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99% - perso SSS riri

Stamina:__________( ) Bag:________________________ ( ) Special Quality :____________________ ____________________________( ) Primary Weapon: 17/04/2014

99% - steam tank

pts The Crew must choose a Weapon (one choice only): 08/06/2017

98% - ICV2

Large increases its Shooting Weapon Range by 6”. 22/11/2017

98% - the ninth age The Vermin Swarm 1 0 0

the ninth age The Vermin Swarm 1 0 0   Fantasy Battles   The 9​th​ Age      The Vermin Swarm  Army Rules  Version 1.0.0 ­ 30 April 2016    Army Special Rules    Armoury  Magical Items  Quick Reference Sheet    Lords  Heroes  Character Mounts  Core  Special  Rare        Fantasy Battles: The 9th Age is a community­made miniatures wargame.   All rules and  feedback can be found/given at ​http://www.the­ninth­  Recent changes can be found in the change log ​http://www.the­ninth­    Copyright Creative Commons license:​ ​the­ninth­  Army Special Rules  Safety in Numbers  Non­fleeing units comprised solely of models with this special rule add their number of Full Ranks after the first one to  their Leadership (up to a maximum of  3). This rule cannot be used to modify the Leadership that is distributed by  models with Inspiring Presence (but the received Inspiring Presence can be modified by Safety in Numbers).  Furthermore, if all models in a unit have this special rule, they add  1 to any flee distances they roll.  Callous  A model with this special rule is allowed to use non­template Shooting Weapons against an enemy unit which is  Engaged in Combat with friendly units, if all friendly units Engaged in the Combat are Infantry and/or Swarms.​ All units  Engaged in this Combat are ignored for Cover purposes. When shooting at an enemy unit Engaged in Combat with  friendly units, roll to hit as normal and then randomize each hit scored. On a 4  it hits the target, otherwise it hits a  friendly unit Engaged in that Combat (randomize if several friendly units are involved in the Combat).    Honourless  Characters that are Honourless cannot be chosen by the enemy as the model that refuses a Challenge.   State of Trance (X)  The War Platform and the unit it has joined gain Immune to Psychology. The War Platform may only join units of (X).  The War Platform must be deployed in a unit of (X) type, and can never leave that unit.  Resistant  Toxic Attacks have ­2 to wound against models with this rule.  Brood’s Courage (X)  A unit with this special rule can use the Full Ranks of units of (X) within 6” as their own for the purpose of calculating  the Leadership bonus from Safety in Numbers.  Volatile    When a model with this rule rolls a Misfire, roll a D6 and consult the table below, instead of the normal Misfire Table.  1 (or less)  Explosion!  No shots are fired. Scatter the model D6”. If it hits any unit in its path, that unit suffers D6 Strength 5  hits. Then remove the model as a casualty.   2­3  Malfunction  No shots are fired. The model suffers 1 wound with no saves of any kind allowed.   4­5  Overcharged  Pivot the unit to a random direction and draw a straight line from the centre of the model in the  randomized direction. If the shooting weapon is a:  ­ weapon team, the shooting is resolved against the first other unit (friend or foe) under this line,  that is also within Range and Line of Sight. Roll to hit and resolve the attack as normal.  ­ Lightning cannon or Dreadmill, replace the model's shooting attack with the following: Draw a  6D6" Line Template from the centre of the model and along the straight line. All other models under  the template suffer 1 Strength 10 hit with Magical Attacks and Lightning Attacks.  6  Spent  The Shooting Attack is resolved as normal (a Dreadmill will fire at Strength 10, while a Lightning  Cannon will count as having scored a hit). The weapon is then considered broken and can’t be used  anymore for the rest of the game. If the model is a Weapon Team, remove it as casualty.  Special Rules 2     ​      ​L​     ​H​     ​M​     ​C​     ​S​     ​R  Armoury  Shooting Weapons  Close Combat Weapons  Sling  Shooting Weapon. Range 18”, Strength 3, Quick to Fire.  Plague Flail  Type: Flail. Models wielding Plague Flails must make a  single additional Special Attack with Toxic Attacks against  an enemy model in base contact, at Initiative 10. The  attack hits automatically.    Meat Grinder  Type: Hand Weapon. A model with a Meat Grinder gains  Impact Hits (2D6) and Grinding Attacks (2D6).   These Impact Hits and Grinding Attacks are resolved at  Strength 4 with Armour Piercing (1). 18/05/2016

97% - allunit

Weapon Team, the shooting is resolved against the first other unit (friend or foe) on this line, that is also within Range and Line of Sight. 08/09/2017

97% - vsv4

- Weapon Team, the shooting is resolved against the first other unit (friend or foe) on this line, that is also within Range and Line of Sight. 20/01/2017

97% - regles pe

One unit of Maverick gains Armour Piercing (1) when use shooting weapon. 08/08/2016

97% - VerminSwarm1.4

- Weapon Team, the shooting is resolved against the first other unit (friend or foe) on this line, that is also within Range and Line of Sight. 18/01/2017

97% - regles pe

One unit of Crossbowmen gains Armour Piercing (1) when use shooting weapon. 08/08/2016

97% - base

Freelancers 0-4 Units per Army XX pts XX pts/model 5 – 15 models Global Ad Ma Di Model Rules 8 16 7 More Money for Us, Scoring Df Re AS Sp HP 3 3 3 - 1 Of St AP At Ag Rider 3 3 - 1 3 Horse 3 3 - 1 3 Defense Offense Options pts Replace Great Weapon whith (one choice only): 27/10/2017

96% - IC

Lord of War (40 pts) The bearer gains 1 Weapon Skill. 16/03/2017

96% - IC2bis

Lord of War (50 pts) The bearer gains 1 Weapon Skill and Weapon Master special rule. 31/03/2017

96% - Warband Extension

Dagger 1st free/2 GC Hammer 3 GC Battle axe 5 GC Sword 10 GC Double-handed weapon 15 GC Spear 10 GC Missile Weapons: 04/03/2010

96% - Ark Item List

Ark Item List ARK Item List Founded by Jason Frazer @ JDimensionalGaming ID 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Item Simple Pistol Assault Rifle Rocket Launcher Simple Bullet Bow(Stone Arrow) Grenade Wood Stone Metal Hide Chitin Raw Meat Spoiled Meat Cooked Meat Water Jar(Empty) Water Jar(Full) Cloth Pants Cloth Shirt Cloth Hat Cloth Boots Cloth Gloves Hide Pants Hide Shirt Hide Hat Hide Boots Hide Gloves Chitin Leggings Chitin Chestpiece Chitin Helmet Chitin Boots Category Weapon Weapon Weapon Ammo Weapon Weapon Supplies Supplies Supplies Supplies Supplies Food Food Food Tools Tools Clothes Clothes Clothes Clothes Clothes Clothes Clothes Clothes Clothes Clothes Clothes Clothes Clothes Clothes 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 Chitin Gauntlets Stone Arrow Stone Pick Stone Hatchet Metal Pick Metal Hatchet Torch Paintbrush Campfire Standing Torch Hide Sleeping Bag C4 Remote Detonator C4 Charge Blood Extraction Syringe Blood Pack Improvised Explosive Device WaterSkin(Image1) WaterSkin(Image2) Berry Bush Seeds Fertilizer Bingleberry Soup Medical Brew Energy Brew Small Dinosaur Feces Human Feces Stegosaurus Egg Spear Red Coloring Green Coloring Blue Coloring Yellow Coloring Purple Coloring Orange Coloring Clothes Ammo Tools Tools Tools Tools Tools Tools Structure Structure Structure Weapons Weapons Tools Misc Weapon Tools Tools Seed Supplies Food Food Food Misc Misc Egg Weapon Dye Dye Dye Dye Dye Dye 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 Black Coloring White Coloring Brown Coloring Cyan Coloring Purple Coloring Rex Saddle Tranq Arrow Pistol Hat Skin GPS Flint Metal Ingot Thatch Fiber Charcoal Crystal Thatch Roof Thatch Door Thatch Foundation Thatch Wall Thatch Doorframe Wooden Catwalk Wooden Ceiling Wooden HatchFrame Wooden Door Wooden Foundation Wooden Ladder Wooden Pillar Wooden Ramp Wooden TrapDoor Wooden Wall Wooden Doorframe Wooden WindowFrame Wooden Window Dye Dye Dye Dye Dye Saddle Ammo Skin Tools Supplies Supplies Supplies Supplies Supplies Supplies Structure Structure Structure Structure Structure Structure Structure Structure Structure Structure Structure Structure Structure Structure Structure Structure Structure Structure 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 Wooden Sign BluePrint: 13/06/2015

96% - averlanders

.35 gc (Bergjaeger only) Double-handed weapon . 04/03/2010

95% - IC2bis

Lord of War (50 pts) The bearer gains 1 Weapon Skill and Weapon Master special rule. 28/03/2017

95% - dog

Shield Paired Weapons Pike Great Weapon Freebooter (Max 25 models per unit) 1/extra model 1/extra model 3/extra model 5/extra model 14/extra model Heavy Armour, Shield Wall Sturdy Command Group Options Pts Unit Leader Musician Standard Bearer - Banner Enchantment up to 20 20 20 75 Model Rules Optional Model Rules Shield Wall: 05/01/2018

94% - mighty

DCC RPG Open Beta, June 2011 Page 73 DISARMING ATTACKS Disarming attacks include called shots to the hand, shattering an opponent’s weapon, severing a spear shaft, entangling a sword arm, and using the flat of a blade to smack a weapon from an enemy’s hand. 06/11/2011

94% - SPE

Melee Weapon Follows the rules for Paired Weapons. 04/01/2018


17 Listes MST II 25/26 Novembre 2017 Beast Herds Xavier « Darkwise » Buisson Seigneur bestial, Général, Char à dent-tranchante, Hache bestiale, Armure du destin, Gemme de feu de dragon, Bouclier, Appel à la chasse -595 Seigneur minotaure, Peau écorchée d’Aaghor, Epée sacrée, Œil de domination, potion de rapidité -630 Chef de harde bestial, BB, Grands totems, graine de la forêt obscure -310 Aruspice, Pluie noire, Druidisme -265 3 Chars maraudeurs -370 10 Molosses -120 10 Molosses -120 Harde de 10 Fières-Cornes, Armes de jet, totem (Oeil embué), Embuscade, C -180 Harde de 10 Fières-Cornes, Armes de jet, Embuscade, E -160 Harde de 20 Demi-Cornes, Lances, E -180 8 Minotaures, Paires d’armes, E -700 6 Minotaures, Armes lourdes, E -542 6 Gargouilles -164 5 Molosses -80 5 Molosses -80 4496 Marc « Alakhai » Langrenet Minotaur warlord, heavy weapon , divine icon , Aaghor’s flayed hide, eye of dominance -650 Soothsayer, General, 4 learned spells, crown of autocracy, sceptre of power, Shamanism -425 Beast Chieftain, BSB , greater totem bearer , dark rain -330 Centaur chieftain, greater totem bearer, flaming lance, gourd of beetles -380 46 Wildhorn herd, paired weapons, S, C, totem bearer (black wing), banner of the wild herd -662 10 Wildhorn herd -100 20 Mongrel Herd -140 5 gargoyles, scout -160 39 longhorn herd, S, C, totem bearer (black wing), flaming standard -971 5 centaurs, paired weapons -160 5 centaurs, paired weapons -160 8 centaurs, lances, C, totem bearer (black wing), S, Gleaming Icon -362 4500 Listes MST II 25/26 Novembre 2017 Alexandre « Polasky » Paul Beast warlord, General, Blessed Sword, shield, armour of destiny, dragon fire gem, crown of horn -405 Beast chieftain, BSB, greater totem bearer, heavy armour, beast axe, Shield, dragon mantle, ring of fire -392 Soothsayer, Wizard Master, 4 spells, Book of Arcane Power, gourd of beetles, Druidism -555 Soothsayer, 1 spell, chamanism, dark rain -265 10 wildhorn herd, ambush, paired weapons, throwing weapon -160 10 wildhorn herd, ambush, paired weapons, throwing weapon -160 39 wildhorn herd, paired weapons, champion,musician,standard bearer, blooded horn totem, banner of the wild herd -598 31 longhorn herd, great weapon, champion, gnarled hide totem, musician, standard bearer, banner of speed -774 Razortusk herd -100 Cyclops -360 Cyclops -360 Jabberwock, breath weapon -370 4499 Daemon Legions Michel « Gandarin » Audiffren Monotheist Army : 22/11/2017