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and (2) even though the domestic saving rate is high, foreign direct investment is also substantial.
Folding with one machine • Differents programs • Money-Saving • Space-saving • Time-saving • 3 years guarantee « + » series • • • • Washing &Drying &
By having an experienced water management company develop a credible water, and energy, balance to identify opportunities for saving money and optimise performance, a process improvement plan can then be developed.
Quarterly Sequence of Accounts, Estimates of National Income, Saving and Expenditure Components of GDP th 12 July, 2015 The Ministry of Development Planning and Statistics (MDPS) have released the quarterly sequence of accounts providing preliminary estimates of the National Income, Saving and also the expenditure components of GDP for the First quarter of 2015 at current prices.
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14 17 You receive a +1 bonus to all attack rolls, damage rolls, saving throws, and checks for 1 turn.
Over the last few years we have seen and heard a volumes about “energy saving” and combining that with lighting.
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fourhelp their their SSCs The first generation IT SSC, which mainly focused on IS (Information Systems) consolidation and cost saving, developed across the two initial levels – ‘IT Traditionalists’ and ‘IT Services Providers’.
When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage. This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice. It can roll the die before or after making the saving throw. The spell then ends. S HILLELAGH level 0 Transmutation Casting Time: 1 bonus action Range: Touch Components: V, S, M (mistletoe, a shamrock leaf, and a club or quarterstaff) Duration: 1 minute The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon. Niveau 1 A NIMAL FRIENDSHIP B EAST BOND level 1 enchantment level 1 divination Casting Time: 1 action Range: 30 feet Components: V, S, M (a morsel of food) Duration: 24 hours Casting Time: 1 action Range: Touch Components: V, S, M (a bit of fur wrapped in a cloth) Duration: Concentration, up to 10 minutes This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be charmed by you for the spell's duration. If you or one of your companions harms the target, the spell ends. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st. You establish a telepathic link with one beast you touch that is friendly to you or charmed by you. The spell fails if the beast's Intelligence is 4 or higher. Until the spell ends, the link is active while you and the beast are within line of sight of each other. Through the link, the beast can understand your telepathic messages to it, and it can telepathically communicate simple emotions and concepts back to you. While the link is active, the beast gains advantage on attack rolls against any creature within 5 feet of you that you can see. http://www.aidedd.org/dnd/sorts.php 1/9 19/9/2015 SpellBook » Dungeons & Dragons D&D 5 C HARM P ERSON D ETECT MAGIC level 1 enchantment level 1 divination (ritual) Casting Time: 1 action Range: 30 feet Components: V, S Duration: 1 hour Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 10 minutes You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them. For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any. The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt. E NTANGLE F AERIE FIRE level 1 conjuration level 1 evocation Casting Time: 1 action Range: 90 feet Components: V, S Duration: Concentration, up to 1 minute Casting Time: 1 action Range: 60 feet Components: V Duration: Concentration, up to 1 minute Grasping weeds and vines sprout from the ground in a 20foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain. A creature in the area when you cast the spell must succeed on a Strength saving throw or be restrained by the entangling plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself. When the spell ends, the conjured plants wilt away. Each object in a 20foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10foot radius. Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible. F OG CLOUD H EALING WORD level 1 conjuration level 1 evocation Casting Time: 1 action Range: 120 feet Components: V, S Duration: Concentration, up to 1 hour Casting Time: 1 bonus action Range: 60 feet Components: V Duration: Instantaneous You create a 20footradius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st. A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st. J UMP L ONGSTRIDER level 1 transmutation level 1 transmutation Casting Time: 1 action Range: Touch Components: V, S, M (a grasshopper's hind leg) Duration: 1 minute Casting Time: 1 action Range: Touch Components: V, S, M (a pinch of dirt) Duration: 1 hour You touch a creature. The creature's jump distance is tripled until the spell ends. You touch a creature. The target's speed increases by 10 feet until the spell ends. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. http://www.aidedd.org/dnd/sorts.php 2/9 19/9/2015 SpellBook » Dungeons & Dragons D&D 5 S P EAK WITH ANIMALS T HUNDERWAVE level 1 divination (ritual) level 1 evocation Casting Time: 1 action Range: Self Components: V, S Duration: 10 minutes Casting Time: 1 action Range: Self (15foot cube) Components: V, S Duration: Instantaneous You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the DM's discretion. A wave of thunderous force sweeps out from you. Each creature in a 15 foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed. In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st. Niveau 2 A NIMAL MESSENGER B ARKSKIN level 2 enchantment (ritual) level 2 transmutation Casting Time: 1 action Range: 30 feet Components: V, S, M (a morsel of food) Duration: 24 hours Casting Time: 1 action Range: Touch Components: V, S, M (a handful of oak bark) Duration: Concentration, up to 1 hour By means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat.
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More than half of all financial institutions surveyed are now saving more than 40 percent for each business process offshored3.
Naruto UNH2 Manual 5/20/08 10:19 AM Page 1 CONTENTS Getting Started .........................2 Starting Up..............................3 Saving and Loading Data ...........4 Starting the Game.....................5 Battles ....................................6 Mugenjo Mode ........................12 Heroes Mode...........................15 VS CPU ..................................16 Wireless Battle ........................18 Ninja Road ............................20 Credits...................................43 Warranty...............................48 ULUS 10349 Naruto UNH2 Manual 5/20/08 10:19 AM Page 2 GETTING STARTED RIGHT SIDE VIEW STARTING UP PSP® (PlayStation®Portable) system configuration FRONT VIEW Set up your PSP® (PlayStation®Portable) system according to the instructions in the manual supplied with the system.
Saving Your Data ............................................................................................ ... Saving Related Model Data ..............................................................................
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3 4 Table 1 Functions for Sovereign Wealth Funds Function Saving Investment Objectives Inter-generational equity, national endowment, meeting particular long-term liabilities or contingent liabilities (pensions) Precautionary Stabilize spending in the face of short-term and medium-term volatility in resource income Hold committed funds to pace disbursements in line with absorptive capacity constraints “Buffer” Strategic Asset Allocation Long term investment horizon, diversification with moderate to high risk tolerance, and low liquidity requirement in shortmedium run Liquidity, safety (capital preservation), short to medium term investment horizon Safety (capital preservation), liquidity, short to medium term investment horizon Multiple objectives could be achieved through appropriate strategic asset allocation within one fund, or the assets could be separated into separate funds with distinct characteristics.