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Warmaster Rules Update 100%

Enemy 2. Enemy 1.


DungeonWorld(2nd edition) 97%

this is simply the number an enemy needs to equal or exceed (using a D6) to inflict damage.


Hordes Final Online Update 96%

Additionally, when a friendly Faction model destroys one or more enemy models with a melee attack while it is in Ironhideʼs control area, the friendly model can make an additional melee attack.


Djord 95%

enchantments REFLEX AC Resist Temporary Elven Immunities - Sleep Armor Shield Dex = 10 CM Bonus +3 +5 15 +4 Size Natur Deflec Dodge Misc Flat-Footed AC = 13 BAB Strength Size Misc +1 +3 - - See the Base Attack (below) for modifiers that may also apply to CMB CM Defense Base Attack 19 = 10 BAB Strength Dexterity Size +1 +3 +5 - +1 Favored Enemy (Monstrous Humanoids +2) :


PE 92%

20 multi-culture « Public Enemy est le vigile du hip-hop » Le 26 octobre prochain, Public Enemy se produira à Bruxelles dans le cadre du Festival des libertés et de l’Opération 11.11.11.


Field Test Stat Cards Mercenaries 90%

When a model with Dodge is missed by an enemy attack, immediately after the attack is resolved it can advance up to 2″ unless it was missed while advancing.


Field Test Stat Cards Khador 90%

Immediately after this attack is resolved, this model can advance up to 2″ for each enemy model destroyed by this attack.


Winter Magic 86%

PIERCING ICICLE ICE ARMOUR Cast On 7+ The Wizard and his allies are instantly covered by a translucent layer of luminous ice that moulds around their bodies and protects them from the blows of the enemy.


VerminSwarm1.4 86%

Callous A model with this special rule is allowed to use non-Artillery Shooting Weapons against an enemy unit which is Engaged in Combat with friendly units if all friendly units Engaged in the Combat have Insignificant Special Rules.


vsv4 86%

Callous A model with this special rule is allowed to use non-Artillery Shooting Weapons against an enemy unit which is Engaged in Combat with friendly units if all friendly units Engaged in the Combat have Insignificant Special Rules.


the-ninth-age The Vermin Swarm 1-0-0 85%

  Fantasy Battles   The 9​th​ Age      The Vermin Swarm  Army Rules  Version 1.0.0 ­ 30 April 2016    Army Special Rules    Armoury  Magical Items  Quick Reference Sheet    Lords  Heroes  Character Mounts  Core  Special  Rare        Fantasy Battles: The 9th Age is a community­made miniatures wargame.   All rules and  feedback can be found/given at ​http://www.the­ninth­  Recent changes can be found in the change log ​http://www.the­ninth­    Copyright Creative Commons license:​ ​the­ninth­  Army Special Rules  Safety in Numbers  Non­fleeing units comprised solely of models with this special rule add their number of Full Ranks after the first one to  their Leadership (up to a maximum of +3). This rule cannot be used to modify the Leadership that is distributed by  models with Inspiring Presence (but the received Inspiring Presence can be modified by Safety in Numbers).  Furthermore, if all models in a unit have this special rule, they add +1 to any flee distances they roll.  Callous  A model with this special rule is allowed to use non­template Shooting Weapons against an enemy unit which is  Engaged in Combat with friendly units, if all friendly units Engaged in the Combat are Infantry and/or Swarms.​ All units  Engaged in this Combat are ignored for Cover purposes. When shooting at an enemy unit Engaged in Combat with  friendly units, roll to hit as normal and then randomize each hit scored. On a 4+ it hits the target, otherwise it hits a  friendly unit Engaged in that Combat (randomize if several friendly units are involved in the Combat).    Honourless  Characters that are Honourless cannot be chosen by the enemy as the model that refuses a Challenge.   State of Trance (X)  The War Platform and the unit it has joined gain Immune to Psychology. The War Platform may only join units of (X).  The War Platform must be deployed in a unit of (X) type, and can never leave that unit.  Resistant  Toxic Attacks have ­2 to wound against models with this rule.  Brood’s Courage (X)  A unit with this special rule can use the Full Ranks of units of (X) within 6” as their own for the purpose of calculating  the Leadership bonus from Safety in Numbers.  Volatile    When a model with this rule rolls a Misfire, roll a D6 and consult the table below, instead of the normal Misfire Table.  1 (or less)  Explosion!  No shots are fired. Scatter the model D6”. If it hits any unit in its path, that unit suffers D6 Strength 5  hits. Then remove the model as a casualty.   2­3  Malfunction  No shots are fired. The model suffers 1 wound with no saves of any kind allowed.   4­5  Overcharged  Pivot the unit to a random direction and draw a straight line from the centre of the model in the  randomized direction. If the shooting weapon is a:  ­ weapon team, the shooting is resolved against the first other unit (friend or foe) under this line,  that is also within Range and Line of Sight. Roll to hit and resolve the attack as normal.  ­ Lightning cannon or Dreadmill, replace the model's shooting attack with the following: Draw a  6D6" Line Template from the centre of the model and along the straight line. All other models under  the template suffer 1 Strength 10 hit with Magical Attacks and Lightning Attacks.  6  Spent  The Shooting Attack is resolved as normal (a Dreadmill will fire at Strength 10, while a Lightning  Cannon will count as having scored a hit). The weapon is then considered broken and can’t be used  anymore for the rest of the game. If the model is a Weapon Team, remove it as casualty.  Special Rules 2     ​      ​L​     ​H​     ​M​     ​C​     ​S​     ​R  Armoury  Shooting Weapons  Close Combat Weapons  Sling  Shooting Weapon. Range 18”, Strength 3, Quick to Fire.  Plague Flail  Type: Flail. Models wielding Plague Flails must make a  single additional Special Attack with Toxic Attacks against  an enemy model in base contact, at Initiative 10. The  attack hits automatically.    Meat Grinder  Type: Hand Weapon. A model with a Meat Grinder gains  Impact Hits (2D6) and Grinding Attacks (2D6).   These Impact Hits and Grinding Attacks are resolved at  Strength 4 with Armour Piercing (1).


allunit 85%

Callous A model with this special rule is allowed to use non-Artillery Shooting Weapons against an enemy unit which is Engaged in Combat with friendly units if all friendly units Engaged in the Combat are Infantry and/or Swarms.


ZRuY6cFylec4BelO 85%

Not only do you need to speed on down the lane to place wards before the enemy shows up, but you need to choose which ward will best suit your purposes.


merwyrm 84%

Enemy units in base contact with one or more models with this special rule suffer -3 Initiative, both to a minimum of 1.


100 Deadly Skills 84%

INFILTRATION 011 Cross Enemy Borders by Sea 012 Cross Enemy Borders by Air 013 Cross Enemy Borders by Land 014 Conceal Gear Using Caches 015 Hook and Climb a Target Structure 016 Scale a High Wall 017 Blend into Any Environment PART III:


mighty 84%

He killed the first enemy, then speared the second enemy to his ally’s corpse.


BA-additional-units 83%

It was essentially a radio-controlled tracked bomb, carrying a big charge of high explosives direct to where it was needed – commonly a pillbox, minefield or disabled enemy tank.


m1310253a FAQ Dwarfs 2010 v11 83%

Dwarfs do not have to take a Leadership test in order to march when enemy units are within 8"


exhaustive-tracer-guide 83%

Of course, not every ways are as effective as the others, but depending on your play-style, your mechanics, and the ones of your mates and of the enemy team, the most effective style to adopt to win a game certainly fluctuates.

09/06/2017 83%

Janggi 장기 The two sides alternate, moving one piece in each turn, in an attempt to force the capture of the enemy king (general), just as in other forms of chess.


a studay of strategy implementation (1) 82%

This is to take advantage of what is beyond the reach of the enemy, to go by way of routes where he least expects you, and to attack where he has made no preparations (Ames, 1993, p.


rules 81%

The French gamble to establish an air and land base deep in enemy territory in order to draw the Viet Minh into a decisive battle and destroy them with superior French firepower has badly backfired.


warrior 80%

a brazen bull rush to push back the enemy lines, a swinging flail to entangle the beastman’s sword arm, or a well placed dagger through the enemy knight’s visor.


Warband Extension 80%

While out in the open a Footpad fights no better than any other warrior, if given the opportunity to surprise his enemy, a Footpad can often be a dangerous opponent indeed.


Lost fleet rules 80%

Place an ordnance template centered on an enemy model within 12” of the Creature/Flora and roll 2D6.