet Components: V, S, M (a morsel of food) Duration: 24 hours Casting Time: 1 action Range: Touch Components: V, S, M (a handful of oak bark) Duration: Concentration, up to 1 hour By means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat.
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Check fuel hose for cracks or damage.
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count as an intervening model.au This des obstructions et des autres figurines si elle dispose de suffisammodel suffers damage and effects only from magical weapons, ment de mouvement pour les dépasser en totalité.
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