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Additionally, when a friendly Faction model destroys one
or more enemy models with a melee attack while it is in Ironhideʼs control area, the friendly model can make an additional melee
attack.
enchantments
REFLEX
AC
Resist
Temporary
Elven Immunities - Sleep
Armor Shield Dex
=
10
CM Bonus
3
5
15
4
Size Natur Deflec Dodge Misc
Flat-Footed AC
=
13
BAB
Strength
Size
Misc
1
3
-
-
See the Base Attack (below) for modifiers that may also apply to CMB
CM Defense
Base Attack
19
= 10
BAB
Strength
Dexterity
Size
1
3
5
-
1
Favored Enemy (Monstrous Humanoids 2) :
PE 20
multi-culture
« Public Enemy
est
le vigile
du hip-hop »
Le 26 octobre prochain, Public Enemy se produira à Bruxelles
dans le cadre du Festival des libertés et de l’Opération 11.11.11.
When a model with Dodge is missed by an enemy attack,
immediately after the attack is resolved it can advance up to 2″ unless
it was missed while advancing.
PIERCING ICICLE
ICE ARMOUR
Cast On 7
The Wizard and his allies are instantly
covered by a translucent layer of luminous ice that moulds around their bodies and protects them from the blows of
the enemy.
Callous
A model with this special rule is allowed to use non-Artillery Shooting Weapons against an enemy unit which is
Engaged in Combat with friendly units if all friendly units Engaged in the Combat have Insignificant Special Rules.
Callous
A model with this special rule is allowed to use non-Artillery Shooting Weapons against an enemy unit which is
Engaged in Combat with friendly units if all friendly units Engaged in the Combat have Insignificant Special Rules.
the ninth age The Vermin Swarm 1 0 0
Fantasy Battles
The 9th Age
The Vermin Swarm
Army Rules
Version 1.0.0 30 April 2016
Army Special Rules
Armoury
Magical Items
Quick Reference Sheet
Lords
Heroes
Character Mounts
Core
Special
Rare
Fantasy Battles: The 9th Age is a communitymade miniatures wargame.
All rules and feedback can be found/given at http://www.theninthage.com/
Recent changes can be found in the change log http://www.theninthage.com/pdf/archive/
Copyright Creative Commons license: theninthage.com/license.html
Army Special Rules
Safety in Numbers
Nonfleeing units comprised solely of models with this special rule add their number of Full Ranks after the first one to
their Leadership (up to a maximum of 3). This rule cannot be used to modify the Leadership that is distributed by
models with Inspiring Presence (but the received Inspiring Presence can be modified by Safety in Numbers).
Furthermore, if all models in a unit have this special rule, they add 1 to any flee distances they roll.
Callous
A model with this special rule is allowed to use nontemplate Shooting Weapons against an enemy unit which is
Engaged in Combat with friendly units, if all friendly units Engaged in the Combat are Infantry and/or Swarms. All units
Engaged in this Combat are ignored for Cover purposes. When shooting at an enemy unit Engaged in Combat with
friendly units, roll to hit as normal and then randomize each hit scored. On a 4 it hits the target, otherwise it hits a
friendly unit Engaged in that Combat (randomize if several friendly units are involved in the Combat).
Honourless
Characters that are Honourless cannot be chosen by the enemy as the model that refuses a Challenge.
State of Trance (X)
The War Platform and the unit it has joined gain Immune to Psychology. The War Platform may only join units of (X).
The War Platform must be deployed in a unit of (X) type, and can never leave that unit.
Resistant
Toxic Attacks have 2 to wound against models with this rule.
Brood’s Courage (X)
A unit with this special rule can use the Full Ranks of units of (X) within 6” as their own for the purpose of calculating
the Leadership bonus from Safety in Numbers.
Volatile
When a model with this rule rolls a Misfire, roll a D6 and consult the table below, instead of the normal Misfire Table.
1 (or less)
Explosion!
No shots are fired. Scatter the model D6”. If it hits any unit in its path, that unit suffers D6 Strength 5
hits. Then remove the model as a casualty.
23
Malfunction
No shots are fired. The model suffers 1 wound with no saves of any kind allowed.
45
Overcharged
Pivot the unit to a random direction and draw a straight line from the centre of the model in the
randomized direction. If the shooting weapon is a:
weapon team, the shooting is resolved against the first other unit (friend or foe) under this line,
that is also within Range and Line of Sight. Roll to hit and resolve the attack as normal.
Lightning cannon or Dreadmill, replace the model's shooting attack with the following: Draw a
6D6" Line Template from the centre of the model and along the straight line. All other models under
the template suffer 1 Strength 10 hit with Magical Attacks and Lightning Attacks.
6
Spent
The Shooting Attack is resolved as normal (a Dreadmill will fire at Strength 10, while a Lightning
Cannon will count as having scored a hit). The weapon is then considered broken and can’t be used
anymore for the rest of the game. If the model is a Weapon Team, remove it as casualty.
Special Rules
2
L H M C S R
Armoury
Shooting Weapons
Close Combat Weapons
Sling
Shooting Weapon. Range 18”, Strength 3, Quick to Fire.
Plague Flail
Type: Flail. Models wielding Plague Flails must make a
single additional Special Attack with Toxic Attacks against
an enemy model in base contact, at Initiative 10. The
attack hits automatically.
Meat Grinder
Type: Hand Weapon. A model with a Meat Grinder gains
Impact Hits (2D6) and Grinding Attacks (2D6).
These Impact Hits and Grinding Attacks are resolved at
Strength 4 with Armour Piercing (1).
Callous
A model with this special rule is allowed to use non-Artillery Shooting Weapons against an enemy unit which is
Engaged in Combat with friendly units if all friendly units Engaged in the Combat are Infantry and/or Swarms.
Not only do you need to speed on down the lane to place wards before
the enemy shows up, but you need to choose which ward will best suit your purposes.
INFILTRATION
011 Cross Enemy Borders by Sea
012 Cross Enemy Borders by Air
013 Cross Enemy Borders by Land
014 Conceal Gear Using Caches
015 Hook and Climb a Target Structure
016 Scale a High Wall
017 Blend into Any Environment
PART III:
It was essentially a radio-controlled tracked bomb,
carrying a big charge of high explosives direct to where it was
needed – commonly a pillbox, minefield or disabled enemy
tank.
Of course, not every ways are
as effective as the others, but depending on your play-style, your mechanics, and the ones of
your mates and of the enemy team, the most effective style to adopt to win a game certainly
fluctuates.
Janggi
장기
The two sides alternate, moving one piece in each turn, in an attempt to force the
capture of the enemy king (general), just as in other forms of chess.
This is to take advantage of what is
beyond the reach of the enemy, to go by way of
routes where he least expects you, and to attack
where he has made no preparations (Ames,
1993, p.
The French gamble to establish an air and land base
deep in enemy territory in order to draw the Viet Minh
into a decisive battle and destroy them with superior
French firepower has badly backfired.
a brazen bull rush to push back
the enemy lines, a swinging flail to entangle the
beastman’s sword arm, or a well placed dagger
through the enemy knight’s visor.
While out in the open a Footpad fights no better than any other
warrior, if given the opportunity to surprise his enemy, a Footpad can often be a dangerous opponent indeed.
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